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Blizzard's Rob Pardo Discusses StarCraft II


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#1 IMG News

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Posted 31 May 2007 - 07:00 AM

MSNBC has posted a new interview with Blizzard Entertainment's Rob Pardo about the upcoming, and eagerly awaited, StarCraft II. Sequel to one of the most successful RTS titles of all time, the game will continue the saga of the Terrans, Protoss, and Zerg. The interview covers a variety of issues including Blizzard's long development cycles and StarCraft II's "when it's finished" release date.

Speaking of secrets, what is your timeline for release for “StarCraft II?”

It’s a secret! I can give you the old Blizzard mantra of: “It’ll ship when it’s ready,” but it’s something that historically, we’ve learned to keep release dates really close to the vest. I think all game developers are extremely optimistic, and we used to give optimistic dates and we’d disappoint our fans when we didn’t hit them. So now, I think we’ve just gotten more gun shy. The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

That’s a pretty long development cycle, if you started work on “StarCraft II” in 2003.

Different companies have different philosophies on how long they spend on products. I think we…have smaller development teams than other companies in the industry, and that turns into longer development cycles. We’re very iterative in our approach to game development. We can really look at the game and make really big decisions on redoing whole aspects of the game.

“Warcraft III” as an example: About two years in, we overhauled a large portion of the game because we just felt like we were going in the wrong direction. We’re able to do that because we have smaller teams and we give ourselves time to iterate through the product. You see a lot of companies that are so focused on the release date that they put 100-person, 200-person teams together to hit that date, and at that point you’re really the runaway train. You have to hit that date and live with decisions that you might not have been 100 percent happy with. We take the opposite approach.
The full interview is available at the link below.
Return to Full Article - InsideMacGames News


#2 dojoboy

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Posted 31 May 2007 - 09:40 AM

Release dates in 2008.  I have to wonder what hardware is going to be required?

Btw, I tip my hat to Blizzard's commitment to quality.
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#3 bookman

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Posted 31 May 2007 - 10:37 AM

View Postdojoboy, on May 31st 2007, 10:40 AM, said:

Btw, I tip my hat to Blizzard's commitment to quality.

Hear hear!! Why oh why don't more companies do the same??
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#4 Mister Mumbles

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Posted 31 May 2007 - 11:13 AM

It's probably due to financial issues. A lot of companies don't have the dough Blizzard has to keep a game in a long development cycle. Yet, when you look at the likes of EA, Ubisoft, Atari, Sierra, and co. one has to wonder. By any means, those aforementioned companies (and developers) have released some notably stellar games... among many titles that could have/should have been much better.
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#5 Janichsan

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Posted 31 May 2007 - 02:42 PM

View PostPegasus, on May 31st 2007, 07:13 PM, said:

It's probably due to financial issues. A lot of companies don't have the dough Blizzard has to keep a game in a long development cycle.
I guess it's really mainly commitment to excel. Blizzard only has become the Scrooge McDuck of gaming companies (in terms of wealth) since WoW - and that was released 2004. And they had their longer production cycle already before that - although the five years of development that SC2 will get are really extreme.
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#6 rapideye

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Posted 31 May 2007 - 11:41 PM

View Postdojoboy, on June 1st 2007, 01:40 AM, said:

wonder what hardware is going to be required?

Take the first number you thought of......
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