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Need For Speed: Carbon Examined

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Posted 31 December 2007 - 06:51 AM

A new review of EA's Need for Speed: Carbon is now available from Macworld's Game Room. One of several Ciderized titles, the game brings a new installment of the popular street racing series to owners of Intel Macs. The Game Room gave Need for Speed: Carbon a score of 4 out of 5 mice.

From the review:

Let me say at the outset that Need for Speed: Carbon isn’t particularly realistic. If you’re looking for an actual racing simulator, you’ll be better off with something like Colin McRae Rally from Feral Interactive. But if you’re looking for a cinematic game that will make you feel like you’re in a scene from The Fast and the Furious , Need for Speed: Carbon is really hard to top.

Events vary from canyon runs that will have you caroming down hairpin turns at top speed, threatening to go over the edge at every moment, to “drifting” (that is, sledding your car around tight curving courses, spinning the wheels and fishtailing as much as possible for points). And of course, there’s straight-up slaloms through busy city streets with a pack of opponents on your tail (or in front of you, depending on how good you are).

Each race you win will earn prestige, not only for you but for your little racing club and its control of territory. Wins also net you cash, which you can turn over into seemingly endless varieties of car customization or new vehicles that you’ll be able to unlock as your influence and your list of winning races increases. You’ll be able to race everything from front wheel drive subcompacts to roaring ’60s era muscle cars by the time you’re done, with a few supercar exotics thrown in for good measure.
Read the rest of the review at the link provided below.
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