Rosetta & Games
#101
Posted 16 October 2007 - 01:33 PM
Home: MacPro 2x2.66 GHz Dual-Core Intel Xeon/6GB RAM/ATI HD4870,1GB VRAM/Snow Leopard/Vista64
Travel: Clamshell G3 266MHz/OS 9
#103
Posted 17 October 2007 - 09:15 AM
Tesseract, on October 16th 2007, 09:12 PM, said:
Yeah, I thought it was odd as well, so I ran OnyX and rebooted, and now it works just fine. Haven't had to do that since I got this machine, but I think its been awhile since the last restart.
Home: MacPro 2x2.66 GHz Dual-Core Intel Xeon/6GB RAM/ATI HD4870,1GB VRAM/Snow Leopard/Vista64
Travel: Clamshell G3 266MHz/OS 9
#104
Posted 25 December 2007 - 01:35 AM
Varmint, on October 5th 2007, 09:46 AM, said:
So there were a few minor issues, but certainly no showstoppers. Oh, and this was also using the most recent patch I could find, which I believe is 1.3. It's a great game and a lot of fun.
OK. just bought this on Ebay, installed it this evening, and it will not run at all (crashes on startup). I'm on a 2.16 GHz Imac running 10.4.11... I installed the "latest" patch (1.3, which is at LEAST 3 years old) but to no avail. Help???
Huh... turns out it was a font issue. A few weeks ago I had purged something like 30,000 fonts from my system because I was not able to install (or really, run) Adobe CS3 without doing so. Turns out NOLF2 wouldn't run without a particular version of Arial, which I had archived. I had to scroll through all the crash logs to figure this out, and I am by no means a technical guy. Anyhoo, based on what I read when I searched for "No One Lives Forever 2 OS X Crash" on Google, it turns out that I am very fortunate to get it running at all--lotta PO'd MacPlay customers out there.
#105
Posted 10 February 2008 - 01:07 AM
Anyway, the three I'm reporting are KnightShift (Someone asked about this one earlier) Gangland, and Space Colony.
KnightShift seems to run well, except there is a major font issue in which only white boxes are displayed in place of the correct letters. So unless you've played it a million times already on a PPC your probably out of luck like myself.
Gangland absolutely rocks, and I was thrilled that it launched quickly and ran smoothly. The music hiccups a little, but that was about it... then boom. It crashed. And probably a million times since that 1st time. The game has a tendencey to crash at random... such a shame
Space Colony runs fine. You couldn't even tell it were a PPC game if it weren't for random crashes during gameplay. Fortunately you can save at any time, so I was still able to complete the game despite this. But it should be updated in the list to reflect the crashing.
All games were tested on a Intel 2.33GHz iMac running Leopard.
#106
Posted 10 February 2008 - 02:35 AM
Cobra, on February 10th 2008, 06:07 PM, said:
#107
Posted 10 February 2008 - 03:59 AM
#108
Posted 10 February 2008 - 09:39 AM
Cobra, on February 10th 2008, 01:59 AM, said:
the Battle Cat
#109
Posted 10 February 2008 - 01:24 PM
the Battle Cat, on February 10th 2008, 07:39 AM, said:
Well, yes. I really tried everything with NOLF2 before I went to the crash logs. I could NEVER get it to open at all. And then when I saw that the crash logs were in essence saying "crash error missing font" (only not in real English and with lots of XXXX0e and other gibberish strewn throughout--you know what I'm talking about if you ever tried to read one of those and you're not a programmer) I went back and reinstalled the VERY PARTICULAR version of Arial the game wanted me to have, and then the game ran without a hitch. I don't think I like it as much as the first one, but that's another story.
I can't speak to the Knight Shift issue, but I DO think it's pretty lousy that a well-designed game could crash on account of something as rinky-dink as a font. I mean, if you must use actual fonts in your game, include them!
#110
Posted 10 February 2008 - 04:57 PM
jgwdoc, on October 16th 2007, 12:33 PM, said:
I just noticed recently that Max Payne is on Feral's web site. They've expressed interest in updating their old games (especially for Macs that can't handle the latest games) I wonder if it's possible they might do this one. Maybe not but I am still a tad curious anyway.
It's strange to me that it wouldn't run well on a Mac Pro since it can run real good with the detail turned up on my Mac Mini G4.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#111
Posted 10 February 2008 - 05:05 PM
it may be on the list for a UB, but thats kept top secret at Feral, so no news there.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#112
Posted 11 February 2008 - 06:15 AM
the Battle Cat, on February 11th 2008, 01:09 AM, said:
I'e restarted the game quite a few times now. I even deleted a font cache folder it had but even after that the game recreates it still with no luck.
Oh yeah, another game that slipped my mind since it's been a while since I've played it.
Gorky 17
Runs relatively smooth, sound 'n' video do hiccup a little, aside from that when when using OpenGL Rendering you do get a little graphical mess, but nothing major that will effect gameplay.
#113
Posted 29 March 2008 - 10:57 AM
Today, I was all excited to play Call of Duty Deluxe on it.
Much to my chagrin, I couldn't find a UB patch for it on macgamefiles.com.
That's a real downer, and shocking considering the popularity of the CoD line.
When can we expect to play these two amazing games natively on Intel?
I'm getting roughly the same frame rate on my MB Pro that I was getting on my PB12" two years ago.
I also want to add that Ricochet: Lost Worlds run well under Rosetta, but it quits unexpectedly when I try to exit the application.
I've also had some trouble with the DRM wrapper causing the game to crash, but that was under a previous install of Intel Leopard.
After a fresh Install of Intel Leopard, I have have only had trouble when quitting.
#114
Posted 08 April 2008 - 02:37 AM
If it is I can happily report that WipeOut 2097 runs beautifully so far with just some slight musical hiccups.
#115
Posted 25 June 2008 - 10:28 AM
Rainbow 6 3 Raven Sheild... runs really smooth on the indoor levels, but stutters alot on outside levels and abit on levels which are half and half
Rainbow 6 3 Raven Sheild - Athena Sword... as above
Stronghold - Runs really well, no glitches as far as I can see
Call of Duty - Runs really well, but crashes after the assault of St Mere Eglise (just before the cut scene) I have tried this on a couple of machines in both Tiger and Leopard and the same error happens. there is a console command that you can put in to jump to the next level though. Can't confirm whether this is just me or a bug in the way rosetta translates the game.
Call of Duty - United Offensive - As above really, but the game stalls at the Viaduct level, where a crucial ladder is unusable as such and the level cannot be completed, there is a console command that you can put in to jump to the next level though. Again have tried this on a couple of machines and I have read of a similar thing happening to other folks around the world.
#116
Posted 10 April 2009 - 05:18 AM
Nik, on June 25th 2008, 06:28 PM, said:
Call of Duty - United Offensive - As above really, but the game stalls at the Viaduct level, where a crucial ladder is unusable as such and the level cannot be completed, there is a console command that you can put in to jump to the next level though. Again have tried this on a couple of machines and I have read of a similar thing happening to other folks around the world.
#117
Posted 27 April 2011 - 07:52 PM
Appreciated it as a Tiger, Leopard, Snow Leopard user though.
#118
Posted 27 April 2011 - 08:13 PM
#119
Posted 28 April 2011 - 07:29 AM
the Battle Cat
#120
Posted 28 April 2011 - 11:16 AM

















