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X³: Reunion port? From Rune-Soft

#1 User is offline   Rev-O Icon

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Posted 01 March 2007 - 10:39 AM

While looking around Rune-Soft's website (seeing if a digital download for Ankh was available), I ran across a bit about X³: Reunion. So all the info is in German but it sure looks like they are porting it to the Mac. Has there been any kind of announcement yet for this?
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#2 User is offline   Janichsan Icon

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Posted 01 March 2007 - 12:36 PM

Runesoft is the German distributor for Virtual Programming. So it's VP that's doing the port. I haven't seen an official announcement yet, but it has been said that the appropiate news was posted in VP's forum - somewhere.
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#3 User is offline   Pegasus Icon

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Posted 01 March 2007 - 01:03 PM

Another "Yay!" for buggy ports. I haven't been to impressed by VP's ports or online service; hence, I've avoided them since. Luckily, they really haven't had any games I was burning to play, as of some time ago.
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#4 User is offline   Janichsan Icon

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Posted 01 March 2007 - 01:05 PM

The Paradox ports (HoI, EU and so on) are usually pretty good. X2 was horrifying, though...
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#5 User is offline   Rev-O Icon

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Posted 01 March 2007 - 02:01 PM

View PostJanichsan, on March 1st 2007, 12:05 PM, said:

The Paradox ports (HoI, EU and so on) are usually pretty good. X2 was horrifying, though...


Here's hoping that X³ will be a better port. I avoided X² because of the issues with it. I would like to play a game like this, tho.
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#6 User is offline   Dark_Archon Icon

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Posted 02 March 2007 - 05:00 PM

I found the Windows version of X3 for $10 new, and I couldn't resist. If a Mac version comes out and is stable, I'd still consider buying it just so I don't need to reboot to play it.
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#7 User is offline   Pluto Icon

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Posted 02 March 2007 - 10:17 PM

RuneSoft ('ANKH') has also announced (as their own projects):

Chicago 1930
http://www.rune-soft.../1930/1930.html
Status: final candidate
System requirements:
MacOS 10.3.9 or higher; G3/G4/G5 or IntelMac 800 Mhz; 256 MB RAM; 32 MB GFX card; 1 GB harddisk space; DVD drive

and

Ragdoll Kung-Fu
(see http://www.ragdollkungfu.com/)
Status: The development has just been started
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#8 User is online   Matt Diamond Icon

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Posted 04 March 2007 - 03:41 PM

View PostJanichsan, on March 1st 2007, 02:05 PM, said:

The Paradox ports (HoI, EU and so on) are usually pretty good. X2 was horrifying, though...


It required some tweaking, true, and that should not be needed. A new version of the sound library needed to be put in the package, if I remember correctly. But once some of us got it working, it worked great for us. So a near miss from VP on that one. Needed more followthrough.

I'd be interested in X3.
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#9 User is offline   Quicksilver Icon

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Posted 04 March 2007 - 04:49 PM

View PostJanichsan, on March 1st 2007, 01:05 PM, said:

X2 was horrifying, though...


Mostly if you were running Mac OS X 10.3.x, which had a crappy OpenAL implementation.
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#10 User is offline   Rev-O Icon

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Posted 05 April 2007 - 04:54 PM

Today's VP newsletter announces as coming soon. Ciderized, Intel only.
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#11 User is offline   Janichsan Icon

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Posted 05 April 2007 - 05:14 PM

View PostQuicksilver, on March 5th 2007, 12:49 AM, said:

Mostly if you were running Mac OS X 10.3.x, which had a crappy OpenAL implementation.

It didn't get much better with 10.4... and worse again with Rosetta.
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#12 User is offline   Dark_Archon Icon

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Posted 05 April 2007 - 09:43 PM

I got the Windows version for $10, but I hate rebooting in Windows. If this port is actually stable, and it actually performs all right compared to the Windows version, I'll probably get it. If it is X2 all over again with the instabilities, and the absolutely terrible performance, I'll have to stick with the Windows version, or possibly get the Linux version(that is supposed to be released soon).
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#13 User is offline   Hoffer802 Icon

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Posted 27 April 2007 - 11:42 AM

So I am wondering if a Ciderized version is something worthe getting excited about...From what I have read Ciderized games arent running that great...guess we'll see =p. I have this for the windows partition on my mac and it is a truly awsome game!
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#14 User is offline   dojoboy Icon

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Posted 27 April 2007 - 12:06 PM

View PostHoffer802, on April 27th 2007, 01:42 PM, said:

So I am wondering if a Ciderized version is something worthe getting excited about...From what I have read Ciderized games aren't running that great...guess we'll see =p. I have this for the windows partition on my mac and it is a truly awsome game!


I've not tested the X3 beta exclusively. But, I have loaded it and ran it on my iMac/2.0GHz/C2D/X1600 and it runs really well. I haven't installed the most recent build though.
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#15 User is offline   dojoboy Icon

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Posted 22 May 2007 - 12:36 PM

View PostRev-O, on April 5th 2007, 06:54 PM, said:

Today's VP newsletter announces as coming soon. Ciderized, Intel only.


It's released.

X3 Info page @ VPLtd.
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#16 User is offline   Pegasus Icon

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Posted 22 May 2007 - 01:28 PM

This may be a ciderized version, but this seems to be still out of place.

Quote

The Technology
Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships.

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#17 User is offline   dojoboy Icon

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Posted 22 May 2007 - 01:49 PM

View PostPegasus, on May 22nd 2007, 03:28 PM, said:

This may be a ciderized version, but this seems to be still out of place.


Sounds like a copy/paste job.
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#18 User is offline   Hoffer802 Icon

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Posted 22 May 2007 - 02:12 PM

So has anyone given this game a shot. I have it for windows and love it, but like many others i dont like rebooting just to play it. However I also dont want to drop 40 bucks on the ciderized version to find that it doesnt run so great.
The Mac: 15.4" Macbook Pro, 2.33ghz Intel Core 2 Duo, ATI x1600 256mb, 3 gigs ram.
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#19 User is offline   rampancy Icon

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Posted 22 May 2007 - 02:16 PM

I'm somewhat skeptical...I've read about major bugginess with the latest HOMM game, which uses Cider. That combined with the near-unanimous disdain for X2 makes me think twice about getting this.

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#20 User is offline   teflon Icon

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Posted 22 May 2007 - 02:35 PM

On the "cut and paste" jobbie. it might be cut and paste, but Cider will soon be able to bypass any graphical limitations that Apple's OGL implementation has and use NVidia's DX10 processes...

of course, that might not work so happily with ATI/AMD cards...
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