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EVE Online Release Date Confirmed


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#1 IMG News

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Posted 05 November 2007 - 02:03 AM

The official EVE Online release date for Mac has been confirmed. The Mac client will be available for download on Tuesday, November 6.

Vikas Gupta of TransGaming took the stage during the EVE Online Fanfest keynote on Saturday afternoon, to introduce the release date of the Mac and Linux clients. Although the game has only been available for Windows to date -- and therefore the audience at the Fanfest therefore consisted mostly of Windows gamers -- the crowd cheered when the Apple logo appeared on the displays, as CCP Games CEO Hilmar Petursson introduced Vikas Gupta to the stage.

As with the Windows version, the game application will be a free download, and a free 14 day trial is available, after which the monthly subscription cost of $14.95 (€14.95 in Europe) will apply. Reduced prices are available for 3, 6, and 12 month plans. See the link below for more information about EVE Online subscriptions.
Return to Full Article - InsideMacGames News


#2 macpete

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Posted 05 November 2007 - 06:26 AM

These are great news ... this game deserves a try (although it may not suite casual gamers needs).

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#3 Tacohead

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Posted 05 November 2007 - 10:44 AM

I still really don't understand what this game is about but at least they offer a two week free trial to try it out.

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#4 IPY da Pinhead

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Posted 05 November 2007 - 07:17 PM

Quote

I still really don't understand what this game is about but at least they offer a two week free trial to try it out.


Spaceships :P There's no "human" level interaction, your basic avatar is a pod containing your body and any implants you might have. The pod then gets inserted into a spacecraft that you can fly around the galaxy. You can do anything from mining, trading to pirate hunting or join a big corporation and take part in PvP battles.

The galaxy in the game is HUGE, we're talking some 4000+ star systems, most of which have no NPCs bar pirates in them, so the universe is very much a "Sandbox system" where the players create their own empires.

#5 NAG

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Posted 05 November 2007 - 09:45 PM

It is pretty heavy on the pvp so if you don't like it I would not recommend the game.
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#6 macpete

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Posted 06 November 2007 - 11:27 AM

The client for Mac is ready!

Posted Image
(from my iMac)
Posted Image
(from the fanfest)

Unfortunately, I won't have enough spare time to try it this week ...

Here's a quote from the official BBS:

Quote

Update: The links provided in the announcement earlier have been removed, as they will not work on Tranquility after the patch deployment and Multiplicity is currently not accepting connections. New links to complete build downloads will be provided after the patch has been deployed.

We apologize for any confusion or inconvenience this has caused the community.

As announced earlier in this forum thread Revelations 2.3 will be deployed on Tuesday, 6 November. This patch will contain a number of fixes which can all be viewed here, but most importantly it contains formal support for Mac OS X and Linux! If you would like to have a sneak preview of what it is going to be like playing on the supported OS of your choice, then I suggest you download the full installer and connect to our test server Multiplicity and try it out.

Here are the system requirements for Mac and Linux. Windows requirements are still the same.

Cedega:

Minimum System Requirements:
OS: Ubuntu 7+, Suse 10+, Linspire 6
CPU: CPU speed equal or greater than 1,8GHz Centrino
RAM: 1024 MB
HD space: 6.0 GB
Video: NVidia 6600, ATI is not supported.

Recommended system configuration for running EVE-Online:
OS: Ubuntu 7+, Suse 10+, Linspire 6
CPU: 2GHZ
RAM: 2GB
HD space: 6.0 GB
Video: Nvidia 7600 or later, ATI is not supported.

Cider:

Minimal system requirements
OS: OS X 10.4.9 or later.
CPU: Intel based computer with CPU speed equal or greater than 1.8GHz , the client does not run on a PPC.
Video: ATI X1600 or NVidia 7300
RAM: 1024 MB or more
HD space: 6 GB

Recommended system configuration for running EVE-Online:
OS: OS X 10.4.9 or later
CPU: Intel based CPU 2GHz or better, the client does not run on a PPC.
Video: ATI X1900 or Nvidia 7600
RAM: 2 GB
HD space: 6 GB or more

How do I install EVE on Macintosh

The installation experience on Cider Runtime is identical to any Mac OS X installation procedure.

In General, Cider Runtime uses a simple drag and drop installation, i.e. into the Applications folder.
1. Download the EVE Online client. The client will be packaged as a .dmg file.
2. Double-click the .dmg file.
3. Drag the EVE Online Icon to your Applications folder.
NOTE: EVE Online may be unstable if run from a disk or installation package.

How to install Eve on Linux

Download the package for your distribution:

The user installs EVE Online using a graphical or command line package manager. On installation a Starter Kit will install program shortcuts and installation configuration files.

On launch, via the Start Menu shortcut or command line, the Starter Kit will download and install all necessary files for the application on Cedega.

Tick the Internet radio button to download the latest Game Package release from the Internet and then click Continue.

Patches are automatically downloaded and applied using the regular Auto-patcher.

How to connect to Multiplicity:
1. Run the client
2. Once the log in screen appears type in 87.237.38.51 in the server Combo box.
3. Enter your username and password that you had on Tranquility the 2nd of October as the mirror was taken from Tranquility at that time.
4. Click Log in.
5. Profit?

Feel free to discuss this news here.

kieron
Director of Community Relations, EVE Online
EVE Online, CCP Games
Email/Netfang
Look Ma, I'm in a Dev thread! Oh wait...


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#7 BigYellow

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Posted 06 November 2007 - 02:13 PM

This whole "intel-only" trend is garbage...  My Dual 2.7 G5 is just barely 2 years old, and it's still fast enough to run the newest PPC games at the highest resolutions...  And yet there's all these new games that refuse to run.

Not all of us can afford to drop 4-5 large once a year...  This thing was supposed to last me a long, long time.

I fully expect Apple to make 10.6 intel only as well, then I'm really sh*t out of luck.

-Biggie!

#8 Eric5h5

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Posted 06 November 2007 - 04:30 PM

View PostBigYellow, on November 6th 2007, 03:13 PM, said:

This whole "intel-only" trend is garbage...  My Dual 2.7 G5 is just barely 2 years old, and it's still fast enough to run the newest PPC games at the highest resolutions...  And yet there's all these new games that refuse to run.

It's understandable in some cases even if I don't like it, but with this game in particular it's kind of annoying (it would be a lot more annoying if I were actually interested in playing MMOs):

Quote

“Very little of the code base is Windows-specific,” explained Shay McAulay of CCP Games, whose QA team is responsible for vetting the Mac version of EVE Online. “Most of our code depends on Python.”

If it's so non-Windows-specific, just make a Mac port already...given that Cider still has (serious?) problems judging from a lot of the comments on Cider games so far.  Of course, they could still make a real Mac port and have it be Intel-only, but at least then there'd be a chance of a PPC version.

--Eric

#9 macpete

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Posted 07 November 2007 - 01:31 AM

Well, this is an MMO ... it's code is huge and is subject to constant changes ... if it has to be multiplatform it has to be this way from the very beginning. Like WoW, Vendetta Online, Shadowbane or Minions of Mirth.

The only way for an existing MMO to become a multiplatform game is to rely on technologies like Wine, Cedega or CIDER ... you can't just port it like any other game because all the available versions have to be in sync and this could happens more than once a month.

Anyway, the discussion is continuing here

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