IMG Chat Transcript With Glenda Adams
#1
Posted 17 August 2006 - 01:03 PM
#2
Posted 17 August 2006 - 01:39 PM
GlendaAdams, on August 15th 2006, said:
Out of curiosity, did you go to Capcom and Ubi Soft for permission to see if they turn down the offer, or was that judging by Capcom's past?
I'm guessing you did or did not go to Sammy Studios for Guilty Gear XX either.
#3
Posted 17 August 2006 - 02:08 PM
Ichigo27, on August 17th 2006, 01:39 PM, said:
I'm guessing you did or did not go to Sammy Studios for Guilty Gear XX either.
When I was saw that I was like, hey! You actually asked! lol Anyway... I am not surprised about her answer but GGX is a Sega\Sammy game.. not Capcom. But speaking of Capcom it would be nice to see some of their games come out for the Mac and for the PC. Of course they got games such as Devil May Cry and Onimusha but there are also other interesting games coming out one which after seeing Stubbs might be a good fit for Aspyr as a sort of followup of sorts.. Dead Rising. At any rate since the first two are pretty much done but still being worked on and patches are coming out (just saw a patch for DMC3 released) they can be for example ciderized to help ease the transition. They would be nice titles to see put on Gamerhood.
I had thought of something if we where to play games such as GGXX on Crossover is I wonder if they have dinput support via HID in it so we can use peripherals such as gamepad. Works good in Windows (on my laptop) but I just wonder if since games are actually not their focus if they would offer that support.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#4
Posted 17 August 2006 - 02:29 PM
Smoke_Tetsu, on August 17th 2006, 03:08 PM, said:
When I asked her that question I ask her about 2 different games created by 2 different companies. Therefore I was fully aware that GGX wasn't made by capcom before I asked her that.
Smoke_Tetsu, on August 17th 2006, 03:08 PM, said:
As Dead Rising interests other people I want to see a port of Monster Hunter or a rerelease of Power Stone. But I still want a port of Devil May Cry 3 and Onimusha 3
#5
Posted 17 August 2006 - 04:00 PM
A Mac version without a good pad would be about as much fun as Lego Star Wars on the keyboard. (not that the PSP has much to shout about in the controls department).
A bigger draw than all of these titles put together (on a Mac anyway) would be RE4, which, for the PC, seems to be cancelled, so no luck there either.
#6
Posted 17 August 2006 - 04:42 PM
Nookster, on August 17th 2006, 05:00 PM, said:
The game hasn't been cancelled, it's been delayed to death. Earlier this year Capcom made an agreement to let Ubi Soft publish the windows version of RE4 but all Ubi Soft is saying previously "Hopefully in a few weeks".
#7
Posted 17 August 2006 - 05:13 PM
Nookster, on August 17th 2006, 04:00 PM, said:
A Mac version without a good pad would be about as much fun as Lego Star Wars on the keyboard. (not that the PSP has much to shout about in the controls department).
A bigger draw than all of these titles put together (on a Mac anyway) would be RE4, which, for the PC, seems to be cancelled, so no luck there either.
You can use any USB pad with OS X as long as the game supports HID and you can use adaptors to use any console pad as well. And no, RE4 isn't cancelled on the PC. What would be cool is if it was delayed because it's being Ciderized.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#8
Posted 17 August 2006 - 05:26 PM
The news of older games being on Gamerhood and Quake Wars looking likely is great news though!
#9
Posted 17 August 2006 - 05:37 PM
Aika, on August 18th 2006, 01:26 AM, said:
The news of older games being on Gamerhood and Quake Wars looking likely is great news though!
Isn't Prey based on the Doom-3-Engine? That would make an easier port and it's also a great game. Quake Wars and Prey – hell yeah! But, damn, I want a new RPG!
2.3 GHz i7, 8GB RAM, 256GB SSD
Nvidia GeForce GT 650M 1GB VRAM
OS X Mountain Lion (10.8.2)
#10
Posted 17 August 2006 - 05:45 PM
Aika, on August 17th 2006, 05:26 PM, said:
The news of older games being on Gamerhood and Quake Wars looking likely is great news though!
And it's just that kind of attitude that will keep it that way. People are allowed to play PC games like FPS on a console so I don't see why we shouldn't be allowed the reverse. Plus it just gives us more games which is a plus. The problem is I guess they don't have the most experienced people doing ports or something to that effect but it is possible to do a good port and have it come out good. In fact it was on a PC that I played and completed the original Resident Evil and I had a lot of fun. So just because you are against it doesn't mean no one would like it in fact there are enough people that they bothered to port all those games to the PC to begin with.
Maybe Aspyr shouldn't put all their resources on it but if Cider is all that it's cracked up to be then it should work fine for those kind of games so it might be a better thing for Transgaming to look into making deals with the companies who are doing PC ports to ciderize them. P.S. A patch has just came out for DMC3 so they are still working on it. The major complaint I heard people having is the controls but there is a control configuration utility that can be used now and you can hook up an Xbox 360 controller and it's compatible. Plus the US version isn't even out yet.. that game may be one of the ones in the upcoming Cider deal.. you never know.
I do agree though that them saying they would like to bring all the Doom 3 engine games to OS X is good news. I am in line for all of them, Prey.. Quake Wars, etc.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#11
Posted 17 August 2006 - 05:53 PM
Smoke_Tetsu, on August 17th 2006, 06:45 PM, said:
The US version is supose to hit in 18 days if Ubi Soft doesn't delay it again alongside RE4.
Smoke_Tetsu, on August 17th 2006, 06:45 PM, said:
So far the games created with the doom 3 engine haven't been dissipointing IMHO. I like Prey and Doom 3. Quake Wars has to come out on OS X, it looks too good to pass.
#12
Posted 17 August 2006 - 06:02 PM
Smoke_Tetsu, on August 18th 2006, 12:45 AM, said:
I agree but given the limited resources that Aspyr has, I would rather they concentrate on porting PC games than console games that have traditionally never sold very well on Windows. PS2s are fairly inexpensive now so these games are easily accessible anyway.
I too played and completed the first Resident Evil on PC by the way. Being able to skip the door animations was a nice touch!
#13
Posted 17 August 2006 - 06:12 PM
Aika, on August 17th 2006, 06:02 PM, said:
I too played and completed the first Resident Evil on PC by the way. Being able to skip the door animations was a nice touch!
Yeah, that's why I said maybe it's a better thing for companies like transgaming to do. The bottom line for me is I prefer to play games on a computer and if I have to I'll play them in windows but it would be nice for them to be available for Mac too. I wouldn't mind if someone gave me a console to play those few games though, =p
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#14
Posted 17 August 2006 - 06:17 PM
Smoke_Tetsu, on August 17th 2006, 07:12 PM, said:
Although I like to play titles on a console, it's a great concept to play your favorite console games on a computer.
#15
Posted 17 August 2006 - 07:37 PM
#17
Posted 17 August 2006 - 09:25 PM
Nookster, on August 17th 2006, 10:06 PM, said:
That came from an article 2 days ago, not 6 months ago.
Nookster, on August 17th 2006, 10:06 PM, said:
Gamespot.com, Barnes&Noble, and Gamestop post the same release date.
#18
Posted 17 August 2006 - 09:33 PM
Smoke_Tetsu, on August 18th 2006, 12:13 AM, said:
That's what my Xbrick pad pretends to do - until you actually try to configure anything useful, due to the inevitable lack of proper in-game HID support, the old Gravis X-terminator at had a bit more luck, but it's an utterly crap pad.
And that's a fundamental part of the console-PC problem, rubbish pads, poor support.
Ichigo27, on August 18th 2006, 04:25 AM, said:
Gamespot.com, Barnes&Noble, and Gamestop post the same release date.
And Amazon say the 30th
#19
Posted 18 August 2006 - 01:31 AM
Nookster, on August 17th 2006, 09:33 PM, said:
And that's a fundamental part of the console-PC problem, rubbish pads, poor support.
And Amazon say the 30th
I must be lucky because in my games save for MacMame and the pangea games before they where updated. I don't have that many problems. Also the same for games and emulators on the PC using the same pad. I use a Saitek P880 and I really like it. Really nice D-pad that makes doing moves in fighting games easier.. only thing that is better for those types of games is an arcade stick. I must just be playing the right games and emulators.
Askilfeasd, on August 17th 2006, 07:37 PM, said:
That's why I have a nice gamepad for heaven's sake! And that's why they are still working on it and releasing patches and that is more their fault for rushing the japanese\euro release. The latest euro patch reenables a lot of missing effects and improves gamepad support. Even if it doesn't get fully fixed it's not because the PC is incapable of such a game it's just they didn't have the best people doing the job. It's not even Capcom who did it they outsourced to another company.
Alex Delarg, A Clockwork Orange said:
the Battle Cat said:
Late '09 27 inch iMac, Core i5 Quad 2.6Ghz, 12GB RAM, ATI Radeon HD4850 512MB, 1TB Hard Drive
#20
Posted 18 August 2006 - 04:51 AM
Smoke_Tetsu, on August 18th 2006, 08:31 AM, said:
I find the real problems begin when you try to do anything meaningful with the analogue controls, triggers being registered as dials or digital inputs, sticks being ignored or confused with 8-ways, etc. Much less of a problem with the digital controls and D-button (although the Xbrick pad gets half its buttons ignored in lots of games).

















