Arenzera, on February 1st 2007, 11:08 PM, said:
That is not an accurate sampling, and not useful for anything.
Why should Aspyr port a game to G5 iMacs and PowerMacs for them to run at a pathetic frame rate? They'll be the only PowerPC computers that run the game acceptably. IMHO, no new game from Aspyr should run on PowerPC Macs - they perform too slow for gaming and a small percentage of Mac gamers would actually own one (as opposed to an Intel Mac).
I think Apple saved the Mac game market by moving to Intel.
I think you're missing the point here. The windows version of the game has very modest: 1GHz CPU or equivalent; 256MB RAM, 32MB graphics card with Hardware T&L, 2.5GB hard drive space. This would work on most G4/G5 Macs released within the past 3 years.
Now consider Prey:
CPU Speed: Intel Pentium 4 2.0Ghz , RAM: 512MB system RAM, Video Card: 100% DirectX 9.0c compatible 64MB video card, Drive: 8X CD-ROM (standard edition), DVD-ROM (Limited Collector’s Edition), Hard Drive: 2.2GB of uncompressed free hard drive space
Prey looks VERY cool, but has nearly double the specs in every regard except HD space. There are no G4's and very few G5's that could fit the bill as a comparable machine, yet Aspyr still released this as a Universal app.
This makes absolutely no sense. Making Prey an Intel Only and SW:EAW as a universal would have been much better, IMHO.