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Unreal Tournament 3


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#41 teflon

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Posted 03 June 2007 - 05:07 PM

theres no way to get Halo to feel like the xbox version on the mac or PC, which is what i would have wanted all the way. Apparently, with GFW's gamepad SDK, thats changed in Halo 2.

personally i cant stand the controls that are the default in the vast majority of console shooters. The only game that got it right off the bat (in my books) was Turok and its N64 sequels (the yellow buttons were the equivalent of WASD, and the stick was effectively a mouse). Even in Goldeneye and Perfect Dark I had to configure the controls to get them to be more like Turok's. But while you can configure the gamepad to play the same(ish) way as the N64 pad, the sticks are in the wrong position for it to be comfortable for me to play like that.
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#42 nagromme

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Posted 03 June 2007 - 08:01 PM

Yeah, I do like gamepad-in-left-hand with mouse-in-right-hand. The main comfort problem with mouse-plus-keys is the keyboard, after all.

FWIW I've never noticed any problems with gamepad (Logitech Rumblepad 2) in Halo. I set Halo 1 on my Mac up to be like Halo 2 on Xbox. (But there's no auto-aim, like the Xbox version has.)

#43 AussieMacGamer

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Posted 17 July 2007 - 07:16 AM

Were no longer "Damn Sure" its coming
were DAMN DAMN Sure its coming.

so how long does everyone expect to wait for the OS X Version of UT3?


Hybrid maybye?
or would the sheer size of that rule it out?
i think though with a smart, package desighn, they could make it so
the installer uses some of the same files, to intall different binaries.

what do you reckon?

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#44 Huntn

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Posted 17 July 2007 - 07:46 AM

View PostAMG, on July 17th 2007, 08:16 AM, said:

Hybrid maybye?

Good question. If I was a cynic I'd say intel only. There are all ready titles out there that are intel only. And if I was to guess I'd say this is not going to play well on my G5 even if it is compatible.

#45 Janichsan

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Posted 17 July 2007 - 09:50 AM

View PostHuntn, on July 17th 2007, 03:46 PM, said:

Good question. If I was a cynic I'd say intel only. There are all ready titles out there that are intel only. And if I was to guess I'd say this is not going to play well on my G5 even if it is compatible.
I guess he means "hybrid" in the meaning of "PC and Mac version on one disk", in contrast to "universal" in the meaning of "PPC Mac and Intel Mac version in one package". :D

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#46 nagromme

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Posted 17 July 2007 - 12:52 PM

I'd love a hybrid, but I'm going to say "within six months" which means by May 2008. I will HOPE for a December release, which could be possible if they've planned for that. But it may not be possible. I was always expecting the PC version in Jan-Feb anyway (figuring the name change to UT3 was partly about doubting they could make 2007) so a Mac version in March would still be early to me :)

#47 Smoke_Tetsu

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Posted 17 July 2007 - 12:55 PM

Huntn.. take a look at my comment in the other thread. You may be surprised how well it runs if it comes out in universal. I think at the very least you'd have to turn down the detail though (because of the GPU).

As for the Hybrid thing.. you never know. But to me it seems like the port may come out later. I would be shocked if it came out in a hybrid disc.
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#48 Frost

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Posted 17 July 2007 - 01:57 PM

View PostHuntn, on July 17th 2007, 08:46 AM, said:

Good question. If I was a cynic I'd say intel only. There are all ready titles out there that are intel only. And if I was to guess I'd say this is not going to play well on my G5 even if it is compatible.
Aren't the last of the PowerPC crop still outperforming Intels on a lot of stuff?

I'd say the only limiting factor would be the GPU as what G5s had wasn't really all that, and reliable upgrade options seem to be slim.
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#49 Janichsan

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Posted 17 July 2007 - 02:23 PM

View PostFrost, on July 17th 2007, 09:57 PM, said:

Aren't the last of the PowerPC crop still outperforming Intels on a lot of stuff?
Only if you compare a late quad core PowerMac G5 with an smaller iMac Intel Core Duo. If you stay within the appropiate product lines (iMac, PowerMac/Mac Pro, Powerbook/MBP and so on) the Intel Macs usually kick their older counterparts' butt - sometimes seriously.

It's not impossible that a modern game might run quite good on an hefty PowerMac, but the other G5 models are quite a bit behind those regarding the performance - especially when you take the GPUs in regard. This could lead to the situation that only very few PPC Macs would be able to run such a game. And at this point cost-benefit calculations become important.

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#50 teflon

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Posted 17 July 2007 - 02:29 PM

View PostFrost, on July 17th 2007, 08:57 PM, said:

Aren't the last of the PowerPC crop still outperforming Intels on a lot of stuff?

the answer to that is quite emphatically no for anything outside of Rosetta, and since Photoshop is now intel native, even that is old news.

head on over to www.barefeats.com and go through their benchmarks.
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#51 nagromme

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Posted 17 July 2007 - 02:40 PM

G5s were total speed demons in their day, but that was 2 years ago. So today's NEW speed demons outrun them.

That said, my G4 still runs just great :)

#52 Huntn

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Posted 17 July 2007 - 03:04 PM

View PostJanichsan, on July 17th 2007, 10:50 AM, said:

I guess he means "hybrid" in the meaning of "PC and Mac version on one disk", in contrast to "universal" in the meaning of "PPC Mac and Intel Mac version in one package". :D

View PostSmoke_Tetsu, on July 17th 2007, 01:55 PM, said:

Huntn.. take a look at my comment in the other thread. You may be surprised how well it runs if it comes out in universal. I think at the very least you'd have to turn down the detail though (because of the GPU).

As for the Hybrid thing.. you never know. But to me it seems like the port may come out later. I would be shocked if it came out in a hybrid disc.


Oh, the last version was not hybrid as MacSoft did the Mac version (as I recall). I think the odds are very low for a hybrid. Smoke, I'll check out the other thread. :)


View Postnagromme, on July 17th 2007, 03:40 PM, said:

G5s were total speed demons in their day, but that was 2 years ago.

I guess it depends on what your talking about. For Macs it was fast. But I reviewed UT 2k3 and had evaluated it on both my G5 and my P4 with identical graphic cards. The P4 produced about double the frames in the game.

#53 nagromme

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Posted 17 July 2007 - 03:13 PM

Did you test the G5 with 2k4? A patched 2k4 is a lot more optimized than 2k3.

But in any case, as you say, one app is not like another: a G5 could certainly run circles around a P4 (and often with less heat/noise/power) but that depends on the task at hand. Which app, which engine, which drivers, etc.

#54 Huntn

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Posted 17 July 2007 - 06:46 PM

View Postnagromme, on July 17th 2007, 04:13 PM, said:

Did you test the G5 with 2k4? A patched 2k4 is a lot more optimized than 2k3.

But in any case, as you say, one app is not like another: a G5 could certainly run circles around a P4 (and often with less heat/noise/power) but that depends on the task at hand. Which app, which engine, which drivers, etc.

My mistake for not being clearer. Actually it was both UT2k3 and 2k4 that I reviewed, but 2k4 was with the G5 and P4. The G5 topped out around 50 fps, the P4 around 90 fps. The G5 should do just as well if not better than the P4 and for certain tasks it does. But there are the standard porting issues of a game optimized for a Windows machine. It did not reflect the G5s capabilities but it was the real world result.

#55 Thinine

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Posted 17 July 2007 - 09:34 PM

Those differences are all about OGL driver / engine optimization.

#56 teflon

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Posted 18 July 2007 - 02:44 AM

yes, so trying to compare the two is a moot point unless you are considering how the G5 will perform with a next gen engine that is ported to it from the PC... performance will be quite a lot lower.
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#57 Thinine

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Posted 18 July 2007 - 06:56 PM

A newer, more resource intensive engine will be slower than an older one on the same hardware? NO WAY!

#58 teflon

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Posted 19 July 2007 - 06:10 AM

aah, yes but a older engine with bits tacked on to have all the effects of a new engine with those effects built in from the beginning is always much slower on the same modern hardware.

thats why they always write a new engine...

of course, theres a certain amount of leeway with this, because, depending on how forward thinking the engine is, you can add a number of things and the hardware of 2-3 years later will be able to handle it just fine. Take the D3 engine, for example. At release it was pretty intensive, but now they can add higher poly models, big expansive outdoor areas compared with small tight indoors ones, and megatextures and i runs lovely jubly.

of course, idtech5 can push it even further, and is already looking far far far better while still running at 60FpS on modern hardware.
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#59 AussieMacGamer

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Posted 22 August 2007 - 05:24 AM

Now this is My type of game
i cannot wait!
there is skeletons within gibs, and blood within those skeletons! :bleedingeyes: :bleedingeyes: :bleedingeyes:

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#60 the Battle Cat

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Posted 22 August 2007 - 07:57 AM

View PostAussieMacGamer, on August 22nd 2007, 04:24 AM, said:

Now this is My type of game
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