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StarCraft 2: Distinctive Art & Fast Gameplay


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#1 IMG News

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Posted 21 May 2007 - 07:01 AM

Gamespot recently posted two articles examining panel discussions at the Blizzard Worldwide Invitational 2007, both focusing on aspects of the recently announced StarCraft 2. The eagerly awaited continuation of the successful sci-fi RTS series will feature a distinctive art style designed to please the eye and make units readily identifiable, and quick gameplay with enough depth to satisfy power gamers.

On Art Design:

Senior art director Samwise Didier explains that within the core philosophies of Blizzard art design, "nothing is subtle--every character is over-the-top; every environment is either beautiful or battle-scarred." According to the art director, Blizzard's characters come to life by means of strong silhouettes, exaggerated proportions, distinctive animations, and "bold, saturated colors" so that they not only look memorable, but are easy to distinguish at a glance--an important quality for real-time strategy units that must often be viewed from a zoomed-out view. Didier adds that at Blizzard, art is something that "isn't finished until the game is shipped"--artists typically work on continued passes right until games are complete...

Starcraft II's units will have multiple "move cycle" animations so they don't all move in unison with the exact same frames of animation; the crowd of zerglings looks especially creepy because none of them seems to be running about in the same way or in the same direction, like a swarm of hyperactive fire ants. Dilling explains that because Starcraft II is being developed with professional competition in mind, the sequel's special effects will be "tight, fast, and quick" such that they don't obscure the action or slow down your computer. However, "landmark events" like the summoning of the top-level Protoss mothership unit will be accompanied by sufficient graphical fanfare to point out their importance.
On Gameplay:

Vice president of game design Rob Pardo begins the discussion by revisiting several of the studio's previous games, going back as far as Warcraft II, which the vice president cites as the first Blizzard game to garner a significant following as a competitive multiplayer game. Pardo explains that the original Starcraft arose from the team's desire to create a fast-paced real-time strategy game like Warcraft II, but in a different universe, then describes how Blizzard's subsequent RTS project, 2002's Warcraft III, took a very different approach by offering slower-paced gameplay with smaller armies, hero units, and many units with activatable abilities to appeal to "the average gamer." Pardo suggests that the units in both the original Starcraft, and in the sequel, will instead act as "movers and shooters"--mostly autonomous forces that generally lack special abilties, but will instead be used in large control groups to "do their own thing" in battle, rather than requiring the micromanagement of high-level Warcraft III play.

Pardo continues to contrast Warcraft III against Starcraft II, explaining that Warcraft III had less of an emphasis on economic buildup to allow more focus on battles. The 2002 game also, suggests the VP, was much less about early-game victories. While that game did introduce "creeps"--neutral creatures that could be fought to gain experience points for your hero units, early armies in Warcraft III were generally capable of only harrassing your enemies, not defeating them outright. Pardo suggests that "with Starcraft II, [Blizzard is] really going back to its roots to make a true sequel to Starcraft"--a sequel where resource management will be much more central to gameplay, with less micromanagement of different units with special abilities, and in which full-on early-game "rushing" (making an all-out assault at or near the beginning of a new game session) will be much more viable.
To read the rest of the articles head over to the sites listed below.
Return to Full Article - InsideMacGames News


#2 Janichsan

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Posted 21 May 2007 - 07:22 AM

Uh-oh... this sounds of what I was afraid of: to become SC2 nothing but a graphical update of the original - like both the Age of Empires and the Command & Conquer series did before with the latest sequels.

I mean, I can understand that the developers do not want to deter die-hard fans by altering the gameplay too much, but I expect a bit more of an RTS of the year 2007 (or 2008 or 2009 or whatever) to be the same clickfest as an 8 year old game. Success is not determined by strategy but only by the ability to click like a rabid monkey and build a huge army faster than your opponent.

As little as I like WarCraft III with its heroes and it dozens of unit abilities that you have to know by heart to win, it was at least a decent advancement from its predecessor.
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#3 mangoduck

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Posted 21 May 2007 - 09:42 AM

no! early rushing was one of the faults of the last starcraft (and wc3) imo, and they're encouraging that strategy with their design? it has a polarizing effect among skill levels -- the later one picks up starcraft for online gameplay after it is released, the harder play is going to be for them. laying out a power grid, trying to gain some resources, and wouldn't you know it, about 50 dragoons saunter over and proceed to reorganize your base only a few minutes in. this only has to happen a few times for someone to get discouraged enough to quit.

#4 dojoboy

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Posted 21 May 2007 - 11:44 AM

View PostJanichsan, on May 21st 2007, 09:22 AM, said:

Uh-oh... this sounds of what I was afraid of: to become SC2 nothing but a graphical update of the original - like both the Age of Empires and the Command & Conquer series did before with the latest sequels.

I mean, I can understand that the developers do not want to deter die-hard fans by altering the gameplay too much, but I expect a bit more of an RTS of the year 2007 (or 2008 or 2009 or whatever) to be the same clickfest as an 8 year old game. Success is not determined by strategy but only by the ability to click like a rabid monkey and build a huge army faster than your opponent.

View Postmangoduck, on May 21st 2007, 11:42 AM, said:

no! early rushing was one of the faults of the last starcraft (and wc3) imo, and they're encouraging that strategy with their design? it has a polarizing effect among skill levels -- the later one picks up starcraft for online gameplay after it is released, the harder play is going to be for them. laying out a power grid, trying to gain some resources, and wouldn't you know it, about 50 dragoons saunter over and proceed to reorganize your base only a few minutes in. this only has to happen a few times for someone to get discouraged enough to quit.

I do agree w/ you guys, but I'll grab the game simply because I never played the original.  I hope it is better than AoE3, or I'll be selling SC2 on eBay as well.

I would think more engaging concepts would be included.  But, with three races,... .
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#5 Mister Mumbles

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Posted 21 May 2007 - 12:18 PM

View PostJanichsan, on May 21st 2007, 06:22 AM, said:

Uh-oh... this sounds of what I was afraid of: to become SC2 nothing but a graphical update of the original.

Have you actually looked at any of the gameplay trailers? This is a good bit more than a mere graphical update. Living zergling bombs, the giant snake like things that spawn zerglings, units that are not hindered by differences in terrain. And so far the most of the new features that have been shown were about the Protoss, which seem like they will be handling differently in some aspects. So far we have seen very little of what the Terrans' and Zerg's new units and abilities will be like.

I do have to agree on the rushing part, though. Never was a big fan of being easily wiped out. Then again, having been rushed often enough you know to build up your defenses. A good defense can hurt the rushing player a lot more than it does you since he has put most of his resources in it, while your defense is very likely to still be standing, afterwards.
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#6 Janichsan

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Posted 21 May 2007 - 12:31 PM

View PostPegasus, on May 21st 2007, 08:18 PM, said:

Have you actually looked at any of the gameplay trailers? This is a good bit more than a mere graphical update. ...
Okay, let's say "a graphical update with a couple of new units and abilities". I just hope that there are enough new features (and by that I do not mean just units and abilities) to make SC2 really advance the genre. But what Pardo said fuels my pessimism that there isn't much more...
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#7 Whaleman

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Posted 21 May 2007 - 03:46 PM

View PostJanichsan, on May 21st 2007, 08:31 PM, said:

Okay, let's say "a graphical update with a couple of new units and abilities". I just hope that there are enough new features (and by that I do not mean just units and abilities) to make SC2 really advance the genre. But what Pardo said fuels my pessimism that there isn't much more...


Well.... there hasn't really been that much new features in RTS since the genre was invented... much like the shooters haven't evolved much since early Wolfenstein more than to graphics and addition of a working vertical dimension.

By what I've seen so far, the new move to have some units able to get past blocks most units can't is about an as big innovation as only being able to carry two guns in a shooter. This way it's not only land/air troops, but something in between as well that will probably add quite a few new strategies. Looks a lot more interesting than what I've seen in the Age of games that don't add much at all to the genre in any way.. in fact going back to the original C&C and it feels more innovative than Age of Mythology.

What people can add these days if they don't do hybrid genres or actually make up something new (but nobody dares to finance such bold moves unless it's made by Will Wright) is minor unique touches and a lot of polish... something I hope Blizzard will do this time as well since it's been a long time since I really, really enjoyed an RTS.
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#8 Janichsan

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Posted 22 May 2007 - 12:39 AM

View PostWhaleman, on May 21st 2007, 11:46 PM, said:

Well.... there hasn't really been that much new features in RTS since the genre was invented... much like the shooters haven't evolved much since early Wolfenstein more than to graphics and addition of a working vertical dimension.
Okay, I agree. But take WC3 for example: the introduction of RPG style heroes in an RTS and the pretty strict limitation of the size of the army you can build added some novel elements (even though the heroes were one of the reasons why WC3 didn't work out for me). I don't talk about a revolution, but at least something fresh.
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#9 Matt Diamond

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Posted 22 May 2007 - 04:53 AM

View PostJanichsan, on May 21st 2007, 02:31 PM, said:

Okay, let's say "a graphical update with a couple of new units and abilities". I just hope that there are enough new features (and by that I do not mean just units and abilities) to make SC2 really advance the genre. But what Pardo said fuels my pessimism that there isn't much more...

I'm seeing a lot of pessimism from some people already, and I don't really understand it.
1) Let's assume that S2 doesn't break any new ground. Does every film or TV show you see advance their genre? Isn't there room for one that is "just" professionally executed and entertaining?
2) Blizzard has a great track record, they support and rebalance games for years, and unlike most studios are willing to cancel games that aren't up to snuff.
3) We haven't seen 1/10th of what Blizzard is adding to the game. They are not going to spill the beans this early, even assuming the game is close to done, which it is not.
4) There's always single-player storyline to look forward to. Brood War didn't exactly end on a cliff-hanger, but the door was definitely open for further developments, particularly the hints in the secret level.
5) For many years after Starcraft was released, many of us would have been happy to pay $10-$20 just for an expansion pack to the original game.

There's every reason to be cautious about any new game announcement; we don't know when it will come out, how good it will be, how much it will cost, or what hardware it will run on. But I don't think there's any particular reason to be filled with dismay yet either.
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#10 Janichsan

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Posted 22 May 2007 - 05:24 AM

View PostMatt Diamond, on May 22nd 2007, 12:53 PM, said:

I'm seeing a lot of pessimism from some people already, and I don't really understand it.
At least in my case, the answer is simple: I've had so many disappointments in the last time regarding overly hyped sequels to existing franchises that I cannot be but be wary. Quake 4 was the most unimaginative shooter I played, CoD 2 was a step back from part 1, AoE III was fun for a while before I noticed that it's basically nothing but AoE II to the core, C&C 3 was even worse on that behalf, HoMM V became pretty boring pretty soon. (Yes, I'm aware that my reader reviews here of AoE III and HoMM V were rather enthusiastic, but I became sobered pretty quickly afterwards).

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2) Blizzard has a great track record, they support and rebalance games for years, and unlike most studios are willing to cancel games that aren't up to snuff.
3) We haven't seen 1/10th of what Blizzard is adding to the game. They are not going to spill the beans this early, even assuming the game is close to done, which it is not.
Both points are valid and the main reason why I keep up some good hope. But on the other hand: SC 1 has a huge following, bigger than WC3 and probably bigger than WoW. This might put a huge pressure on Blizzard not to change to much to avoid deterring the existing fan base. It's the same thinking that obviously ruled the development of AoE III and C&C 3.

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4) There's always single-player storyline to look forward to. Brood War didn't exactly end on a cliff-hanger, but the door was definitely open for further developments, particularly the hints in the secret level.
5) For many years after Starcraft was released, many of us would have been happy to pay $10-$20 just for an expansion pack to the original game.

$15 for an expansion is something different than a full priced game for $50. I'm not ready to pay that much for some shinier graphics and maybe some new units that - well - could have been implemented in an expansion pack. And both BroodWar and Lord of Destruction are examples that you do not necessarily need a full game to continue a storyline - especially when you are Blizzard.

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There's every reason to be cautious about any new game announcement; we don't know when it will come out, how good it will be, how much it will cost, or what hardware it will run on. But I don't think there's any particular reason to be filled with dismay yet either.
All true. It's still very early, the game is just recently announced, hardly anything is known. I won't judge it yet. Let's just say that I am  - personally - a little less enthusiastic from what I heard until know.
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#11 Smoke_Tetsu

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Posted 22 May 2007 - 05:57 AM

I can understand how some people might be wary after having other sequels not live up to their expectations but I also think it's not too cool to be so pessimistic all the time. Especially if this causes you to prejudge a game way before it's even scheduled to be released. People nowadays seem to be jaded and quick to judge things and that kind of bugs me a little. Although I have to admit I kind of don't like the idea that SC2 favors rushing. However the expectations for this game may be so great that it might not even be possible to live up to them. So it might be better to simmer down the hype\expectations a bit before it comes out.

As for other games mentioned: I've actually wanted a C&C game that is more like part one for a while now both in story and in gameplay so I don't mind the way C&C3 is but if you wanted something completely new I understand how you might have a distaste for it. But I would like to see a Mac version of it come out.

Also I agree that Quake 4 wasn't as imaginative or fresh as it could have been but it was still a fun diversion to me anyway. I felt like it was a run of the mill sci-fi Quake game though when you come down to it. Basically I also felt like it was really a paint by numbers new version of Raven's elite force series but with Quake characters instead of Star Trek. But for a FPS junkie like me it was still worth playing through although some of the missions annoyed me (turret missions  :bleedingeyes:). The only thing I hate worse than those are stealth missions like in RTCW.

And one more thing I don't relish paying 50+ dollars for any game anymore... 30 dollars is the  most I want to pay for a game. I do understand rising development costs and things like that but I just can't justify spending so much money on a single title.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#12 Janichsan

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Posted 22 May 2007 - 07:28 AM

I mean, my opinion basically boils down to this: this is StarCraft 2, goddammit, the probably most anticipated sequel to any game there is, and this is Blizzard, who always had new and novel ideas in their games. This better be more than a glorified expansion pack. If it is, this would be the game equivalent to Star Wars Ep. 1.
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#13 Smoke_Tetsu

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Posted 22 May 2007 - 02:57 PM

I kind of think a star wars episode 1 equivalent would be a watered down bland game that is not even an expansion pack. More like.. a prequel that is a reduction pack... and the better graphics wouldn't have as much charm as the old technology. But it's still a bit too early to say that about SC2.. however it's also too early to say it's going to be 49.99MSRP sex in a box or a second coming yet either. :P

But think of this.. has Blizzard let you down yet? George Lucas was already letting people down by the time he got to the prequels with the special editions of Star Wars.
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Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

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#14 Janichsan

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Posted 23 May 2007 - 02:25 AM

View PostSmoke_Tetsu, on May 22nd 2007, 10:57 PM, said:

But think of this.. has Blizzard let you down yet?
No, not yet (even though neither WC3 and WoW are after my fancy). That's what lets me keep up the hope.  :pinkpony:
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