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Halo Universal Binary Available


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#1 IMG News

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Posted 16 August 2006 - 12:10 PM

Destineer's MacSoft unit announces today that the Universal version of Halo for Macintosh has been released. The Universal version runs natively on both PowerPC and Intel-based Macs.

MacSoft will send out a new Halo disc to owners of the original version of Halo. To receive a new disc, you can send MacSoft your Halo registration code number, along with $9.95(US) for shipping and handling. Information is available at the MacSoft web site: www.macsoftgames.com.

Anyone who has purchased Halo for Macintosh after January 1, 2006 can receive the Universal Application with no shipping or handling charges. The MacSoft website has complete details.
 
For users who would prefer to download the new version, it will be available from the MacGameStore. The download is quite large as it contains an entire CD worth of data. After downloading, users will need to burn the image to CD media in order to play. Again, owners of the original version will have to supply their registration number. Charge for the download is $5.00.

Halo owners who have not upgraded to an Intel-based Mac do not need to upgrade their version of Halo. They will still be able to play network games against owners of the Universal version.
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#2 mrimac00

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Posted 16 August 2006 - 12:11 PM

Woah woah woah...

Halo Universal Binary for $5? What the...? Jeez, the whole game got re-written or something? Why is the download 650 MB?!

Unfortunately for me, I love Halo, so I cannot resist this deal. You got me.

#3 Mister Mumbles

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Posted 16 August 2006 - 12:19 PM

I'm also kind of puzzled that they're charging for it. Huh.

I'll still buy the game though, since I was waiting for the UB version to show up.
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#4 Mookiteo

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Posted 16 August 2006 - 12:23 PM

Just curious, if I were to buy the game from the Macgamestore would I then also have to buy the universal update?

Played the heck out of Halo on the xbox, but now that the xbox has been retired (don't ask) I've been thinking it might be fun to play this on my intel 20" imac.

#5 Frigidman™

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Posted 16 August 2006 - 12:32 PM

The update is ONLY for those who have the game already.

I believe, due to the intense nature, and development (many months worth), it is fairly justified to charge a wee teeny bit for the update. To help them recoop their losses in bringing the UB to IntelMac owners.

However, I personally think the "still needing a damned cd in the drive" bullpopsnizzle is going too far.

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#6 Lemon Lime

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Posted 16 August 2006 - 12:37 PM

View PostFrigidman, on August 16th 2006, 11:32 AM, said:

However, I personally think the "still needing a damned cd in the drive" bullpopsnizzle is going too far.

so let me get this strait... you need a disk with the patch in your drive???

#7 Tuncer (IMG)

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Posted 16 August 2006 - 12:41 PM

Burn the Halo UB image and keep it in your drive to run the game.
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#8 Mookiteo

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Posted 16 August 2006 - 12:44 PM

Tuncer (or anyone),

Any word on performance?  Just curious if the UB is worth it.  I assume it is, but since there's a fair but wee charge, I'd like to know ahead of time.

Thanks

#9 macgallant

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Posted 16 August 2006 - 12:46 PM

Does this UB version contain bug fixes and would PPC users benefit from purchasing the UB update?
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#10 Endymion

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Posted 16 August 2006 - 12:47 PM

Yay. Purchasing.

#11 nagromme

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Posted 16 August 2006 - 12:49 PM

The disc thing is weird, but I'm glad to see a UB. I'll probably pay the $5 once I get an Intel Mac.

I wasn't happy with the Halo peformance tests on the Mac Pro, and had totally forgotten that it wasn't UB yet! Now we can see REAL test results :)

#12 Auron

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Posted 16 August 2006 - 12:50 PM

View Postmacgallant, on August 16th 2006, 02:46 PM, said:

Does this UB version contain bug fixes and would PPC users benefit from purchasing the UB update?

I'm going to go out on a limb and say PPC users probably don't need to buy it. I'd imagine they would have released any fixes for PPC users as a free patch.

#13 Tuncer (IMG)

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Posted 16 August 2006 - 12:53 PM

View PostAuron, on August 16th 2006, 12:50 PM, said:

I'm going to go out on a limb and say PPC users probably don't need to buy it. I'd imagine they would have released any fixes for PPC users as a free patch.

Right, PPC users need not purchase and download this. It's for Intel Mac users only.
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#14 Dark_Archon

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Posted 16 August 2006 - 01:15 PM

This seems kind of unfair. We already payed for Halo and shouldn't be charged for an update.

I'm willing to overlook this one because Macsoft just recently announced the AoE 3 port. But this better not become a new trend.

Anyways, Halo running natively on Intel Macs is just making it harder to resist getting a new computer. Just a few more months...
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#15 gromit

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Posted 16 August 2006 - 01:16 PM

View PostLemon Lime, on August 16th 2006, 02:37 PM, said:

so let me get this strait... you need a disk with the patch in your drive???

Presumably this is to keep folks from pirating the Universal Binary application.

#16 Philbert1

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Posted 16 August 2006 - 01:17 PM

From the Halo 2.0 Read Me:

Version 2.0 - June 2006

• Software has been completely re-engineered using Apple’s Xcode 2.3 and GCC 4.1.
• Universal Binary support has been added for optimum play on Intel Macs.
• Cooperative threading removed in favor of preemptive threading.
• Render-to-texture operations have been improved.
• Fixed bugs related to fogging when running in Vertex Shaders mode.
• Fixed a bug with minimizing the game while playing in Windowed Mode.
• Fixed a bug where running Timedemos wouldn’t always work.
• Fixed a random crasher in low-level wide char string functions.
• Re-wrote the internal timer code to be more accurate.
• Fixed some issues with VSync draw option not working.
• Cmd-Q now works.

FYI.

#17 Batcat

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Posted 16 August 2006 - 01:23 PM

Those features make it desirable for all Mac Halo players. $5 for 650MB work including those features is pretty reasonable. Halo should look purtier, maybe run better for everyone.

#18 the Battle Cat

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Posted 16 August 2006 - 01:39 PM

Too bad they can't fix the bug where the MCs feet are always knee deep in Mississippi mud, and the bug where he can survive reentry from orbit without a landing craft but a 25ft fall off a ledge kills him, and the bug where the Grunts are so cute you hate to smash their brains out while they are sleeping.

Is version 2.0 network compatible with 1.5.2?
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#19 Thain Esh Kelch

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Posted 16 August 2006 - 01:40 PM

View PostPhilbert1, on August 16th 2006, 09:17 PM, said:

From the Halo 2.0 Read Me:

• Cooperative threading removed in favor of preemptive threading.
If im not mistaken, thats quite a big change, right? How is that gonna affect performance (in theory)?
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#20 mattw

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Posted 16 August 2006 - 01:49 PM

View PostThain Esh Kelch, on August 16th 2006, 08:40 PM, said:

If im not mistaken, thats quite a big change, right? How is that gonna affect performance (in theory)?

Wonder if that helps for PPC?

I'm also not sure about my UK version - the article says North American English version only. I'd get the universal version ready for when I next get a new Mac.
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