Lugaru 2 Change of Scenery
4 replies to this topic
Posted 25 September 2006 - 09:44 AM
The official Wolfire development blog has been updated with a new Lugaru 2 entry on terrain details.
Dynamic terrain level of detail is working now using a form of patch-based geomipmapping; this means that we can seamlessly render distant terrain at lower level of detail, so polygon count does not increase exponentially as view distance increases. This means that we can make the far clip plane much farther away while maintaining high framerate, so you will be able to see far into the distance.Please follow the links below to learn more information.
Return to Full Article - InsideMacGames News
Posted 25 September 2006 - 12:10 PM
I take it that "Wolfire 2" is a mistake? Because otherwise, I am confused as hell.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
Posted 25 September 2006 - 08:37 PM
It's only 2 days old. Keep it up IMG.
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