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Legion Arena: Cult Of Mithras Reviewed

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Posted 09 January 2007 - 11:10 AM

Applelinks' latest review covers Cult of Mithras, an expansion pack for the Roman era strategy title, Legion Arena. Stepping outside the historical focus of the original game, Cult introduces supernatural enemies into the mix. Players will have to invent new strategies to deal with undead forces and mythical beasts.

Applelinks gave Legion Arena: Cult of Mithras a score of 4 out of 5.

The range of new forces available make the game an interesting improvement on the original, requiring new levels of problem solving. It is certainly more intense than Legion Arena. I found in early levels of Legion that no matter how I matched my forces up, they would win certain battles. And healing the casualties suffered never cost enough for me to worry about the ramifications. I would, on occasion, be lulled into a battle for which I was woefully unprepared and have my, umm, cassock handed to me rather quickly, but I could generally enter battle rather recklessly without consequence. In Cult of Mithras, these pairings and pre-battle preparations become crucial when you're facing a group like the ghost archers, which not only lack fear, but also are unable to be hit with your missile fire and stand up for themselves admirably in hand to hand combat too.

Cult of Mithras does not deliver new gameplay innovations, but instead a new level of interest to the original game. There remains an emphasis on strategy and planning over mere warfare, accented by intriguing new match-ups that change the way you must approach each scenario. Additionally, battles are occasionally extended beyond the initial scenario as new enemies approach before you've had the chance to rebuild your army. This further accents the need to plan in advance, making many of the scenarios rewarding cerebral challenges, rather than mere bloody clicks of a mouse.
The full review is available at the link below.
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