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Jeff Vogel's End Game, Why Are You Still Playing?


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Posted 08 August 2007 - 07:05 AM

In the ninth installment of his View From The Bottom developer column, Jeff Vogel of Spiderweb Software continues his examination of shortcomings in computer role playing games. This time he examines problems with end game content for Massively Multiplayer Online Role Playing Games.

Think about it. It's called endgame content for a reason. End. Game. You are at the END of the GAME. Why are you still playing!?!?!?

Once you are at the maximum level in a game, you put yourself in the most gruesome position imaginable. Your portion of the market is large enough that the game companies will continue to design the occasional degrading and time-consuming treadmill to keep your 15 bucks a month coming in. But your portion of the market is too small for them to actually care about you.

That means, among other things, poorly balanced raid dungeons that have received only the barest touch of a beta-tester's gentle hand. They will only test the mega-dungeon enough to make sure playing it won't actually launch the space bar on your keyboard into your carotid artery, and then it will be deemed non-broken enough to burn 80 hours of your life.

Don't like it? Try threatening to quit the game and see how far you get. Even if they believed you (and they don't), there are too few people like you for them to care.
Head over to the site below to read the rest of Vogel's comments.
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