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Sketchfighter demo hits macgamefiles


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#21 teflon

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Posted 02 December 2006 - 02:20 PM

i want to be able to play it with a controller.

but i agree, a control scheme something like Kill Monty should be implemented. Purely because its more natural, and far far far less forced feeling to play that way.
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#22 hambone

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Posted 03 December 2006 - 05:41 AM

View PostPegasus, on December 2nd 2006, 04:10 PM, said:

As if the game isn't difficult enough than to worry about where one is going to float off to. I don't get why people moan about the controls. I have no problems with them. The only nice addition would be the ability to strafe, as tBC suggested.

lolerz -- play many inertia-based arcade games? "strafing" is effectively what they allow you to do, only the strafing is "analog" rather than "digital", and therefore a lot more natural and fun.

i tend to disagree with the mouse interface suggestion. ClickQuest ™ hasn't been fun since DiabloII. it worked in Kill Monty because that mechanism was effectively the game, whereas Sketchfighter is level- and achievement-based. it would be annoying.

#23 Mister Mumbles

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Posted 03 December 2006 - 03:02 PM

Actually, the game became relatively easy after I managed to snag some of the fighter upgrades. Just beat it a few minutes ago. I certainly liked the end-fight; it was very imaginative. Now there's the "new" hard game to tackle.

No, I still don't think there's need for an Asteroids-like control mechanism. If such a feature was in place you might as well kiss your ass goodbye in the boss-fights, most of which aren't exactly easy.

All in all, I thought it was worth the purchase.
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#24 tiskippy

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Posted 04 December 2006 - 12:19 PM

I'm very pleased with the game as well.  Bought it Friday night, beat it yesterday.  As you get farther into the game, some situations are no longer problems (such as dying from bumping into walls).  Overall, the game is very creative, and I hope that we see lots of good user maps come out.

As for people complaining about the difficulty of aiming precisely, it become less of a problem as you get better weapons during the game (super wave gun!).  I'm definitely planning on playing through that campaign a couple more times - to get 100% and to try it on hard.

I'd highly recommend buying SketchFighter - I'm certainly glad I did!
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#25 Marble

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Posted 06 December 2006 - 06:04 AM

I thought it was ok.  I love Ambrosia but don't feel like they've been really pushing themselves lately.  About the demo: like others, I found the controls pretty frustrating.  It's a problem that people are finding themselves dying more often by mistake then by being overwhelmed by opponents, which is a very different kind of feeling.  Rotating to get that discrete angle to hit the smaller enemies can really be a pain!