Like the Battlefield series of games, this FPS gives players the ability to control vehicles in the air and on the ground in addition to their usual tasks of running around shooting out the teeth of the enemy.
Battles are fought all over the planet, and should a player so choose, he or she can also of course play against people from anywhere on Earth online. There are also the usual LAN and single player options – the latter featuring computer controlled bots in place of real opponents.
Once a player has chosen his or her side, it is then possible to pick from various soldier classes – but unlike the Battlefield games, the two sides are asymmetrical – a typical “grunt” on one team has no exact opposite on the other team. Although some of the roles are broadly the same, the way each team fights is not. Whilst the humans must rely on finite supplies of ammunition, the Strogg have no such limitation, although weapons do overheat. Instead the Strogg use a substance called Stroyent which doubles up as their “health” – so a wounded Strogg trooper can replenish his health by diverting energy from his weapon. Instead of a medic to patch up wounds, the Strogg instead rely on their Technician class to replenish their Stroyent levels. Interestingly, where a Human medic can of course revive a fallen soldier, the Strogg equivalent can use his Stroyent to inject fallen enemy soldiers and create a new spawn point for his team. This makes it rather important for GDF soldiers not to die without permission where they might find their bodies used to aid the enemy advance!
The Mac version of Enemy Territory: Quake Wars is currently in progress at Aspyr Media. Follow the link below to read the rest of the review.Battles are fought all over the planet, and should a player so choose, he or she can also of course play against people from anywhere on Earth online. There are also the usual LAN and single player options – the latter featuring computer controlled bots in place of real opponents.
Once a player has chosen his or her side, it is then possible to pick from various soldier classes – but unlike the Battlefield games, the two sides are asymmetrical – a typical “grunt” on one team has no exact opposite on the other team. Although some of the roles are broadly the same, the way each team fights is not. Whilst the humans must rely on finite supplies of ammunition, the Strogg have no such limitation, although weapons do overheat. Instead the Strogg use a substance called Stroyent which doubles up as their “health” – so a wounded Strogg trooper can replenish his health by diverting energy from his weapon. Instead of a medic to patch up wounds, the Strogg instead rely on their Technician class to replenish their Stroyent levels. Interestingly, where a Human medic can of course revive a fallen soldier, the Strogg equivalent can use his Stroyent to inject fallen enemy soldiers and create a new spawn point for his team. This makes it rather important for GDF soldiers not to die without permission where they might find their bodies used to aid the enemy advance!
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