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Aspyr: Apple Design Award for Sims 2


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#1 IMG News

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Posted 18 September 2006 - 10:46 AM

Aspyr Media recently released its September newsletter. Inside readers will find information about recently released games and patches, an interview with Aspyr's System Administrator, a look at new technologies in the upcoming Leopard OS, and discussion about winning the Apple Design Award for Best Mac OS X game, for The Sims 2.

On the Mac front, several of our Mac developers recently attended Apple's Worldwide Developer Conference (WWDC), where we got to take a peek at new technology Apple is working on for the next version of OS X, Leopard.  There are some interesting technologies coming along, and we've been looking at ways to take advantage of the new Leopard features and OS level optimizations for our 2007 games.  New updates to Apple's developer tools, including XCode, look like they will make our Mac development efforts even more efficient.  We've also begun making some foundation level changes to our future digital distribution technology to make sure it is ready to work well with Leopard. 

One of the highlights of WWDC was Aspyr receiving the Apple Design Award for Best Mac OS X game, for The Sims 2.  This was quite a coup for us, because even though we produce more Mac games than any other company, most are games that originally started their life on Windows or the Xbox.  Apple has very high standards, and not being an original Mac game meant Sims 2 had to show even more polish and take advantage of Mac specific features.  We're very proud of the work we did with Sims 2 to make it feel like a home-grown Mac game, and want to keep that attention to detail in all our future Mac titles.
To read the full newsletter click on the link below.
Return to Full Article - InsideMacGames News


#2 Stickboy

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Posted 21 September 2006 - 02:44 PM

Oh, becuase Aspyr so deserved to win that awarrd. No, really they did. It's not as though Freeverse developed WingNuts 2, an Original Mac Game that leveraged just about every cool and nifty Apple technology Apple had going.

It is a sad day when a port in which the only proprietary part of Apple's OS to get leveraged is freakin' dotMac beats a game that was devloped on Macs, for Mac users, leveraging CoreImage, CoreAudio, iSight and advanced particle effects in OpenGL.

I can understand why Blizzard won the year before - it was by far and away the best original Mac game that year (WoW is not a port, n00bs). But usually, a port has got to do something pretty bloody spectacular to beat an original Mac game in a design award. It's certainly not impossible, but it should be the exception rather than the rule. But what else is new? Apple are so close to Aspyr they're practically cottaging.

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#3 StopDropBurn

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Posted 21 September 2006 - 03:02 PM

Oh no, not this discussion again...
While I would have prefered an original game to win(like Wingnuts), porting is a big job, you have to figure out what the programmers did with the code in the first place, and why they did it.
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#4 MacProject

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Posted 21 September 2006 - 05:06 PM

Can't say it was a surprise, but congrats Aspyr.  
Thanks for the Mac support all these years.