Jump to content


Anti-Piracy SafeDisc Coming to the Mac


  • Please log in to reply
75 replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • 8622 posts
  • Pro Member:Yes

Posted 05 January 2007 - 09:15 AM

Transgaming has announced they will be using the anti-piracy technology, SafeDsc provided by Macrovision. Transgaming's Cider will utilize SafeDisc in its upcoming games.

TransGaming's Cider engine allows publishers to extend their products to
Mac users without having to recode or recompile their windows-based
software. With the expected increase in the number of top tier video game
titles that are released for the Mac through TransGaming's Cider engine,
publishers are looking for copy protection for their content. Through this
agreement, TransGaming will be working with Macrovision's SafeDisc
technology to make it easier for game publishers to protect their PC games
on the Mac.

"More than $3 billion annually are lost worldwide to video game piracy. By
bringing Macrovision's SafeDisc to Mac, TransGaming's Cider product can not
only deploy top titles on the Mac more quickly and cost-effectively than
anyone else but we are also now able to offer protection from piracy of
content, providing a strong incentive and confidence for publishers to
target the Mac platform," commented Vikas Gupta, CEO & President of
TransGaming.
Please follow the links below to learn more information.
Return to Full Article - InsideMacGames News


#2 BenRoethig

BenRoethig

    Heroic

  • Members
  • PipPipPipPip
  • 494 posts
  • Location:Dubuque, Iowa USA

Posted 05 January 2007 - 09:17 AM

If you ever wanted to make a buy to enhance your standing with consumers, this would be it Apple.  Could you imagine with cider was given away like xcode?

#3 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 05 January 2007 - 11:17 AM

i discovered that something called SafeDiscDVD.bundle is used on the Imperial Glory DVD (not to mention takes up around 1.5Gb on the disc). isnt this the same thing?
I must say that the Imperial Glory DVD is the most annoying I have ever encountered. It pretty much freezes my computer in time when its spinning up, and takes its sweet time to allow me to play IG in the first place.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

#4 Frigidman™

Frigidman™

    Eye Sea Yew

  • Admin
  • 4265 posts
  • Steam ID:frigidman
  • Location:East mahn, East!
  • Pro Member:Yes

Posted 05 January 2007 - 11:26 AM

Its nearly as bad as (but not as much) as Starforce protection. Which is horrendous. I simply do not understand this aged reason for cd/dvd copy protections. Nothing but a waste of time and effort for the developers, and headaches for the consumers (legit ones that is). People who know how, and DO, copy games, are never bothered with this stuff as they make cracks that bypass the junk. So whats the point??? To annoy buyers ?! guh. Idiots...

-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester


#5 guategeek

guategeek

    BlueGill Studios

  • Developer
  • Pip
  • 20 posts
  • Location:Guatemala City, Guatemala

Posted 05 January 2007 - 12:11 PM

I agree, the only people that "anti-piracy" protection hurts are the actual paying customers. The more hassles they have to go through to play a game they have paid for, is just going to leave a bitter taste in their mouth.

The hacker on the other hand will have patches and cracks that bypass all the protection and they won't have to deal with any of the pain. Unfortunately all media industries don't see this and are in fact encouraging piracy with their "anti-piracy" mechanisms. I would be interested in finding out what % of paying customers still use cracks and hacks on games they own originals of, so that they don't have to mess with all the hastles of the original "protected" version.
------------
BlueGill Studios

#6 Jard

Jard

    Fanatic

  • Members
  • PipPip
  • 96 posts
  • Location:Davis, CA

Posted 05 January 2007 - 12:22 PM

It seems in most cases that anti-piracy measures are there to placate share holders as much as stymie users pirates.
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win  -- Sun-Tzu "The Art of War"

#7 teflon

teflon

    Bastard of the Popeye Analogy

  • Members
  • PipPipPipPipPipPipPipPipPipPipPipPip
  • 9589 posts
  • Location:London, UK

Posted 05 January 2007 - 12:37 PM

well... ive yet to find an Imperial Glory crack, so... maybe this release wont be cracked for a while...

i just want to be able to play my games without putting the cds in.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor

#8 Dark_Archon

Dark_Archon

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1792 posts
  • Location:Rochester, NY

Posted 05 January 2007 - 12:41 PM

This is fine AS LONG AS THE GAME DOESN'T REQUIRE THE DISC TO PLAY.
Make it hard for people to get the installer to work without a legit copy of the disc, but it only takes one good scratch to ruin a cd, so I prefer to either be able to run a game without the CD, or be able to at least make a copy so I can store the original in case something happens to the copy I made.
Mac Pro 2.66 Ghz NVIDIA GeForce 8800 GT 7 GB RAM SONY DW-D150A SuperDrive

#9 bookman

bookman

    Master Blaster

  • Members
  • PipPipPipPipPipPip
  • 1580 posts

Posted 05 January 2007 - 01:17 PM

"With the expected increase in the number of top tier video game
titles that are released for the Mac through TransGaming's Cider engine,
publishers are looking for copy protection for their content."


LOLZ!
Work: MacBook - 2.4 Ghz Core 2 Duo - 4GB RAM - X3100 graphics.
Home: Mini - 2.0 Ghz Core2Duo - 2 GB RAM - GeForce 9400 graphics.

#10 Frigidman™

Frigidman™

    Eye Sea Yew

  • Admin
  • 4265 posts
  • Steam ID:frigidman
  • Location:East mahn, East!
  • Pro Member:Yes

Posted 05 January 2007 - 01:49 PM

View Postoutcast, on January 5th 2007, 01:11 PM, said:

I would be interested in finding out what % of paying customers still use cracks and hacks on games they own originals of, so that they don't have to mess with all the hastles of the original "protected" version.
I'm one of them, and I fully support those things because it allows me to keep my original CD's in a nice and cozy safe place!

View PostDark_Archon, on January 5th 2007, 01:41 PM, said:

This is fine AS LONG AS THE GAME DOESN'T REQUIRE THE DISC TO PLAY.
Make it hard for people to get the installer to work without a legit copy of the disc...
I agree whole heartedly in that note. Its what I continually wonder about. "Simply make the installer require a legit CD, then maybe also a ONE TIME cd requirement to 'unlock the game on the installed hard drive'". This whole keeping a cd in each time you play the game is blissfully ignorant programming.

In regards to like 'starforce' on the PC... I am now to the point where I dont care HOW GOOD the game may be... if its got starforce protection, I simply will not buy, nor play, nor recommend the game to anyone I can. I simply refuse too. There are other fun games that dont use that popsnizzle, that I would happily fork out cash for.  :angry:

-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester


#11 Guest_Red Guard_*

Guest_Red Guard_*
  • Guests

Posted 05 January 2007 - 02:58 PM

View PostIMG News, on January 5th 2007, 09:15 AM, said:

"More than $3 billion annually are lost worldwide to video game piracy."
It always makes me chuckle when I see software companies cry about how much money they "lost" because of piracy.

To lose something, you must have had possession of it first. How can one lose someone that he never had?

But more on topic...

I'm not a hardcore gamer as I buy and play at most 5 games per year. But when I do buy games, I get annoyed by the new "anti-piracy" schemes. About two years ago, I started making a "play copy" on CD or DVD of my games so I can keep the original disc in a safe place while use the copied version so that in case it gets scratched or damage, I am not out of luck. About a month ago, someone I know had their game disc so scratched up that he can't even play it anymore! Does he get another copy from the publisher? No, it was essentially $50 down the drain after only having it for two months... Although I feel sorry for him, I was extremely glad I have been more cautious...

#12 clocknova

clocknova

    Legendary

  • Members
  • PipPipPipPipPip
  • 998 posts
  • Location:Charleston, SC

Posted 05 January 2007 - 03:42 PM

I'm another one of those people who won't play any game that requires a disc in the drive and which cannot be cracked to remove this feature.  I can also tell you this: if it comes down to a choice between a PC game with an anti-CD/DVD patch and a Mac version without one, I'll go with the PC version every time.  Hopefully this won't be a problem, but it's currently pretty difficult to find a lot of Mac game cracks, especially when compared to how easy it is to find them for PC games.
There they were, sitting in the van with all those dials, and the cat was dead.
-V. Marchetti, CIA

#13 Smoke_Tetsu

Smoke_Tetsu

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 3318 posts
  • Steam Name:Tetsu Jutsu
  • Steam ID:smoke_tetsu
  • Location:Cyberspace

Posted 05 January 2007 - 03:46 PM

View Postbookman, on January 5th 2007, 12:17 PM, said:

"With the expected increase in the number of top tier video game
titles that are released for the Mac through TransGaming's Cider engine,
publishers are looking for copy protection for their content."
LOLZ!

They are referring to all hypothetical two of them! Hooray!  :cool:

On a serious note if they are going to resort to draconian copy protection schemes legit customers are going to want to turn to cracks so they can at least play the games with not as much hassle and or they won't buy them. At worst they will just turn to consoles because at least there they don't have to deal with this kind of sh.....tuff. :glare:
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#14 Mister Mumbles

Mister Mumbles

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 2511 posts
  • Location:Not here; not there; not anywhere!

Posted 05 January 2007 - 03:51 PM

View PostSmoke_Tetsu, on January 5th 2007, 01:46 PM, said:

At worst they will just turn to consoles because at least there they don't have to deal with this kind of sh.....tuff. :glare:

This argument is not a very good one. After all, you'll always be required to enter the game CDs on consoles.
Formerly known as a Mac gamer.

#15 Smoke_Tetsu

Smoke_Tetsu

    Uberspewer

  • Members
  • PipPipPipPipPipPipPip
  • 3318 posts
  • Steam Name:Tetsu Jutsu
  • Steam ID:smoke_tetsu
  • Location:Cyberspace

Posted 05 January 2007 - 04:06 PM

View PostPegasus, on January 5th 2007, 02:51 PM, said:

This argument is not a very good one. After all, you'll always be required to enter the game CDs on consoles.

On consoles typically the games run off the disc or other media (like a cartridge) so how is it more inconvenient  to continue that tradition than before? A lot of people who argue for consoles say one reason why they like them more than computers is you just pop the disc in and press power. That's who I'm thinking of. It's no more inconvenient for them to put the disc in to play the game as for them to put a movie disc in to watch a movie.

On the Computer games typically install so it's an inconvenience to have to insert a disc each time you play. Especially after you put aside the time and hard drive space to install the game and it takes a nice chunk of your total hard drive space. This has been the complaint for as long as games required both installation and the disc in the drive on a computer.
--Tetsuo

Alex Delarg, A Clockwork Orange said:

It's funny how the colors of the real world only seem really real when you viddy them on the screen.

the Battle Cat said:

Slower and faster? I'm sorry to hear such good news?

Late 2012 27 inch iMac, Core i7 Quad 3.4GHz, 16GB RAM, Nvidia GeForce GTX 680MX 2GB, 3TB HDD - Mavericks

Late 2009 27 inch iMac, Core i5 2.6GHz, 12GB RAM, ATI Radeon 4850HD 512MB, 1TB HDD - Mavericks

Mac Mini, PowerPC G4 1.4Ghz, 1GB RAM, Radeon 9200 32MB, 256GB HDD - Leopard

Dell Inspiron 1200 Notebook: 1.2GHz Celeron, 1.2GB RAM, Intel GMA915, 75GB HDD - Ubuntu

Generic Black Tower PC, Dual Core 64-bit 2.4GHz, 4GB RAM, GeForce 9600 GT 512MB - Windows 7


#16 Frigidman™

Frigidman™

    Eye Sea Yew

  • Admin
  • 4265 posts
  • Steam ID:frigidman
  • Location:East mahn, East!
  • Pro Member:Yes

Posted 05 January 2007 - 04:30 PM

View PostSmoke_Tetsu, on January 5th 2007, 05:06 PM, said:

On the Computer games typically install so it's an inconvenience to have to insert a disc each time you play. Especially after you put aside the time and hard drive space to install the game and it takes a nice chunk of your total hard drive space. This has been the complaint for as long as games required both installation and the disc in the drive on a computer.
Right... it's like "why bother installing when you still have to use the cd/dvd?!?!!??" Heh.

Maybe they should go back to the "look up word X on page Y in paragraph Z..." lol... just as pathetic as what they do now.

-Fm [1oM7]
"I'm not incorruptible, I am so corrupt nothing you can offer me is tempting." - Alfred Bester


#17 kingarthur_kom

kingarthur_kom

    Heroic

  • Members
  • PipPipPipPip
  • 394 posts

Posted 05 January 2007 - 06:05 PM

View PostPegasus, on January 5th 2007, 03:51 PM, said:

This argument is not a very good one. After all, you'll always be required to enter the game CDs on consoles.

Yep those console CDs always get scratched up from wear. That's one of the reasons I don't own any consoles.

#18 Rev-O

Rev-O

    BANNED

  • Members
  • PipPipPipPipPip
  • 1215 posts
  • Location:Colorado

Posted 05 January 2007 - 07:18 PM

View PostRed Guard, on January 5th 2007, 01:58 PM, said:

It always makes me chuckle when I see software companies cry about how much money they "lost" because of piracy.

To lose something, you must have had possession of it first. How can one lose someone that he never had?
Debating semantics is fine and is typically the realm of the individual with a weak arguement. So quibble away but the bottom line remains the same: piracy reduces profits and a substantial enough reduction in profits can make a specific market no longer viable. Do the software companies actually lose profits? Strictly speaking, no. But ligit & legal gamers end up paying the price by fewer games being released and by copyprotection being included on the game that are released.

Quote

But more on topic...

I'm not a hardcore gamer as I buy and play at most 5 games per year. But when I do buy games, I get annoyed by the new "anti-piracy" schemes. About two years ago, I started making a "play copy" on CD or DVD of my games so I can keep the original disc in a safe place while use the copied version so that in case it gets scratched or damage, I am not out of luck. About a month ago, someone I know had their game disc so scratched up that he can't even play it anymore! Does he get another copy from the publisher? No, it was essentially $50 down the drain after only having it for two months... Although I feel sorry for him, I was extremely glad I have been more cautious...
Yep, your friend should have been more careful. Maybe your friend should contact the software company in question and see if they can get a replacement disc for a typically nominal fee instead of $50 down the drain.

I very much dislike requiring discs to play a game. Making a physical disc mandatory kills playing time on a lappy, which drives me up a wall. I'm not a big fan of copy protection either. I remember back to the old days on Atari STs where all the various (and nefarious ) copy protection schemes often rendered games unplayable on some computers. It was horrible! I also despise Bioware's internet connect way of foiling piracy on their premium Nwn modules. I bought one module and suffered through this but it has stopped me from buying any further modules. Fact of matter kiddies is that copyprotection will become more prevalent and more aggresive as development costs increase. I must admit, if I was fronting the costs for developing a top flight title, I'd include copyprotection on it as well.

#19 Tesseract

Tesseract

    Unmanageable Megaweight

  • Members
  • PipPipPipPipPipPipPipPip
  • 3512 posts
  • Pro Member:Yes

Posted 05 January 2007 - 07:48 PM

View PostPegasus, on January 6th 2007, 08:51 AM, said:

This argument is not a very good one. After all, you'll always be required to enter the game CDs on consoles.
I don't have to insert a disc to play Super Mario 64 on my Wii.

View PostRev-O, on January 6th 2007, 12:18 PM, said:

Debating semantics is fine and is typically the realm of the individual with a weak arguement. So quibble away but the bottom line remains the same
I disagree. If there is no agreement on the meaning of the words being used, how can a reasoned argument ever take place?

#20 Guest_Red Guard_*

Guest_Red Guard_*
  • Guests

Posted 05 January 2007 - 07:49 PM

View PostRev-O, on January 5th 2007, 07:18 PM, said:

Debating semantics is fine and is typically the realm of the individual with a weak arguement. So quibble away but the bottom line remains the same: piracy reduces profits and a substantial enough reduction in profits can make a specific market no longer viable. Do the software companies actually lose profits? Strictly speaking, no. But ligit & legal gamers end up paying the price by fewer games being released and by copyprotection being included on the game that are released.
Oh please, you make it sound as if I support piracy...  :glare:

I am merely pointing out the fact that when software companies use the word "lost", they are being extremely misleading.

Also, while piracy will definitely affect a software company's profit, it's not as if everyone who pirated a game would actually spend the money to buy it if they could afford it. But of course, this is all hypothetical, just like the amount of money software companies CLAIM they've... "lost" due to piracy...  :cool:

View PostRev-O, on January 5th 2007, 07:18 PM, said:

Yep, your friend should have been more careful. Maybe your friend should contact the software company in question and see if they can get a replacement disc for a typically nominal fee instead of $50 down the drain.
Should've, would've could've... bottom line, it happened. Wagging fingers and telling someone they "should've" done something is far from helpful. He did try contacting the software company but their response was just like yours: "You should've been more careful"... now I know this guy and it's not as if he was playing fetch with his dog with his gaming discs... in fact, the disc stayed inside his computer most of the time since he can't play without it being in the drive...  :glare:

View PostRev-O, on January 5th 2007, 07:18 PM, said:

I very much dislike requiring discs to play a game. Making a physical disc mandatory kills playing time on a lappy, which drives me up a wall. I'm not a big fan of copy protection either. I remember back to the old days on Atari STs where all the various (and nefarious ) copy protection schemes often rendered games unplayable on some computers. It was horrible! I also despise Bioware's internet connect way of foiling piracy on their premium Nwn modules. I bought one module and suffered through this but it has stopped me from buying any further modules. Fact of matter kiddies is that copyprotection will become more prevalent and more aggresive as development costs increase. I must admit, if I was fronting the costs for developing a top flight title, I'd include copyprotection on it as well.
If I were the developers or publishers, I would do everything I can to reduce piracy as well. But we are consumers...

Well, I just hope things will balance itself out and more consumers will boycott software companies with invasive and/or crappy copy-protection schemes...