Jump to content


World Of Warcraft Designer Interviewed


  • Please log in to reply
2 replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 7094 posts
  • Pro Member:Yes

Posted 05 March 2008 - 07:47 AM

IGN.au has posted a new interview with World of Warcraft level designer Julian Morris. The Q&A focuses on the Austrailian's history and current work at Blizzard Entertainment as well as the new Sunwell Isle content scheduled for the upcoming patch.

IGN AU: You're an exterior level designer – what exactly does that entail? Can you give us any examples of work you've done in WoW that you're particularly proud of?
Julian Morris: The exterior level design team is responsible for designing and building all the outdoor areas in World of Warcraft, including all the zones and Battlegrounds. From Azeroth to Outland we shape the mountains, forests, seas, lakes, rivers, roads, and every land feature in between. We also texture the terrain to support the environment concepts. We basically create a base for the layout and placement of every city, town, building, rock, tree, ancient ruin and all the thousands of other objects that make up the cultures and details of the world.

IGN AU: Sunwell Isle is part of the next big patch. Can you tell us a little about the raid dungeon Sunwell Plateau and the five man dungeon Magister's Terrace? How is it significant to the world as a whole?
Julian Morris: Sunwell Isle is located just north of Silvermoon City, and contains two new dungeons: a 5-person normal or Heroic dungeon (Magister's Terrace) where players will face Prince Kael'thas, and a 25-player raid dungeon (Sunwell Plateau) culminating in a battle against Kil'jaeden, one of the most challenging boss encounters we have developed to date. In addition, the island has a new daily quest hub, and the daily quest limit is being increased from 10 to 25. The Aldor and Scryer storylines will also reach their finale on Sunwell Isle, as the Shattered Sun Offensive reputation is introduced.
From a lore perspective, this patch is of great importance to the Warcraft world. Sunwell Plateau will serve as the final chapter of the Burning Crusade storyline. Players will learn additional back story for Kael'thas and they will fight to survive as a critical chapter in the Sunwell's history unfolds.
Sunwell Plateau is currently on the public test realm (PTR). Players across the world are testing the new content and we look forward to their feedback.
Head over to the link provided below to check out the rest of the interview.
Return to Full Article - InsideMacGames News


#2 mwat

mwat

    Fanatic

  • Members
  • PipPip
  • 80 posts

Posted 05 March 2008 - 12:13 PM

That game is not what it use to be.  I thank my 360 for finally getting me to stop playing the 5 hours a week I was at the end for 15 bucks.  Hope they rock another 1 million farmers to help the current 4 million they have.  I mean it's all about numbers and not substance.  Right?

#3 ikir

ikir

    Legendary

  • Members
  • PipPipPipPipPip
  • 731 posts
  • Steam Name:ikir
  • Location:In front of my Mac

Posted 05 March 2008 - 01:40 PM

Nice. I'm exited to see the final chapter!
ikir's personal page
MacBook pro retina 15"
8GB RAM, 512GB SSD, Nvidia 650M
Cyborg RAT 5
Magic Trackpad

..and Darkest of Days is still slow ;-)