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Havok Finally Comes To Mac


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#21 kingarthur_kom

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Posted 14 September 2006 - 05:58 PM

View PostAskilfeasd, on September 14th 2006, 02:19 PM, said:

STARCRAFT 2!!! *sobs tears of joy* :)

Not only that but hopefully Diablo 3 and Warcraft 4.  ;)

Another good article...
http://www.macworld....havok/index.php

#22 bobbob

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Posted 14 September 2006 - 07:48 PM

Quote

now that Havok is on Mac

It's always been available, and there has been at least one shipping Mac title with it, so that is not the news. The news is that Blizzard bought a license. I don't get where some of you are coming from with bits like this.

View PostKanamit, on September 14th 2006, 04:57 PM, said:

I like the BS that the vice-president of havok says about the mac being an important piece of technology and acting like they've always been supportive of it.

They made their library available. That's support, but you can't expect them to prop up the entire Mac market. MacSoft also managed to substitute Havok with Ageia, so lack of funding for Havok alone shouldn't have killed many titles.

#23 Marble

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Posted 14 September 2006 - 07:57 PM

This doesn't change the fact that smaller developers and porters than Blizzard cannot use the technology.

#24 Kanamit

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Posted 14 September 2006 - 08:12 PM

View Postbobbob, on September 14th 2006, 06:48 PM, said:

That's support, but you can't expect them to prop up the entire Mac market.
I don't expect them to prop up the entire mac market, I expect them to charge reasonable prices for mac ports like every engine before them has.

#25 Riko

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Posted 14 September 2006 - 08:45 PM

As some mentioned above, it's good for Blizzard and it's good for us playing future Blizzard games.
For the rest it's back to the status quo. Nothing further has changed. No Halo 2, no Max Payne 2, no Half Life 2, no etc. etc.
Untill someone koffs up the licensing fee *again* for this piece of middleware.

#26 Rev-O

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Posted 14 September 2006 - 09:47 PM

Egad, I hope that Blizzard hasn't licensed Havok for yet another mmorpg. Unfortunately, in order to recoup the licensing fees, I think a mmorpg (monthly fees and all) is a gimme.

#27 Breadfan

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Posted 14 September 2006 - 10:55 PM

View Postbobbob, on September 14th 2006, 08:48 PM, said:

It's always been available, and there has been at least one shipping Mac title with it, so that is not the news. The news is that Blizzard bought a license. I don't get where some of you are coming from with bits like this.
They made their library available. That's support, but you can't expect them to prop up the entire Mac market. MacSoft also managed to substitute Havok with Ageia, so lack of funding for Havok alone shouldn't have killed many titles.


I also wonder if Macsoft swapping out Havok for Ageia gave them pause to re-evaluate the situation....

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#28 bobbob

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Posted 14 September 2006 - 11:21 PM

View PostBreadfan, on September 14th 2006, 09:55 PM, said:

I also wonder if Macsoft swapping out Havok for Ageia gave them pause to re-evaluate the situation....

Re-evaluate what? Blizzard makes multi-platform games, and didn't need special consideration.

#29 Lord Brixton

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Posted 15 September 2006 - 03:08 AM

View Postbobbob, on September 15th 2006, 02:48 AM, said:

It's always been available, and there has been at least one shipping Mac title with it...

Oh! no-one told me! Which game?

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#30 mindnoise

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Posted 15 September 2006 - 04:25 AM

View PostRiko, on September 14th 2006, 07:45 PM, said:

As some mentioned above, it's good for Blizzard and it's good for us playing future Blizzard games.
For the rest it's back to the status quo. Nothing further has changed. No Halo 2, no Max Payne 2, no Half Life 2, no etc. etc.
Untill someone koffs up the licensing fee *again* for this piece of middleware.

I hear you, there are 1000 other games that I rather play than MMORGS.

So all in all itīs a not so big step for the Mac community.

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#31 emailthatguy

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Posted 15 September 2006 - 04:52 AM

View PostBenRoethig, on September 14th 2006, 12:39 PM, said:

I wouldn't get too excited about this announcement.  I don't think there was ever a technical reason while Havok never made it to the Mac.  The main reason for no havok was there wasn't a discount fee for a Mac port.  The price Aspyr or Macsoft would have paid is the same as the original PC developer.  Blizzard might not have to pay a double fee since its a hybrid disc as well, but don't quote me on that.

7 million paying wow subscribers is how.  if you do the math, thats more than 1 billion (yes that was meant to be a b) a year.  when you pass 1 billion a year your income passes more than half of the of countries in the world do (picking any 1 of those countries as a singular comparison) in gross national product.

Blizzard loves macs, theyve always said they have.  Theyve always backed it up, and theyve always acted like they do (if youve never had the pleasure of frequenting the mac wow message board for tech support on the site, youre missing out, blizzards mac techs ROCK).  

/me crosses fingers for world of starcraft >.<

View Postbobbob, on September 14th 2006, 06:48 PM, said:

It's always been available, and there has been at least one shipping Mac title with it, so that is not the news. The news is that Blizzard bought a license. I don't get where some of you are coming from with bits like this.
They made their library available. That's support, but you can't expect them to prop up the entire Mac market. MacSoft also managed to substitute Havok with Ageia, so lack of funding for Havok alone shouldn't have killed many titles.


Agreed.  Its not their responsibility to prop up mac gaming.  It's apple's and lets face it, until mr.  jobs proves me wrong I can safely say he has absolutely no idea whats going on in the gaming industry, what will strengthen the mac brand in terms of pc gaming marketing, and what his mac gaming customers really want.

The hardware bump from intel helped but its not enough, core animation will help a lil, but seriously apple needs at least 2 exclusive killer apps a year to be a viable platform the way the pc and consoles do.  how many ipods they sell last year?  they can afford to do game development first party.  I'd love to see it.

Apple can do better than they are in this department.  Mr. Jobs can do better in this department, and furthermore we all know they can do better than they have up to this point when it comes to making the mac a viable gaming platform.

#32 Thain Esh Kelch

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Posted 15 September 2006 - 05:18 AM

View PostNAG, on September 14th 2006, 11:35 PM, said:

The more interesting side of this news is that apparently they are working on a new mac/pc game and not just making WoW expansion packs.
They are working on 2 unannounced games.
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#33 CantKillemAll

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Posted 15 September 2006 - 07:03 AM

View Postbobbob, on September 15th 2006, 03:48 AM, said:

It's always been available, and there has been at least one shipping Mac title with it, so that is not the news.
I agree when you say that it always has been ready for the Mac, Tuncer made a news on that about a year ago, but I'm sure that NO game came out for the MAc with Havok. Blizzard will be the 1st, except if Havok agrees to through a licence to Aspyr/MacSoft/Feral/Others... at a reasonable price...
I want HL2 and add-ons (Episode One + followings) brought to the Mac !!!!! Pleaaaaaaaaase !!

Glenda, what do you think ?
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#34 Riko

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Posted 15 September 2006 - 08:21 AM

View PostCantKillemAll, on September 15th 2006, 03:03 PM, said:


Glenda, what do you think ?

Havoc has no, zero, none, intention of lowering their price.
Why, because its a lot of work they put into this piece of middleware.

Think about it, with all the sources Blizzard has, they opted not to develop one of their own (physics engines) but pay the full she-bang Havok wants, *per* game.

Only if Aspyr can develop an original game for PC and maybe Mac they can think of licensing Havok. But it will be still a license for only *that* game. Not any other games or PC to Mac ports because Aspyr or others will still have to pay the Havok license price, again. And that, for a havok pc to mac port isn't economical interesting. Its just too damn expensive.

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#35 StopDropBurn

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Posted 15 September 2006 - 09:12 AM

Their roots are money, everyone, no matter who they are, is out for money, Bungie included, they were smart by selling out to M$, while we don't like it, it was the smart thing to do.
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

#36 bobbob

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Posted 15 September 2006 - 09:34 AM

View PostCantKillemAll, on September 15th 2006, 06:03 AM, said:

I'm sure that NO game came out for the MAc with Havok

And I'm sure Second Life shows you assUMED too much. There might be one or two newer titles, but an old one is good enough to prove a point - that it's been there for people who are successful enough to pay for it.

#37 Hippieman

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Posted 15 September 2006 - 10:43 AM

View Postbobbob, on September 15th 2006, 11:34 AM, said:

And I'm sure Second Life shows you assUMED too much. There might be one or two newer titles, but an old one is good enough to prove a point - that it's been there for people who are successful enough to pay for it.


No.

Second Live's Havoking is done server side on PCs.  It was never ported to the Mac, it's just a standard PC license and the client talks to it which can be running on a Mac.
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#38 ajmas

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Posted 15 September 2006 - 10:55 AM

They could always have two pricing schemes:
  - lump sum
  - percentage of sales made

#39 Riko

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Posted 15 September 2006 - 11:18 AM

Maybe the topic needs a bit modified, like

'Havok Finally Comes To A Mac Developer Who Can Afford It.'

What is this with 'The Caps On Per Word Thing Anyway'?

#40 the Battle Cat

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Posted 15 September 2006 - 01:51 PM

View PostRiko, on September 15th 2006, 10:18 AM, said:

What is this with 'The Caps On Per Word Thing Anyway'?
That is a standard format for titles.
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