Macgamestore Casual Games DRM
#1
Posted 04 January 2008 - 04:33 PM
Basically if I buy a game and use the key, is that key available to be re-used on a new machine? If I format my machine with Leopard? I've run into cases where some distributors are limiting the amount of times you can "activate" a game via it's key. In these cases the game is unusable in as little as 3 re-licenses. And in these cases there are no tools similar to iTunes where machines can be deactivated after they're no longer being used, sold, etc.
Thanks.
#2
Posted 04 January 2008 - 06:59 PM
as far as I know, there is no standard DRM in the MGS Digital DL store, as most of the time they will just provide you with a non-personalised name (IMG735 for example) and a serial code. The onus would then be on you to keep the relevant details together.
but basically, I dont know.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#3
Posted 04 January 2008 - 07:45 PM
the Battle Cat
#4
Posted 06 January 2008 - 12:42 AM
When you first start, if you have your internet connection up and running, the game will check in to see if you are a legitimate user. If not, however, it just seems to go ahead and let you play anyway. It's my first experience with this form of DRM and I found it both silly and pointless.
#5
Posted 28 July 2008 - 02:28 PM
So, I'd like to know what the DRM/Activation policy is in place for digital downloads from the MacGameStore. I've yet to purchase any games from there because it doesn't state what the DRM terms are in any of the help text. I'd like to know how many activations you are allowed before the game is dead.
Thanks.
#6
Posted 03 August 2008 - 03:10 AM
It may seem silly that it bypasses any further security checks if you don't have web access, but I wouldn't have it any other way. If something were to go wrong with MacGameStore, or I was without internet for a duration, I would hate it if I couldn't play games I paid good money for anymore.
#7
Posted 05 August 2008 - 04:19 PM
I just had the logic board replaced in my MacBook Pro by Apple at an Apple Store under warranty due to a hardware failure with the NVIDIA GPU which is know to be defective. Why is this important? Oh well you see, everything that used DRM had to be re-activated. iTunes downloads, shareware, Adobe CS3, Spore CC, etc. This causes me to lose a valid "activation" token all because of a manufacturer defect and not because I installed it on another machine. When my MacBook Pro fails again (which it will because all NVIDIA GPUs in MacBook Pros are faulty) I'll lose yet another activation token. And in the long run, I'll then lose all my software when I move to a new machine.
In closing, if MacGameStore wants my business I'd like to know what the DRM system is up front. I know it's there, why not be up front with your consumers and tell us what the process is.
Thanks.
#8
Posted 05 August 2008 - 05:03 PM
I recently stumbled across a shareware game developer, CodeMinion, that has made two games for Mac. Both of their games do not include any DRM if purchased directly from their web site. I was so happy to learn about this that I purchased their newest title, Saqqarah, and then followed up with an email thanking them for not including DRM in their games. I'd much rather spend the extra money to buy directly from the developer when I know I will have the ability to use my software when I experience computer failures or get a new machine.
#9
Posted 05 August 2008 - 05:07 PM
looks like theyll really be getting an influx of them soon.
as far as im aware, most installs depend on what on the HDD and not hardware. When I got my MBP back the only thing I had to modify was Time Machine, as it ties itself to the ethernet MAC address. But the computer serial number is the same and so is everything else.
Equally, Im sure that the purveyors of the software will "gladly" (itll be a hassle, thats for sure) delete the activation token so long as you provide salient points of information.
try emailing MGS support direct, and ask that it be forwarded to Tuncer...
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#10
Posted 05 August 2008 - 05:24 PM
teflon, on August 5th 2008, 04:07 PM, said:
looks like theyll really be getting an influx of them soon.
as far as im aware, most installs depend on what on the HDD and not hardware. When I got my MBP back the only thing I had to modify was Time Machine, as it ties itself to the ethernet MAC address. But the computer serial number is the same and so is everything else.
It's a pretty common problem considering NVIDIA publicly stated last month that most of the mobile GPUs they shipped in the last 18 months were faulty. Both HP and Dell announced repair programs a few weeks ago. I'm hoping Apple will do the same.
I had to re-activate my machine for iTunes (I even had to deactivate all machines since I was already at 5 due to many computer changes over the years), Adobe CS3, MediaLink (Nullriver PS3 media sharing software), Peggle (from PopCap), and a few others I can't recall off the top of my head. Some software did not require activation like my games from BigFishGames, Microsoft Vista (big surprise here!).
Anyway, I just want to know what my rights as a consumer would be and I think that anyone buying stuff from any digital distributor needs to know their rights as well. Most place have it buried in an FAQ but it's usually available.
#11
Posted 05 August 2008 - 10:35 PM
#12
Posted 31 January 2009 - 01:01 PM
gbafan, on January 4th 2008, 02:33 PM, said:
Basically if I buy a game and use the key, is that key available to be re-used on a new machine? If I format my machine with Leopard? I've run into cases where some distributors are limiting the amount of times you can "activate" a game via it's key. In these cases the game is unusable in as little as 3 re-licenses. And in these cases there are no tools similar to iTunes where machines can be deactivated after they're no longer being used, sold, etc.
Thanks.
Any updates on this Tuncer? I'd like to know what the DRM scheme is i.e. how many activations does one get, can a game be re-installed forever, etc, etc. I've yet to purchase anything from your stores due to the lack of information regarding this topic.

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