Like previous games in the series, there are very few clearly defined objectives or goals, but broadly speaking, the object of the game is to take charge of one of the various tribes who were competing for survival at the time, and then contending or co-operating with other tribes and nations in a bid to expand your territory. "Basically the game is about playing a country, and developing that country through the ages and conquering the world and creating an empire," says Andersson. Of course, the obvious challenge would be to take over the Romans and establishing their Empire for them, just like they did in real life, but there are ten different tribal cultures in the game, including Celts and Germanic tribes, among others. "Besides just playing Rome, there's about 50 different factions and countries and states and nations and tribes you can play," continues Andersson. "Everything from small Gallic tribes to Carthage, Egypt, Macedonia and so on."
One thing that's obviously different to previous Europa Universalis titles is the world map. Not only is it now centred on the Roman world, it's also depicted in full 3D, with the colour schematics of previous games replaced by more lifelike hues, and the topography depicted with satellite accuracy. You can zoom right in, and pan and rotate the camera with ease, and as in previous games, the action all occurs in real time, unless you pause it to give yourself time to distribute orders.
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