http://macgamefiles.....php?item=19639
(the official site is: http://wz2100.net/).
I'm not involved in its development but I was wondering why I couldn't find any info on my preferred Mac gaming websites ...
Here's the author's description:
Quote
Although comparable to Earth2150™ in many significant aspects, it does contain some that are unique. These include various radar technologies, a greater focus on artillery and counter-battery technologies, more frequent in-game cinematic updates as gameplay progress, as well as a different vehicle design method. It was released in 1999 for both PC and Playstation®.
In late 2004 Warzone was released by its copyright holders, Eidos-Interactive™, to the public under the GNU General Public License (GPL) (minus the FMVs), and the Warzone 2100 Resurrection Project was born.
The Warzone 2100 Ressurrection Project aims to continue the vision of Pumpkin studios started in 1999 with the game Warzone 2100, Which was closed source until Dec 6, 2004 when it was let out the doors for the first time under a GPL license.
This game is interesting because it was contemporary and pretty similar to Earth 2150, an awaited RTS that Epic-Interactive (now Rune-Soft) wasn't able to port to our platform at that time (I remember that they ended their efforts of porting it in 2003) ...
The 3d engine is rather outdated but does its job pretty well and the game should run on every Mac that can handle Tiger. I've only played Warzone 2100 for a few hours but it seems to me that it strenghts are: the technology tree, the customizable behaviour of the units, the spectacular action during the battles ...
What's your opinion?
PS
Oh, if you want to play this game at wide resolutions (1680x1050, for example), open the config initialization file that it stores in the user/library/application support/warzone 2100 folder and modify the following parameters:
width=
height=
If you want to switch from full screen to windowed just enter "0" or "1" here:
fullscreen=

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