X-Plane 9 looks pretty good
#1
Posted 08 March 2008 - 08:42 PM
-Snake
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1
#3
Posted 09 March 2008 - 06:48 AM
http://www.robservat...ght-simulation/
#4
Posted 09 March 2008 - 08:54 AM
Magpie 20" Core Duo iMac 2.0GHz | 2GB RAM | 250MB HD | 256MB X1600 ATI
"No, I have no reason to claim that, except to appease the octopus that lives in my head."
"HA HA HA HA! You got a gerls computer. Real men game on a PowerPC!" -- tBC
"Cats don't need names ... we know who we are." -- Neil Gaiman
#5
Posted 11 March 2008 - 05:49 PM
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1
#6
Posted 12 March 2008 - 02:02 AM
Sneaky Snake, on March 12th 2008, 12:49 AM, said:
They offer snacks and show a movie. And the flight attendants are quite a sport – if ya know whatahmean… winkwink, nudgenudge.
No, seriously: there's of course a time acceleration that cuts long flights short.
Quote
Yes and no. There is some dogfighting possible, but that is only meant as simulation (within the simulation). That means you can build teams of planes that try to shoot down each other, but actually don't. Basically similar to real-life combat flight training: you do the manoeuvres, but don't actually shoot down anyone.
#7
Posted 14 March 2008 - 11:49 AM
Janichsan, on March 12th 2008, 04:02 AM, said:
No, seriously: there's of course a time acceleration that cuts long flights short.
Yes and no. There is some dogfighting possible, but that is only meant as simulation (within the simulation). That means you can build teams of planes that try to shoot down each other, but actually don't. Basically similar to real-life combat flight training: you do the maneuvers, but don't actually shoot down anyone.
lol,
so you would do all of the actual setting up for the kill and all the fancy maneuvers, lock on to the target, but you just wouldn't hit the button to shoot a missile?
-Snake
Mike: 2.0 GHz CD | 2 GB DDR2 | GMA 950 | 500 GB Seagate HDD | 10.6.2
Bruce: 3.6 GHz C2Q | 4 GB DDR2 | ATi 5850 | 500 GB Seagate HDD | W7 x64
Asia: 3.2 GHz Cell | 256 MB DDR2 | nVidia RSX | 200 GB Seagate HDD | YDL 6.1
#8
Posted 14 March 2008 - 02:25 PM
Sneaky Snake, on March 14th 2008, 06:49 PM, said:
You actually can fire missiles, but they just won't do any damage.
#9
Posted 19 March 2008 - 02:40 AM
Janichsan, on March 14th 2008, 10:25 PM, said:
Correction! You can shoot down enemy AI planes.
#1 You must have a plane that is equipped with weapons.
#2 You must assign yourself in opposing team from the planes that you wish to shoot down.
#3 You must arm your weapons before you can use them.
#4 If you want to use missiles, you must lock an enemy aircraft to be able to hit it.
#5 If enemy planes have missiles too, make sure you are carrying counter measures to avoid their missiles.
It's not a combat sim, enemy planes are not much of challenge, but you can still shoot planes down and be shot down.
A hit will just kill the engines. There is no elaborate system for damage modeling in X-Plane 'combat'.
#12
Posted 19 March 2008 - 10:51 AM
#13
Posted 19 March 2008 - 11:43 AM
#14
Posted 19 March 2008 - 03:28 PM
Huntn, on March 19th 2008, 05:35 PM, said:
Probably not. X-Plane Combat was actually already announced in 2002, but got shelved in 2003. I assume some connections to the Iraq War, due to the timing.
#15
Posted 19 March 2008 - 08:43 PM
Janichsan, on March 19th 2008, 04:28 PM, said:
Not to sound argumentative, but why would the Iraq War effect the status of flight sim? There is definitely a desire for combat flight sims.
#16
Posted 20 March 2008 - 01:53 AM
Huntn, on March 20th 2008, 03:43 AM, said:
From Austin's blog posts, I had the impression that he wasn't very happy about making what is basically war game during war time. An attitude very much contrary to GraphSim's "Let's make 'Iraq War – The Game'" approach they took with their last F/A-18 game.

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