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SketchFighter 4000 Alpha Reviewed


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Posted 05 January 2007 - 09:15 AM

Applelinks' ShareAware column recently featured a review of Ambrosia Software's SketchFighter 4000 Alpha. The unique arcade shooter with a pen and paper graphics style gives gamers the chance to live out their childhood fantasies as they blast enemy space ships and avoid obstacles.

As I mentioned earlier, though, gamers will be pleased to note that Ambrosia didn't rely solely on the graphics to help SketchFighter stand out. They also built in a really cool multiplayer mode, which can played either online or with two people sitting at one computer. You can play either cooperatively or competitively, but the kicker is that in multiplayer mode, the two spaceships are tethered together. This keeps all of the action on one screen, and fighting for not only points but also control of which direction you're going provides a wild multiplayer experience.

And yet, there's more. SketchFighter comes with a level editor so you can create your own tunnels of armageddon. I know what you're thinking, though. You've tried level editors before, and found them not worth the frustration. I agree, but the manual for the SketchFighter level editor is seven pages long. Just seven pages! That's not to say you'll be creating levels in a matter of minutes—there's still a lot of planning, learning and work involved—but you'll find the rewards will actually outweigh the effort, for a change.
Check out the full review at the link below.
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