Jump to content


Imperial Glory Reviewed


  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 7094 posts
  • Pro Member:Yes

Posted 27 March 2007 - 10:00 AM

Applelinks has posted a new review, this one examining Pyro Studios' historical strategy title, Imperial Glory. Set during the Napoleonic Wars, the game allows players to pursue diplomacy and resource management in turn based mode before switching to real time for resolution of military conflicts. Applelinks gave Imperial Glory a score of 4 out of 5.

From the review:

The full game is Risk on steroids. Territories including all of Europe and Russia and extending into northern Africa are part of the scope of this game. Again, there are the familiar trappings of other games in this genre: resource development, a lengthy research tree, and the ability to win friends and influence countries. A wide range of options are available to you and your opponents on each move. How you spend and gather resources, what sorts of buildings you develop, which step you take in the resource tree and other decisions are similar to the games you have played before (if you have read this far into the review, I'm sure you have played similar games before.) However, I have never played a game with so many choices available. And as your empire grows, you must make these choices within each of your territories. Given that England, France, and other major countries each have several territories within them, you see that this can get complex, like scattering your Ginsu knives in your utility drawer then trying to pick the best one for the job at hand.

Among the options available to you and your computer opponents are the ability to trade resources for cash or vice-versa, to make defensive and offensive treaties against other countries or empires, or to simply negotiate the right of passage to get to a country that you intend to invade or occupy. But a siege takes time, and countries fight back, and you must learn to counter their efforts through force and secret societies. Symbols will appear over foreign capitals showing their alliances, and then flags will appear indicating resistance to your occupation—even after you were sure you had put them down once and for all. Suddenly you have left a single ship alone at the edge of the ocean and he is taken by the enemy, and the general you just sent in to battle had only a small hand combat force instead of a range of troops to get the job done. Meanwhile, your opponents are making their own treaties and alliances, and your standing in the world (detailed near the top of the screen throughout gameplay) ironically dips even as friendly countries choose to be annexed to your growing empire.
Click on the link below to read the rest of the review.
Return to Full Article - InsideMacGames News