Guitar Hero System Requirements
#1
Posted 30 September 2007 - 08:55 AM
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#2
Posted 30 September 2007 - 09:16 AM
hopefully, Aspyr can still make it really scaleable, but i think it will probably exclude integrated graphics.
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#4
Posted 30 September 2007 - 11:52 AM
Dark_Archon, on September 30th 2007, 07:46 PM, said:
It's likely they will. I don't know if you have listened to the IMG Podcast interview with Glenda Adams, but she mentions there that GH3 is actually a pretty demanding game: it has been developed to use quite a lot of the Xbox 360's more sophisticated graphic features.
#5
Posted 30 September 2007 - 01:10 PM
Smoke Tetsu's Thoughts (blog)
#7
Posted 30 September 2007 - 01:49 PM
archermitch, on September 30th 2007, 07:55 AM, said:
We're working very hard to set get the game to run on as many machines as possible, but GH3 presents an interesting challenge. The 360 version (which the PC/Mac is based on, the PS2 & Wii are totally separate) is a very graphics & thread heavy game. Lots of special effects, high poly models, and lots of characters (I've seen hundreds of people in the crowd scene at a couple venues). And on top of that it requires probably the highest consistent frame rate of any game I've ever worked with. Because timing has to be so exact (especially on hard/expert modes), the frame rate really has to be 30-60 fps on even the lowest config. And the closer to 60 the better.
Integrated graphics are definitely not going to make the cut at launch (we may try to work with Intel to see if there is any way to get it to run on them after we ship). PowerPC is iffy right now, there are a lot of heavy Intel SSE optimizations for animation and math code, which give us a big speed boost. But we're working on every angle we can.
Final specs will be set in the next week or two, so it won't be long.
Glenda
Maverick Software
#9
Posted 30 September 2007 - 02:58 PM
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Current Comp:
Intel Mac Mini OS 10.4.10
1.66 GHz Intel Core Duo
2 GB DDR2 SDRAM
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#10
Posted 30 September 2007 - 04:32 PM
Home: iMac - 2.0 Ghz G5 - 1.5 GB RAM - Radeon 9600.
#11
Posted 30 September 2007 - 06:46 PM
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Current Comp:
Intel Mac Mini OS 10.4.10
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2 GB DDR2 SDRAM
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#12
Posted 01 October 2007 - 02:00 AM
even something rubbish like a X1300 would be preferable by a long long long way.
thanks for the confirm Glenda, an i look forward to seeing the specs shortly
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#13
Posted 01 October 2007 - 05:28 AM
Eric5h5, on September 30th 2007, 12:52 PM, said:
--Eric
Yea, I wish IBM hadn't changed up the Altivec instructions/register set on the 360 PPC chips, we'd have been able to just use that optimized code right away on the Mac. As it is it's a rewrite
Glenda
Maverick Software
#14
Posted 01 October 2007 - 08:09 AM
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#15
Posted 01 October 2007 - 11:01 AM
GlendaAdams, on October 1st 2007, 07:28 AM, said:
That was an amazingly tactful way of saying "The Altivec stuff on the 360 PPC chips is different, you nitwit!"
--Eric
#16
Posted 01 October 2007 - 02:03 PM
Eric5h5, on October 1st 2007, 10:01 AM, said:
I sent out a memo asking people to be tactful with you because of your... problem.
the Battle Cat
#17
Posted 01 October 2007 - 03:13 PM
the Battle Cat, on October 1st 2007, 04:03 PM, said:
What problem?? Are you saying I have a problem?! 'CAUSE I DON'T HAVE A PROBLEM! What problem is that??? I DON'T HAVE A PROBLEM!!! STOP SAYING I HAVE A PROBLEM!!!!!1111111
--Eric
#19
Posted 01 October 2007 - 04:58 PM
Eric5h5, on October 1st 2007, 06:01 PM, said:
which meant that all the engines had to be rewritten for the release 360s... an odd move if i may say so, but probably one made by microsoft and not IBM, possibly to optimise the chip for DX as opposed to the other way around, but also to hinder attempts to play X360 games on the then supposed long line of upcoming G5 computers (it being in a world prior to the intel mac announcements) under emulation...
Macbook Pro - C2D 2.4Ghz / 4Gb RAM / WD Scorpio Black 320GB ( 255GB OSX v 42GB XP ) / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5Gb RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
We won! Apple offer the 17" with a matte screen! Well... at a price...
#20
Posted 16 October 2007 - 08:20 AM
Also check out Mac Tip of the Day for the Iphone
Click Here and join Gamefly!
Current Comp:
Intel Mac Mini OS 10.4.10
1.66 GHz Intel Core Duo
2 GB DDR2 SDRAM
Correct me if I'm wrong. It happens often.

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