For those of you unfamiliar with Havok, it is a physics engine that has been used in the past by games such as Half-Life 2 on the PC, Halo 2 on the XBOX, and many others. Up until now companies such as Aspyr and MacSoft have refused to license Havok because the licensing fees are in the hundreds of thousands of dollars. So games such as Medal of Honor: Pacific Assault and a host of others never made it to the Mac platform because of the high licensing fees Havok demanded.
Here's more on the press release:
Released in July this year, Havok 4.0 is a modular suite of artist tools and run-time technology that enhances Havok’s industry-leading game-play physics and animation products (Havok Physics™ and Havok Animation™). It also introduced two new products - Havok Behavior™ and Havok FX™.
With Havok 4.0, game developers can select from a modular suite of technologies and tools spanning game-play physics, character animation, behaviors and special effects, optimized for the widest range of platforms, including Sony Computer Entertainment Inc (SCEI) much-anticipated “PLAYSTATION®3” computer entertainment system, Microsoft’s 64bit Windows operating system, and now Apple Mac.
Jeff Yates, Havok’s Vice President, Product Management comments, “The Mac is an important piece of technology and because of the cross-platform nature of Havok’s technology, the port to Mac was easy to do. Furthermore, Blizzard Entertainment’s commitment to OS X and to the Mac community is a good indication of the growth potential of the Mac as a games platform. Blizzard has always put out great games on the Mac, and we look forward to Havok becoming a part of that tradition.”


















