Jump to content

Pangea Arcade Reviewed

  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • 8622 posts
  • Pro Member:Yes

Posted 18 October 2006 - 07:45 AM

Macworld's Game Room has posted a review of Pangea Arcade, a compilation of three arcade action games from Pangea Software. Pangea Arcade includes Nucleus, Firefall, and Warheads. The Game Room gave the game a score of 3.5 out of 5.

From the review:

In Nucleus, you find yourself in the cockpit of a triangular spaceship floating amongst the debris of an asteroid field. You’re there to blow up the asteroids, sure, but there’s a method to your madness: You’re actually trying to assemble elements by grabbing stray electrons that appear after you’re done blowing up the space rocks. The electrons will automatically fall into your spaceship’s gravitational field and follow you around the game screen like an obedient puppy until you locate the glowing nucleus—get close enough, and the nucleus will attract the electron. Get enough electrons (one for hydrogen, two for helium, three for lithium, and so on) and the nucleus will collapse into a singularity—a black hole. Then it’s time to get out of Dodge, because the singularity sucks up everything in its wake—including your spaceship...

Warheads follows the classic Missile Command format—you have three land-based missile launchers that are protecting a series of power stations. Incoming warheads threaten both the power stations and your missile launchers. You use three different buttons to fire missiles from each individual launcher (either keys on the keyboard or buttons on your mouse, if so equipped). You have a limited supply of ammunition so you have to make each shot count—particularly when the enemy missiles begin to break off into individual warheads and take multiple trajectories towards your power stations and missile launchers...

Firefall is an homage to Centipede with a touch of Galaga thrown in for good measure. You find yourself in a ship restricted to the bottom of the screen, on a playfield filled with round barriers that look like a cross between donuts and life preservers. Worms descend from the top of the screen, while other hazards such as buzzsaws, screws, and more appear. Your goal is to shoot each individual segment of the worm before it reaches the bottom of the screen.
To read the rest of the review click on the link below.
Return to Full Article - InsideMacGames News