Jump to content


Just finished Prey - a must-have shooter!


  • Please log in to reply
87 replies to this topic

#41 Smoke_Tetsu

Smoke_Tetsu

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 3304 posts
  • Steam Name:Tetsu Jutsu
  • Steam ID:smoke_tetsu
  • Location:Cyberspace

Posted 01 February 2008 - 10:02 PM

View Postteflon, on February 1st 2008, 07:31 PM, said:

you sure? i thought you could. or maybe im getting confused with Bioshock...

I'm positive.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#42 nagromme

nagromme

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1951 posts

Posted 01 February 2008 - 10:07 PM

I thought you could too--and I think the reason is that I hit the thing at the moment it was falling apart on its own. I thought I caused it but I didn't.

Supposedly the idTech 5 Quake game will be a sequel to Q3A. If true, that's a WHOLE lotta Q3A lately, when you count Q4 multiplayer and Q0!

I wouldn't mind if growing Mac marketshare, the existence of UE3 on Mac, and the (future) success of UT3 and Gears, led to a late decision to port over Bioshock :) It will still be fun 2 years late, after all. AvP was!

#43 Huntn

Huntn

    Verbal Windbag

  • Members
  • PipPipPipPipPipPipPipPipPip
  • 4074 posts
  • Pro Member:Yes

Posted 03 February 2008 - 09:24 AM

I enjoyed Prey despite being short in play time. And I liked the bio-mechanical aspect of the space ship.

When it comes to avoiding repetitive environments, I have to give the award to Half Life and HL2.

When it comes to repetitive combat many games tend to be that way. The combat mechanics though out a game tend to be repetitive, such as walk up and pull the trigger or hide behind a box, aim and pull the trigger.  In Bioshock, I enjoy my wrench- dance around a bit then land a couple of good raps to the noggin. Yeah it's kind of repetitive but I'm hanging in there with BS.

What makes combat different and enjoyable is offering different tactical environments and different ways to achieve goals. I'm ready for someone to disagree with me on this :), but in HL2, driving around like a mad man launching sticky mines at the walkers then shooting the mine was very inventive and entertaining to accomplish.

#44 Sargiel

Sargiel

    Legendary

  • Members
  • PipPipPipPipPip
  • 906 posts
  • Location:West Sussex, England

Posted 29 February 2008 - 03:30 PM

Back in April 2007 when I completed Prey I had to say it was a satisfying experience. The graphics were nice and I could run on High settings on my 24" iMac at 1920 x 1200.

It was also one of the few games I've liked well enough to play all the way through, a part of that was due to the interesting handling of death. It ensured I didn't feel that getting killed put me so far behind it was almost prohibitive to want to continue. The storyline was adequate and the portal/gravity walkways and environs made the game interesting to explore.

It's no Deus Ex but it's worth a look - the Aspyr port is top notch and if you're looking for some FPS action that a sidestep from the usual you won't be disappointed.

I've also completed Doom 3 and Quake 4. Out of the 3 I'd say Quake 4 was the best with Prey a close second. Doom 3 had the scariest sound/environment but didn't have as much to keep you playing. I've only just completed Doom 3 whereas I had enough interest to plough through the other two in relatively short order (I tend to take my time so you can add quite a few hours to completion times for me :D ).

I think all are worth giving a go though. A pity we didn't get the Doom 3 expansion though - I'm curious to know if that would stand up more against the other games.

#45 ikir

ikir

    Legendary

  • Members
  • PipPipPipPipPip
  • 832 posts
  • Steam Name:ikir
  • Location:In front of my Mac

Posted 29 February 2008 - 05:22 PM

I like Prey.... it was different from other fps. Nice mini review :-)
ikir's personal page
MacBook pro 13" retina 2013
i5 2,6Ghz, 8GB RAM, 512GB SSD, Iris graphics
Madcatz R.A.T. MMO7, Logitech K811

#46 G-News

G-News

    Legendary

  • Members
  • PipPipPipPipPip
  • 653 posts
  • Location:Bern, Switzerland

Posted 01 March 2008 - 02:57 AM

I bought the PC version of the Doom3 expansion for like 2$ out of a bargain bin and played it on Windows (Bootcamp).
Unfortunately, it didn't add that much to the game in general. Somewhat more interesting level design maybe, but the same pop-out-shoot-down playstyle that gets rather repetitive pretty soon. For 2$ it was totally worth it, but if I had spent 30$ on the expansion, I'd have felt let down.
Now officially the forum idiot

#47 Gloops

Gloops

    Heroic

  • Members
  • PipPipPipPip
  • 435 posts
  • Location:Herts, UK

Posted 01 March 2008 - 05:17 AM

I liked Prey. The whole Portal/which way is up? thing was quite innovative. I just wish I'd realised sometime before the last act that switching to spirit mode sucked up dead foes spirit ether wherever they fall; I would have made more use of the bow. My only gripe was the environments all got a bit samey - lots of Doomesque, dark, pipe lined corridors. The designers could have really gone to town and had the sphere incorporate other environs it had sucked up on its travels, like the bar you encounter near the start. They could have done pretty much anything - forests, houses, other alien world interiors/exteriors. But, as it says at the end: "the story continues", so maybe in the sequel...
What, Me worry?

#48 nagromme

nagromme

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1951 posts

Posted 01 March 2008 - 06:53 AM

I'm now most of the way through Quake 4--so it's too soon to make a final judgement. But so far I'd rate it just ahead of Doom 3 but not as good as Prey.

I say a tie, because I really like the atmosphere and the hellish enemies in Doom, while I find Quake 4's interiors to be the most boring of the three. (They're like Doom with the lights on!) But in terms of gameplay alone, Quake 4 is far superior to Doom, with some squad action and occasional vehicles and outdoors scenes for variety. Generally less monotonous than Doom--so unless you're a fan of Doom 3's theme like I am, Quake 4 is the better game. The "big surprise" of Quake 4 would have broken the tie with Doom easily (Doom had NO story to speak of)... except they didn't let it BE a surprise.

Regardless, I like Prey better than both, so far.

(And I'm looking forward to Quake Wars: I see stuff in Quake 4 that Quake 4 borrowed, which I didn't realize before: the Tormentor/Hornet fighters, the flaming orbital drop-turrets, the scoped assault rifle, references to battles on Earth, etc. - nice continuity. I kind of wish the GDF used nice clear uniforms like the later marines do!)

#49 PeopleLikeFrank

PeopleLikeFrank

    Uberspewer

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 2690 posts
  • Location:The Republic of Soviet Canukistan
  • Pro Member:Yes

Posted 28 March 2008 - 03:46 PM

For anyone who wants to check this one out on the cheap: Prey for $5 this weekend on Steam.
The dork formerly known as nobody
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 8GB RAM | 120GB SSD + 500GB HD | 10.6.2 / W7 x64
PC: Q9550 | 6950 2GB | 8GB RAM | 80GB SSD + 750GB HD | W7 x64

#50 Sargiel

Sargiel

    Legendary

  • Members
  • PipPipPipPipPip
  • 906 posts
  • Location:West Sussex, England

Posted 30 March 2008 - 02:21 AM

I picked up a copy of Call of Duty Deluxe Edition and rattled through the main game in short order (while still waiting for NWN to be released in the UK) and am onto the expansion.

I know it's an oldie but as I didn't get round to playing it when it first came out it's been a new and enjoyable experience for me. The graphics aren't bad when using the highest settings and resolution and the weapons & sound effects are enjoyable and atmospheric. Teamwork and knowing how to move around in a combat zone are essential - you can't just run in shooting wild and expect to survive for more than a few seconds. I did find a couple of levels that were bugged and I needed to use the terminal and 'spdevmap [next map name]' to progress. That was my only frustration really - but it didn't stop me completing the game and I can confirm there was only 1 in the main game and I've only found 1 so far in the expansion.

I'm quite tempted to get hold of Call of Duty 2 but I've also got Age of Mythology with my IMG Pro renewal (I'll need some new choices for next year though guys :D ) and NWN2 supposedly coming soon.

#51 AussieMacGamer

AussieMacGamer

    Owner, 2nd Largest Topic

  • Members
  • PipPipPipPipPipPipPip
  • 3036 posts
  • Location:Nirvana

Posted 30 March 2008 - 02:32 AM

Its already shipped, albeit with horrible performance supposedly.

IMG Resident Crackpot
"What you need is a dog or a girlfriend, or both, or one in the same!" -Gary Simmons Aka. The Battle Cat
15" Macbook Pro C2D 2.16Ghz ATI X1600 3Gb Ram w/Samsung 840 SSD R.I.P

Late 2012 iMac 27" Corei7 3.4ghz GTX 680 MX 8gb RAM 3tb FusionDrive
Now Playing: Battlefield 3, The Witcher 2


#52 Smoke_Tetsu

Smoke_Tetsu

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 3304 posts
  • Steam Name:Tetsu Jutsu
  • Steam ID:smoke_tetsu
  • Location:Cyberspace

Posted 30 March 2008 - 09:25 PM

View Postnagromme, on March 1st 2008, 06:53 AM, said:

I'm now most of the way through Quake 4--so it's too soon to make a final judgement. But so far I'd rate it just ahead of Doom 3 but not as good as Prey.

I say a tie, because I really like the atmosphere and the hellish enemies in Doom, while I find Quake 4's interiors to be the most boring of the three. (They're like Doom with the lights on!) But in terms of gameplay alone, Quake 4 is far superior to Doom, with some squad action and occasional vehicles and outdoors scenes for variety. Generally less monotonous than Doom--so unless you're a fan of Doom 3's theme like I am, Quake 4 is the better game. The "big surprise" of Quake 4 would have broken the tie with Doom easily (Doom had NO story to speak of)... except they didn't let it BE a surprise.

I agree but I think it's mostly because I think Quake 4 was more run of the mill sci-fi military shooter.. it seemed even more generic than Doom 3... but I really liked the weapons.
Spoiler
In my opinion but it was still pretty fun. I did think the artwork and atmosphere was better in Prey... and out of the three I agree it's the best one... I just wish it wasn't as short as it was.

I kind of disagree with you about Doom 3 having absolutely no story though. It may have been the standard id software story (scientist open portal, demons come out, hero has to stop them) but it was more story than in the original Doom. It had even more story than Quake 2 which Quake 4 is a direct sequel to. The only thing was you really had to read\listen to your PDA in Doom 3 in order to get most of the story.

I hated some of the vehicle parts in Quake 4 namely the ones that where on tracks and the one where you have to protect someone while they disarm bombs. Also I preferred the tanks to the walkers especially when you are having to face those giant tri-pod strider type mechs.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#53 the Battle Cat

the Battle Cat

    Carnage Served Raw

  • Admin
  • 15796 posts
  • Location:Citadel City, Lh'owon
  • Pro Member:Yes

Posted 31 March 2008 - 08:10 AM

View PostSmoke_Tetsu, on March 30th 2008, 08:25 PM, said:

I hated some of the vehicle parts in Quake 4 namely the ones that where on tracks...
Why do games makers think this is so fun?  I've never liked being trapped on rail shooting expeditions like that.  To me they are bottlenecks in the game.  I absolutely loved the free-ranging walker and hoover tank vehicles though.
Gary Simmons
the Battle Cat

#54 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 31 March 2008 - 08:21 AM

a hoover tank? I didnt realise that this vacuum cleaner company had expanded into creating military vehicles... :P

i preferred the tank to the walker, and controlling the vehicle to just a gun. I too didnt like it in the context of Quake 4. mainly because youre just not afforded any means of evasion other than shooting down the missiles. It just stuck out like a sore thumb. specially cos thinking back to Q4, a lot of it was pretty forgettable to me, and it kind of just lowered the gameplay slightly.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

#55 Hrunga Zmuda

Hrunga Zmuda

    Fan

  • Members
  • Pip
  • 39 posts
  • Location:Carlsbad, CA

Posted 31 March 2008 - 07:04 PM

View Postnobody, on January 31st 2008, 01:26 PM, said:

Doesn't even compare. DX is highly story-driven, and well written story at that. Prey's story is about on par with Super Mario Bros.

I'll add a recommendation for Q4 - it's a pretty solid shooter as well.

Yes, Deux Ex was a great game! Too bad the sequel was not quite up to it. And it was PC anyway, so who cares?  :lol:

#56 Tesseract

Tesseract

    Unmanageable Megaweight

  • Members
  • PipPipPipPipPipPipPipPip
  • 3505 posts
  • Pro Member:Yes

Posted 02 April 2008 - 05:01 PM

View PostHrunga Zmuda, on April 1st 2008, 12:04 PM, said:

Yes, Deux Ex was a great game!
They should have called the sequel "Deus Ex 2: Deux Ex".  ;)

#57 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 02 April 2008 - 07:44 PM

they shouldve made Deus Ex 2 be a good game, at least on par with Deus Ex itself...

sequels always suck (apart form when theyre better) ;)
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

#58 Smoke_Tetsu

Smoke_Tetsu

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 3304 posts
  • Steam Name:Tetsu Jutsu
  • Steam ID:smoke_tetsu
  • Location:Cyberspace

Posted 03 April 2008 - 08:14 PM

View Postthe Battle Cat, on March 31st 2008, 08:10 AM, said:

Why do games makers think this is so fun?  I've never liked being trapped on rail shooting expeditions like that.  To me they are bottlenecks in the game.  I absolutely loved the free-ranging walker and hoover tank vehicles though.

Yes, I died to many times and had to reload on those parts it isn't even funny.

While we are on that subject I also hate the following:

Forced stealth missions where you lose the first time you are spotted. That is something that's a bottleneck for me in an otherwise good game (RTCW). In the FPS game "sIn" they had a mission similar to it but in that game at least you could possibly stop the guy from getting to the alarm switch.. but it still kind of sucked.

Similar to the on rails missions I hate turret missions like in Star Trek Voyager Elite Force II
Spoiler
in Quake 4 they had to put that kind of mission as part of the on rails parts. =P Although unlike STVEFII and RTCW it didn't keep me from completing the game.

I also don't care much for escort missions where if the person dies you lose... especially if they are constantly nagging you throughout the mission. One place where they did it right was in Doom 3 where
Spoiler

A lot of these things don't make the games more fun they make them more frustrating.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#59 PeopleLikeFrank

PeopleLikeFrank

    Uberspewer

  • IMG Pro Users
  • PipPipPipPipPipPipPip
  • 2690 posts
  • Location:The Republic of Soviet Canukistan
  • Pro Member:Yes

Posted 03 April 2008 - 08:18 PM

I think it's more "hey, our game isn't long enough, how do we make it longer without resorting to creativity?", than thinking it's fun.
The dork formerly known as nobody
---
MBP: C2D @ 2.66 Ghz | GeForce 9600M GT 256Mb | 8GB RAM | 120GB SSD + 500GB HD | 10.6.2 / W7 x64
PC: Q9550 | 6950 2GB | 8GB RAM | 80GB SSD + 750GB HD | W7 x64

#60 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 04 April 2008 - 05:51 AM

forced stealth is bad. NOLF2 improved over NOLF in this way by making it so that stealth wasnt compulsory, but easier than shooting down a horde of angry indians. Also, you could run away and hide and so long as you did it properly, things would eventually turn back to normal.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor