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AppleCrypt is dying! Help it!


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#41 Hapa Hanu

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Posted 21 February 2007 - 11:29 PM

Sure man I will be around Sunday; I will have my instant messengers goin, bring up the iChat, the team speak, the RDC for my server, Team Speex, the telephone, the telegraph and the Ham radio.

Actually tho, I do have MAC friendly mods and single player for the MAC RF experience. Amazingly enuf, not too long ago - a chap from France shared with the world instructions on how to use single player maps and in that same remarkable time frame a bloke from Austrailia jumped in with newz that mods can work too.

I have like 400 maps, mods and single player for the MAC RF now. I have had thousands of downloads.

File Front is wonky. There has to be a better methodology for distribution.

What are the dynamics of mirroring?

#42 Tesseract

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Posted 22 February 2007 - 01:05 PM

View PostHapa Hanu, on February 22nd 2007, 04:29 PM, said:

What are the dynamics of mirroring?
Generally the way it works is that you have a master site with all the content, which may or may not be publicly accessible. Then you somehow convince people that they want to mirror your content, and they supply a server with enough storage and bandwidth. Then all the mirror sites periodically synchronise with changes that have been made to the master site by downloading all the new or changed data.

#43 striderdm1

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Posted 22 February 2007 - 02:53 PM

heh wow this is intense and precise too :-) I was just offering to host the mods he'd collected over the years. Hate to loose these for us Mac gamers! Good to have many download areas on the net for the future.. Me being simple lol
Hapa Hanu, you recommend anywhere else better than File Front. Unlimited web space makes up for their patchy reliability (imho). Thanks.
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#44 Hapa Hanu

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Posted 24 February 2007 - 11:30 AM

Honestly I have done a lot of research, or at least the best internet research that I am capable of, and I cannot find any other service out there that can beat FileFront. It is free with unlimited data space - that much is true. However, their system is flawed and prone to fail. Even when it works, downloading at 11kb/sec is typical. So I am really not impressed.

The last time their system went belly up big time - I lost like 200+ files. grrrrr LOL

Allow me to ask; what is the premiere site for downloading custom maps and mods for the MAC platform & how is their download speed?

#45 striderdm1

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Posted 24 February 2007 - 04:19 PM

As someone that has downloaded a LOT over the years (on a daily basis) for Doom3, BF1942, etc, etc I can honesty say that I get well over 100k/sec on a slower download and my personal max of 311k/sec on more typical days.  11k/sec is kinda bad mate... wonder what's up there?

Though their file manager part is pretty bad.  I have to make real sure that files don't go invisible! For the few I can't see in my folders, a search reveals that they're still there! Weird hmm

btw, use the file manager and seach for a "." (without the quotes!). As every file i've ever uploaded contains a 'dot' in the filename. Great way to compare with what the folders are showing for your downloaders ;-)  I've been doing this now for a couple of days and found quite a few files that i'd forgotten about!  Sorting out and now i think i've got everything 100% again. YEAH!

strider
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#46 striderdm1

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Posted 07 March 2007 - 02:24 PM

Bump time  :blush:
Just thought i'd let the Doom3 players here know of a new update to a great mod: MindKiller. Download here and info specs here. Think i still prefer Doom3X (for that hand gun!) but still a wonderful mod.

See my sig for links... thx

Strider
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#47 striderdm1

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Posted 10 March 2007 - 04:25 PM

Hi all, here's another bump (tell me if i'm spamming! But this thread started bcos noone knew about AppleCrypt Mods)  :blush:   Ok, just a quickie about a great mod called Commander Doom v1.2  - it now works on the Mac (ppc). Code compile done today and all seems fine! I'd like to thank the author, Leif, for sending me the sources.

Also, Rotoscope v1.2 now works on the Mac. Though do read the badly-written docs i added into the download. This mod only seems to work when it's run from a launcher script. Doesn't work from the Mods Menu with Doom3... Dunno why!  :cool:  Mad!

http://web.mac.com/applecrypt/  and files here: http://hosted.filefront.com/striderdm1

Thanks everyone!

Strider

ps, Dentons Enhanced Doom3 Mod should be compiled next....
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#48 the Battle Cat

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Posted 10 March 2007 - 06:48 PM

View Poststriderdm1, on March 10th 2007, 02:25 PM, said:

Hi all, here's another bump (tell me if i'm spamming!
This is an important thread.  Please feel free to keep it updated or bumped.
Gary Simmons
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#49 striderdm1

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Posted 11 March 2007 - 03:03 AM

That is so good to hear mate (and a relief!). Thanks : )
There are still files on my FileFront site that have been downloaded zero times, so i get the usual email from FF every month or so that asks if they can delete these.  Sometimes the files contain tons of compiled mods and maps too! I can't understand it  lol  maybe it's just me that thinks they're great?  :bleedingeyes:  

Cheers for the reply tBG  :happy:

Strider

ps / edit
Just added a humble PREY section plus Reborn Fights Mod for BF1942. Also updated other folders too. Here ends the news update ;-)
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#50 striderdm1

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Posted 20 March 2007 - 03:14 PM

FF are hassling me again - they wanna delete a load of my files due to recent inactivity. (wow thanks FF. lol). Here's the list of files and maybe there's something here for someone, to stop the deletion:


AvP2_mods.zip (AvP2_mods.zip) 307.72 MB, uploaded Tuesday, September 12, 2006
AvP2_spmaps.zip (AvP2_spmaps.zip) 207.79 MB, uploaded Wednesday, September 13, 2006
BG42_spmaps.zip (BattleGroup42-spmaps.zip) 161.24 MB, uploaded Wednesday, August 30, 2006
Bf1942_A-L_spmaps.zip (Bf1942_A-L_spmaps.zip) 552.04 MB, uploaded Saturday, September 09, 2006
Bf1942_M-S_spmaps.zip (Bf1942_M-S_spmaps.zip) 502.32 MB, uploaded Saturday, September 09, 2006
Bf1942_T-Z_spmaps.zip (Bf1942_T-Z_spmaps.zip) 400.98 MB, uploaded Sunday, September 10, 2006
Battlefield-GrandPrix-v2.3.zip (BFGP-v2.3-full.zip) 154.20 MB, uploaded Tuesday, August 08, 2006
ConflictInSomaliaBHD_v1.0.rar (cisbhd_finalclientv1.0.rar) 361.04 MB, uploaded Saturday, August 05, 2006
ClassicDoom-v1.1-final-Mac.tar.gz (ClassicDoom-v1.1-final-Mac.tar.gz) 194.62 MB, uploaded Sunday, August 13, 2006
DCFX-vC.zip (DCFX_Full_vC.zip) 655.98 MB, uploaded Tuesday, September 26, 2006
DCX-v9.zip (DCX.9.pkg.zip) 737.64 MB, uploaded Monday, August 28, 2006
DCF-DesComFinal_v3.zip (dc_final_client_v3.zip) 463.59 MB, uploaded Tuesday, September 26, 2006
DC_spmaps.zip (DesertCombat-spmaps.zip) 264.55 MB, uploaded Saturday, September 09, 2006
DCF_spmaps.zip (DesertCombatFinal-spmaps.zip) 408.53 MB, uploaded Saturday, September 09, 2006
DCR-DesertCombatRealism.zip (DesertCombatRealism.pkg.zip) 213.38 MB, uploaded Monday, August 28, 2006
DesertCombat_mod_v0.7full.zip (DesertCombat_mac_v0.7fullg.zip) 525.84 MB, uploaded Sunday, August 27, 2006
Doom-MegaWADs.zip (Doom-MegaWADs.zip) 298.70 MB, uploaded Saturday, November 04, 2006
FH0.7.pkg.part01.sitx (FH0.7.pkg.part01.sitx) 703.13 MB, uploaded Monday, September 11, 2006
FH0.7.pkg.part02.sitx (FH0.7.pkg.part02.sitx) 703.13 MB, uploaded Monday, September 11, 2006
FH0.7.pkg.part03.sitx (FH0.7.pkg.part03.sitx) 703.13 MB, uploaded Sunday, September 10, 2006
FH0.7.pkg.part04.sitx (FH0.7.pkg.part04.sitx) 166.49 MB, uploaded Saturday, November 11, 2006
FH_spmaps6.zip (FH_MapPack6.zip) 554.41 MB, uploaded Friday, September 08, 2006
FH_spmaps_O-Z.zip (FH_spmaps_O-Z.zip) 200.53 MB, uploaded Tuesday, September 05, 2006
FinnWarsExtended_final.zip (fw-final-extended.zip) 940.50 MB, uploaded Thursday, August 24, 2006
GalacticConquest_v53.zip (Galactic_Conquest.53.zip) 929.85 MB, uploaded Wednesday, August 23, 2006
GhostRecon-campaigns.zip (GhostRecon-campaigns.zip) 348.74 MB, uploaded Monday, September 18, 2006
GhostRecon-mods.zip (GhostRecon-mods.zip) 568.66 MB, uploaded Tuesday, September 19, 2006
GhR_totalconversionA-B.zip (GhR_totalconversionA-B.zip) 564.02 MB, uploaded Tuesday, September 19, 2006
GhR_totalconversionD-M.zip (GhR_totalconversionD-M.zip) 474.16 MB, uploaded Wednesday, September 20, 2006
GhR_totalconversionO-S.zip (GhR_totalconversionO-S.zip) 561.92 MB, uploaded Thursday, September 21, 2006
GhR_totalconversionT-Z.zip (GhR_totalconversionT-Z.zip) 393.95 MB, uploaded Friday, September 22, 2006
HomeFront-v1.2.sitx (HomeFront-v1.2.sitx) 177.53 MB, uploaded Sunday, August 06, 2006
IS82-Interstate82.zip (Interstate82_v1.81_full.zip) 448.31 MB, uploaded Sunday, August 06, 2006
Marathon_spmaps_A-H.zip (Marathon_spmaps_A-H.zip) 425.52 MB, uploaded Saturday, September 23, 2006
Marathon_spmaps_M-M.zip (Marathon_spmaps_M-M.zip) 236.45 MB, uploaded Saturday, September 23, 2006
Marathon_spmaps_N-Z.zip (Marathon_spmaps_N-Z.zip) 285.17 MB, uploaded Saturday, September 23, 2006
MoHAA_mods_A-L.zip (MoHAA_mods_A-L.zip) 429.56 MB, uploaded Friday, September 15, 2006
MoHAA_mods_M-Z.zip (MoHAA_mods_M-Z.zip) 597.69 MB, uploaded Friday, September 15, 2006
MoHAA_spmaps_A-Z.zip (MoHAA_spmaps_A-Z.zip) 396.08 MB, uploaded Saturday, September 16, 2006
Myth_spmaps_A-F.zip (Myth_spmaps_A-F.zip) 518.47 MB, uploaded Sunday, September 24, 2006
Myth_spmaps_G-S.zip (Myth_spmaps_G-S.zip) 495.91 MB, uploaded Sunday, September 24, 2006
Myth_spmaps_S-Z.zip (Myth_spmaps_S-Z.zip) 667.80 MB, uploaded Sunday, September 24, 2006
FH_NorwegianResistance.zip (NorwegianResistance-FHexpn.zip) 316.95 MB, uploaded Sunday, September 10, 2006
Quake2-LostMarine_mac.sitx (q2lm_mac_release.sitx) 265.58 MB, uploaded Saturday, August 05, 2006
Quake2_spmaps_A-Z_collectn.zip (Quake2_spmaps_A-Z_collectn.zip) 385.74 MB, uploaded Wednesday, August 23, 2006
R2R_spmapsbundle.zip (RoadToRome-spmaps.zip) 310.32 MB, uploaded Thursday, August 31, 2006
RogueSpear-totalconversios.zip (RogueSpear-totalconversios.zip) 241.01 MB, uploaded Monday, September 25, 2006
RTCW-spmaps.zip (RTCW-spmaps.zip) 704.64 MB, uploaded Saturday, September 16, 2006
SilentHeroes1.1.rar (Silentheroes.1.1.rar) 507.60 MB, uploaded Thursday, August 17, 2006
StargateBFM_FINAL-0.3.tar.bz2 (StargateBFM_FINAL-0.3.tar.bz2) 291.95 MB, uploaded Monday, August 21, 2006
SWBF-mods.zip (StarwarsBattlefront-mods.zip) 439.13 MB, uploaded Sunday, September 17, 2006
SWBF-sp_maps.zip (StarwarsBattlefront-spmaps.zip) 829.55 MB, uploaded Monday, September 18, 2006
Surreal-v1.5.sitx (Surreal-v1.5.sitx) 212.07 MB, uploaded Wednesday, August 09, 2006
TheThirdReich-v1.3full.zip (TheThirdReich-v1.3full.zip) 173.30 MB, uploaded Thursday, August 24, 2006
UT2004_Mutator-Mods.zip (UT2004_Mutator-Modificatis.zip) 340.88 MB, uploaded Wednesday, August 23, 2006
WarFront_v1.0.zip (WarFront_v1.0.zip) 472.16 MB, uploaded Saturday, August 12, 2006
Wasteland2042-with-WLX.zi (Wasteland2042-with-WLX.zi) 224.16 MB, uploaded Thursday, August 17, 2006
WhoDaresWins-v0.23-full.sitx (WhoDaresWins)

Don't let 'em delete these files!  :o
btw, updated the files for Quake1/4, Doom3, BF1942, CoD, AvP2, SoF2 and something else i forget. See my url homepage in the sig.  Thanks everyone, Strider.
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#51 the Battle Cat

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Posted 20 March 2007 - 07:17 PM

Give me those in the form of a URL and I'll download every one of them once.
Gary Simmons
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#52 striderdm1

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Posted 21 March 2007 - 12:36 AM

View Postthe Battle Cat, on March 21st 2007, 01:17 AM, said:

Give me those in the form of a URL and I'll download every one of them once.

You're kidding right?  :blink: One of the reasons for moving over to FileFront was that i could put everything neatly into folders, all nicely sorted out so ppl could view and download easily. Most of the mods above are pretty easy to guess which game they belong too and many are for BF1942.. Listing everything with a url would take me ages, pleeeease don't make me do it  :blush: And then FF would give me another listing of different mods next month - best get downloading EVERYTHING lol

Thing is, i'm on my holls in April. So if FF send me one of these email during that time then I won't be hear to stop them. Potentially we're talking dozens of files they'd delete! ...I think i'd just give up on them if that happened and return to hosting from my own computer again. And that's got a max upstream of 50k/sec. Oh dear

Strider
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#53 the Battle Cat

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Posted 21 March 2007 - 09:17 AM

That's OK, it was just a suggestion.
Gary Simmons
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#54 striderdm1

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Posted 22 March 2007 - 08:37 AM

View Postthe Battle Cat, on March 21st 2007, 03:17 PM, said:

That's OK, it was just a suggestion.

It's mainly the BF1942, Ghost Recon, Marathon, AvP2, Quake2, SWBF, Wolfenstein3D and MoH stuff. HTH :)

Classic Doom update:
Thanks to the help of Tesseract, Classic Doom (Final) for Doom3 is now out in two versions.

One is for PPC Macs running Doom3 v1.3 (if you update to v1.3A or v1.3.1 then you loose compatibility with the mods that need compiled code that was made for doom3 v1.3).  The other version is for PPC or INTEL Macs running Doom3 v1.3.1 - thanks to Tesseract!

Both are at AppleCrypt now =
http://hosted.filefr...iderdm1/1913144

For PPC Macs running Doom3 v1.3 =
http://files.filefro...;/fileinfo.html

For PPC/Intel Macs running Doom3 v1.3.1 =
http://files.filefro...;/fileinfo.html

Thx,
Strider


edit:
Into Cerberon is now added. Again, two versions - one for PPC Macs running v1.3 of Doom3 and another version for both PPC+INTEL Macs running v1.3.1 of Doom3. (thx again to Tesseract!). Click below....
http://hosted.filefr...iderdm1/1913144

another edit!
click on the " + " that says "more details about this file". It'll hopefully inform good details! I hope :] thx
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#55 nagromme

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Posted 22 March 2007 - 11:40 AM

Into Cerberon? GREAT! :)

Is this the same as the 003a release announced on the IC site as "coming soon" as of 3/20? Or maybe a Mac-only version of 003a?

http://www.chmodoplu...m/IntoCerberon/

EDIT:

Is it just me, or do FileFront's big orange Download Now buttons no longer work with Safari this past month or so?

Workaround: I right-click (ctrl-click) the button, copy the address it links to, paste into the URL bar, and hit return. This makes FF downloads work.

#56 striderdm1

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Posted 22 March 2007 - 11:50 AM

003a I'm guessing is just the name for Doom3 v1.3.1 compatibility. It's still v003.. that's my understanding anyhow, Tim didn't give me anyother reason to think otherwise (IC Team Leader).  So AppleCrypt Mod's release is the latest :-)

With regards to this new release for Doom3 v1.3.1 - you'll need to read the docs, as a launcher app is needed (unlike the v1.3 version of IC - this can just be loaded from the Mods Menu). This is something Tesseract is looking into now with Aspyr.

Cheers, Strider

edit,
Safari seems to work fine for me. FireFox does as well, though i've just found a couple of links for some BF1942 sp-maps not working. Grrrr FF offer great file space but are kinda naff with it! lol

Just click the 'download' links while browsing the folders? Click here - http://hosted.filefr...com/striderdm1/ -to start. HTH? :-)
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#57 nagromme

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Posted 22 March 2007 - 12:40 PM

Cool--thanks! Is there an existing thread about this IC release? I don't want to spam this one, but I can't make the .sh script work. It doesn't launch Terminal, and when I drag it into an open Terminal window manually I just get "No such file or directory" despite having verified the path (Games folder in Applications)/

EDIT: I think I got it. I added Games to the path, but the default script also lacked the Doom 3 folder itself, so I just added that as well :) Most people will need to do that I think. And IC did retain my custom res choice from Doom :) Checking it out now...

FWIW here's the script I think would work for most people, who have a Doom 3 folder in Applications:

cd "/Applications/Doom 3/Doom 3.app/Contents/MacOS"
./Doom\ 3 +set fs_game intocerberon +seta com_allowConsole 1

Please relocate this if this is not the place :)

#58 striderdm1

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Posted 22 March 2007 - 01:54 PM

View Postnagromme, on March 22nd 2007, 06:40 PM, said:

FWIW here's the script I think would work for most people, who have a Doom 3 folder in Applications:

cd "/Applications/Doom 3/Doom 3.app/Contents/MacOS"
./Doom\ 3 +set fs_game intocerberon +seta com_allowConsole 1

Please relocate this if this is not the place

Nah that's great matey, thanks for the info.  I dunno why i edited the script and removed the actual doom3 folder! wow what was i thinking! Just checked it out and sure enough - the doom3 folder is gone. I think i'm going mad!!! lol

Thanks for this nagromme - i'll put a comment on the FF page for the mod  :happy:

Strider

edit
At the request of the HeXetic of Into Cerberon, i've removed the files. There's a fresh build coming soon for v1.3.1 only. More news as i get it. Sorry for any confustion.
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#59 nagromme

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Posted 22 March 2007 - 02:35 PM

Cool--thanks. I did enjoy my sneak peek, but I will await the "official" link :)

Re FF, yes the list link works--thanks. I've reported the other issue to FF in case I'm not alone (it's not a cookie issue I'm pretty sure).

#60 striderdm1

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Posted 22 March 2007 - 02:41 PM

they just wanted a bundle so that all three OS's are supported with one download. I stepped on toes mefinks  :blush:  didn't mean to of course. The official release should be real close, you won't have long to wait.

As for FF, they're cranky - expect a slow response. lol they're always slow for me!  Btw, try the download links for my Warfront or Road to Rome single player maps. They still don't work for me, so i think i'll delete them and re-upload again..

Strider
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