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#41 Dair Grant

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Posted 08 January 2007 - 07:04 PM

View Postteflon, on January 8th 2007, 01:32 PM, said:

does this mean that ALL the current ports are being done by RoboSoft
As far as I'm aware, yes; but as I don't work for Feral I wouldn't necessarily know.

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do you work for Zonic?
I actually left Zonic a couple of months ago, after 5 years or so as the CTO - I just haven't found the magic bit in the control panel to change the "Zonic" reference next to my posts...  ;) This covered the period by the games listed on the Zonic games page (if it's not listed on that page, Zonic didn't work on it - I don't know why Feral have the Zonic logo on their CMR page).

#42 teflon

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Posted 08 January 2007 - 07:34 PM

my bad for not spotting it... hey, were both up late :D

you have to get in touch with tBC or another admin if you want the status and group to change... but hey, why would you want to?

as for not appearing on Zonic's page, would that not be (if they were porting it) because CMR hasnt been released yet?

so, just to clarify, youre saying that (my guessed timeline follows):
-Feral gets rights to CMR2005 and Zonic starts porting
-Something changes at Feral (possibly that the intel switch, purchasing of publishing license, and lack of new games generating income means that Feral runs out of money and is bought out).
-Zonic gets dropped, or drops the porting of one or more games.
-Feral hires RoboSoft to do CMR2005 (another assumption)

and somewhere around the last one, I assume that you left.

sorry, im insufferably curious now, and want to get right to the bottom of this entire Feral change, Robosoft, dodgy demo business... Cos if it goes badly, then Feral goes down the plan.

I understand perfectly if you dont feel youre at liberty to go into detail or offer any more info... they might set some leopards on you...
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#43 Dair Grant

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Posted 08 January 2007 - 09:07 PM

View Postteflon, on January 9th 2007, 01:34 AM, said:

as for not appearing on Zonic's page, would that not be (if they were porting it) because CMR hasnt been released yet?
No, we used to include in-progress games that had been announced.

Quote

so, just to clarify, youre saying that...and somewhere around the last one, I assume that you left
No, I'm not stating anything regarding whys or whens - I don't think it's appropriate to discuss business relationships in public, sorry. :)  I was simply correcting a misconception that Zonic were/had been working on CMR.

Zonic are a general Mac development shop, and game porting was only one aspect of our client work. We worked on other non-game projects before, and after, working on games (and my moving on was unconnected with any aspect of that - our last game title was in May 2005, and I left amicably at the end of 2006).

#44 teflon

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Posted 09 January 2007 - 06:52 AM

View PostDair Grant, on January 9th 2007, 03:07 AM, said:

No, we used to include in-progress games that had been announced.
okidokie

Quote

No, I'm not stating anything regarding whys or whens - I don't think it's appropriate to discuss business relationships in public, sorry. :)
thats fair enough.. did i mention the insufferable curiosity thing? ;)

EDIT: this is weird... for some reason the below is attached to my message...
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#45 Mister Mumbles

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Posted 12 January 2007 - 01:43 PM

I've been playing The Movies all last evening (yes, finally got it yesterday afternoon - woohoo!). Funny, the SafeDisc thing really doesn't interfere that much. You said fifteen seconds, teflon? It was more like three for me. Barely noticeable; about as fast as any CD check. So that certainly won't deter me from buying games. I have no problem inserting a game disc for play. I've been doing so for as long as I can remember gaming. I still don't get what the fuss is all about.

Anyways, as for the game, it's a whole lot of fun! The next game I'll play though needs more strategic thinking as far as placing buildings go, since there doesn't seem to be a way to demolish buildings, or is there? This makes it a bit difficult, seeing how I can't get rid of some of the outdated structures I don't need anymore. Regarding photographers, is there any other time I can "use" them other than when stars are conversing with one another? It seems to me that's the only time the game will allow me to place them next to them. More gossip for the tabloids, perhaps? *shrugs*

Even after twenty years of existence, my studio is still struggling for awards. It has only received one so far. Been battling it out for second place on the charts, and I was able to "steal" two employees from a rival studio. :) Besides from the beginning, there don't seem to be a whole lot of people banging down my door for jobs - maybe that might have to do with my movies not being exactly the best; I've only ever had one at the top of the carts. Fortunately, one can drag people from the employment line of one building into another.

I'm not looking forward to the aging process of my most prolific stars, seeing how they have a lot more experience than anybody else. It may not affect the directors that much, but it does start to have an impact on my actors. It's kind of fun watching their entourages running after them, sometimes displaying bubbles such as "sucking up". :lol:

One of my directors got on a serious drinking binge to de-stress and ever since he was a raging alcoholic, so I had to send him into rehab. It's nice that my employees can recover, but, since it takes a while, I had to cut down on how much I could produce.

I love how the interface works with the bubbles. It's very intuitive, for the most part. Just right-click, and there's everything I want to know.

I haven't even touched on custom-scripting yet, although I took a foray into making one. Suffice it to say, my studio's scriptwriters were better. :rolleyes: But it certainly does look like it gives you a lot of freedom to do almost whatever you want, as long as you have the time and effort to spend. That should be fun once I get the hang of it.

All in all, it's a great game, and it was well worth the wait. :) I apologize about my rambling, but I wanted to get out my thoughts about the different parts of the game.
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#46 Mister Mumbles

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Posted 12 January 2007 - 05:32 PM

Well, I now know how to demolish/sell buildings. Drag a builder over a building's bomb icon (will be displayed as you hover over a building), hold him or her over the bomb icon for a second or two until the bar fills up, and then drop him or her on it. Done! -- I was lucky enough to find a review with that helpful tidbit in it. That's probably the only thing I don't like about the game: the manual would need to be a little more detailed, although most things can be found out via trial-and-error.

I suppose I'll completely rearrange my lot now that I know how I can do it and I also have over two million in the bank right now. Plenty of money to spare for a revamp. :)
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#47 teflon

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Posted 12 January 2007 - 09:56 PM

the main problem that ive found is keeping your stars happy, but not addicted to something, and not delaying your release schedule... its pretty easy to get really high profit margins, but difficult to hunt down a actor who has next to zero stress (i have one).

as for the safedisc, i think it might be my drive, cos it can take an age to react, and makes the most bizarre whirring sound when i wake my cube up... Any ideas? no? oh well.....

as for the manual, Ive found both IG's and The Movies' manuals slightly lacking in some of the most "learn it or be annoyed forever" areas, relying on you to learn for yourself.

for example, it took me a while to discover how I could create my own scripts, which quite confused me. I know now, and everything is fine and dandy.

overall, an absolutely excellent release, and Im looking forward to the 2nd half/section of Feral's release plan.
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#48 maul

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Posted 13 January 2007 - 03:29 AM

hey i am new to the insidemacgames forums and i have an hardware question i downloaded the demo on an powerbook G4 with ati radeon X1600 and when i start the demo it doesnt start and it said it just stopt and if i want to send a report and the useiul stuff (sorry about my english i live in Belgium :P)

#49 Janichsan

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Posted 13 January 2007 - 03:43 AM

I finally came around to download the demo and I am amazed. The game plays absolutely smooth on highest settings and the loading times are short. That's actually the first game that makes me really feel that my MBP is as powerful as it's supposed to be. Great job!

(Now I only have to wait till my bank account stops looking so bleak and it's bought.)

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#50 maul

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Posted 13 January 2007 - 07:08 AM

does anybody has the same problem as me?

#51 Arthur9

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Posted 13 January 2007 - 08:01 AM

View Postmaul, on January 13th 2007, 01:08 PM, said:

does anybody has the same problem as me?


I got.

#52 teflon

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Posted 13 January 2007 - 08:07 AM

quite a few people, are.

someone from Feral said to do this:
"The crash is quite concerning, and as yet we're not sure what the problem is. It would be helpful if anyone with problems could email your system reports and details of the crash to themoviessupport@feralinteractive.com"

hopefully, they can then work out a fix for it.
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#53 maul

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Posted 13 January 2007 - 08:44 AM

will the same thing happen if i buy the original game because i really want this game and i downloaded the demo because i wanted to see if my mac would run it

#54 owen-b

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Posted 13 January 2007 - 11:24 AM

View Postmaul, on January 13th 2007, 02:44 PM, said:

will the same thing happen if i buy the original game because i really want this game and i downloaded the demo because i wanted to see if my mac would run it
It's fair to assume that if the demo causes a crash, the finished game will too. Best not to spend until Feral isolate the problem with the crash. Sorry! :(

Has anyone in the UK got their copy of the game yet? Where from, and how much?

I ordered from Amazon.co.uk and although it's 10 cheaper than Feral's site, it's also been saying "Will be despatched within 1-2 weeks" for well over a month now (I ordered a week ago).

Grr argh. :bleedingeyes:

#55 teflon

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Posted 13 January 2007 - 11:50 AM

i got it. i ordered on the weekend from MacGold, and it shipped out a couple days later. Ive had it 3 days.
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#56 Mister Mumbles

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Posted 13 January 2007 - 06:17 PM

Yes, those stars are more than needy. Gee whiz! I only had two so far that were perfectly content until they reached their low stress thresholds. What I need to work on is getting them to socialize. I am always so intent on getting in one movie after another, via two alternating film crews; I actually tried to film three at a time, but it ended up being a costly mistake, since they were all using some of the same sets... not to mention, during filming down-time they can do a lot of stupid things. I actually had to can a movie, which was half-way in its production phase, because it just wasn't going anywhere, needlessly eating up my resources. You know, actually that does sound like something that would and has happened in the real Hollywood.

So, yes, making stars socialize is tough to do when you got so many things to worry about, in addition to the stars being too busy to even be able to do so. Then again, I should make more time for that, since it can help significantly in movie ratings.
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#57 teflon

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Posted 13 January 2007 - 07:20 PM

making starts socialise is the most tedious part of the game. And getting them to be stress free is ridiculously hard. I now have a policy of either making my own stars, or hiring only those that have good stress thresholds.
ive not tried to have 3 films on the go, but i did do 2 films at one point... it kind of worked, but then I couldnt film anything for ages cos of trying to fight down the stress.
if you find that the films use the same sets, then i think you need to get in there yourself and write your own film. or take a written film and edit that in the custom film writing section.
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#58 akac

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Posted 13 January 2007 - 11:45 PM

View Postowen-b, on January 13th 2007, 11:24 AM, said:

It's fair to assume that if the demo causes a crash, the finished game will too. Best not to spend until Feral isolate the problem with the crash. Sorry! :(


Actually - the demo had some graphical issues and crashes on our MBP's but the real game has none of that. Our biggest issue is that the bubbles for say making a person talk with another person or make a person an assistant are so small its hard to work. Also I can't figure out what the magic is to convert a crew member or what-not into an assistant.

#59 Mister Mumbles

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Posted 14 January 2007 - 12:18 AM

View Postakac, on January 13th 2007, 09:45 PM, said:

Also I can't figure out what the magic is to convert a crew member or what-not into an assistant.

That's easy. Just pick up any of your non-star employees and drag them over a star, and a people icon will appear over the star. All you have to do now is to drop said non-star employee. Tada! Your star has now his or her own ass-kissing entourage. :lol:
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#60 teflon

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Posted 14 January 2007 - 02:45 AM

its a flaw in the game, because there is an artificial limit on he number of people you can have (unlike real life), which can make things difficult later in the game when everything starts to fall apart and youve not got any builders... so theres quite a lot of juggling going on.
Polytetrafluoroethylene to my friends.

Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
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and a beautiful HP LP2475w 24" H-IPS monitor