Bone: Out from Boneville For Mac Released
#21
Posted 15 October 2006 - 06:10 PM
the Battle Cat
#22
Posted 15 October 2006 - 07:48 PM
Yoggy, on October 15th 2006, 04:58 PM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#23
Posted 16 October 2006 - 01:14 AM
Rev-O, on October 15th 2006, 12:45 AM, said:
I made it to the possums before the 30-minute mark, and then registered. I was disappointed at how little was left after that, though I enjoyed it all apart from the second possum game (which had a really poor UI and was just annoying). I guess I expected it to be about half the length of a typical point & click adventure, but it was more like 1/6.
BTW, the port appears to have been done by DrakkenWulf, who also did Massive Assault, Spartan and X2.
#24
Posted 16 October 2006 - 01:50 AM
Tesseract, on October 16th 2006, 09:14 AM, said:
I made it to the possums before the 30-minute mark, and then registered. I was disappointed at how little was left after that, though I enjoyed it all apart from the second possum game (which had a really poor UI and was just annoying). I guess I expected it to be about half the length of a typical point & click adventure, but it was more like 1/6.
BTW, the port appears to have been done by DrakkenWulf, who also did Massive Assault, Spartan and X2.
Act 2: The Great Cow Race seems to be much longer and better in many aspects. Let's just hope they'll release it anytime soon.
2.3 GHz i7, 8GB RAM, 256GB SSD
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#25
Posted 16 October 2006 - 02:21 AM
Tesseract, on October 16th 2006, 09:14 AM, said:
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#26
Posted 16 October 2006 - 04:44 AM
the only bad thing I see is that they charge over $10 or £6 for each episode. I mean, it should be something based on the length of each episode, so for the 40 minutes (im guessing here) of the first one, it could be $8...
something like that.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
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#28
Posted 16 October 2006 - 06:53 PM
I'll pick up TGCR upon release, no problem. I'll use it as a gauge to see if I purchase any more of these things.
Tesseract, on October 16th 2006, 07:20 AM, said:
#29
Posted 17 October 2006 - 05:03 AM
Rev-O, on October 17th 2006, 10:53 AM, said:
Quote
No clues are given about what kind of strategy they are using. Do they take warm and cold to be absolute or relative, i.e. should you say "warm" when they move closer and "cold" when they move away, or will that confuse them? How many pieces of information do they remember? How do they handle contradictory information? Why, oh why do they often move from a warm area to a cold one? How close should they be before you call it "warm"? Why don't they move when you say they are hot?
I eventually figured out that they are probably using a randomised search, something like simulated annealing. But it doesn't work very well because the "goodness" function can only return two values. They start off by moving randomly, and take quite a long time to converge to the solution.
#30
Posted 17 October 2006 - 10:24 AM
Tesseract, on October 17th 2006, 04:03 AM, said:
I eventually figured out that they are probably using a randomised search, something like simulated annealing. But it doesn't work very well because the "goodness" function can only return two values. They start off by moving randomly, and take quite a long time to converge to the solution.
Took me a bit till I noticed I was just overthinking it. If you say "cold", they hop backwards. If you say "warm" they hop forward. So yeah, you might have to call "cold" when they move closer, if their backs are turned to you.
#31
Posted 18 October 2006 - 06:36 AM
Tesseract, on October 17th 2006, 05:03 AM, said:
<snip>
Now the dagnab apples, otoh...
I of course decided that the way to get the apples was to have Ted's Brother smash the tree, and steadfastly went through the endless loop of insult/click on tree until I was frothing at the mouth. I inadvertantly clicked on the apples after insulting Ted's Brother and felt like a moron
#32
Posted 26 October 2006 - 06:58 AM
#33
Posted 26 October 2006 - 10:47 AM
If this is the future of (pseudo-)adventure gaming count me out. Besides, episodic releases of any kind blow monkey chunks.
#34
Posted 26 October 2006 - 05:46 PM
#35
Posted 26 October 2006 - 09:33 PM
There is a hint button that you can use, so there isn't really much that you will stuck on. Then again like all hints, its a nice challenge to see how long you can last without having to revert to them.

















