It also gives you new vehicles, including the alien Necris models (such as the Super Monkey Ball-style Scavenger). "We've also got the best set of weapons we've ever had," continues Rein. "We've improved the AI even more, and we've added this new Warfare game type, that kind of combines Assault and Onslaught."
To judge from the launch event, however, the game's strongest suit remains the sense of balance, which Rein attributes to the strength of the game engine. "This game was up and running from day one," he says. "That's the beautiful thing about having an engine like Unreal Engine 3. So that's really your job: while you're building new content to also balance the gameplay, through the placement of weapons and ammo, and AI and through the game types and rules and things of that nature. Somebody was complaining that they could bring down vehicles with a Stinger, but the amount of ammo it takes to bring down one vehicle will pretty much deplete your Stinger. So there's your balancing. I think our level designers and game designers have done an exceptional job this time round - every map, and there's over 40 in the game, has been loved and it shows."