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Torque Engine Adds Big Mac Updates


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#1 IMG News

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Posted 27 October 2006 - 03:09 PM

The Torque Engine, created by GarageGames, which has been used in popular games such as Wildlife Tycoon: Venture Africa, Tube Twist, and Marble Blast, to name a few, has been updated to version 1.5. According to GarageGames, version 1.5 includes some big Macintosh specific updates that are newsworthy. They include the following:

• The Mac platform code has been almost totally rewritten. Much of the code now uses standard POSIX interfaces where they exist. The platform attempts to maintain support for versions 10.2 - 10.4(Universal) of Mac OS X.
• Event handling and windowing code is much, much cleaner.
• Code that uses deprecated APIs have been removed.
• Many niceties have been added to try to make Torque more Mac-like.
• The Mac platform is multithreaded, to take advantage of multiple processor hardware, including multiple core intel hardware.
• Debugging is easier, as many randomly placed globals have been snipped or reorganized into platState.
• Wide screen displays supported, and window resizing are supported.
The Torque Game Engine is available for license to Indies for $150 ($749 for commercial). For more information on Torque, follow the link below.
Return to Full Article - InsideMacGames News


#2 Janichsan

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Posted 27 October 2006 - 07:01 PM

Neat.

But still nothing of the Torque Shader Engine.
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#3 placy

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Posted 27 October 2006 - 09:35 PM

View PostJanichsan, on October 28th 2006, 01:01 AM, said:

Neat.

But still nothing of the Torque Shader Engine.

Or Torque Constructor...