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Inside The Hourglass: Creating Creatures

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Posted 02 January 2007 - 10:09 AM

Planewalker Games recently released another informational update on the behind the scenes workings of their upcoming RPG, The Broken Hourglass. This time the article covers the XML files used to create creatures, offering a glimpse of the kinds of variables which define beings encountered in the game.

Broadly speaking, any living being on the screen is a "creature", whether it is the player character, a joinable NPC, a shopkeeper, or a bloodthirsty beast. Like most other WeiNGINE resources, creatures are defined by one or more XML data files.

There are more than 100 legal attributes in a character, creature or creaturetemplate file, and we will not list them all here. They include values for all WRPG statistics and skills, sprite coloration, equipment and inventory, as well as special designations for creatures who have special meaning or behave differently than other creatures.
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