Tuncer's Blog: Multi-Threaded OpenGL On The Way
#1
Posted 14 August 2006 - 04:19 PM
#2
Posted 14 August 2006 - 06:37 PM
IMG News, on August 14th 2006, 03:19 PM, said:
Like Quake 3, Quake 4, and Call of Duty 2? Except the game programmers don't have to manually separate the threads?
#3
Posted 14 August 2006 - 07:08 PM
the Battle Cat
#4
Posted 14 August 2006 - 07:34 PM
the Battle Cat, on August 14th 2006, 09:08 PM, said:
I'm reading it as "unknown" at this point. I'm not sure what exactly would prevent it, though. I'm guessing it's more of a promotional thing, like the SMP patch for Quake 4, where they just kept saying "Intel" and would never once breathe a word about PPC (resulting in people asking "does it work on PPC too?" over and over) even though it got a speed boost as well.
--Eric
#5
Posted 14 August 2006 - 09:17 PM
#6
Posted 15 August 2006 - 01:10 AM
--Eric
#7
Posted 15 August 2006 - 01:35 AM
ATi began working in multicore/multiproc support in its Windows drivers quite some time ago. The gains were modest.
#9
Posted 15 August 2006 - 03:00 AM
And let me also say "Woohoo! Excellent stuff!"
#10
Posted 15 August 2006 - 03:01 AM
Eric5h5, on August 15th 2006, 09:10 AM, said:
--Eric
"Gaming on a Mac is like women on the internet." — "Highly common and totally awesome?"
#11
Posted 15 August 2006 - 04:02 AM
but if its only on the MP right now, but will be in 10.5, then everyone with dual processors should see an improvement.
Macbook Pro - C2D 2.4Ghz / 4GB RAM / Samsung 830 256GB SSD / Geforce 8600M GT 256Mb / 15.4"
Cube - G4 1.7Ghz 7448 / 1.5GB RAM / Samsung Spinpoint 250GB / Geforce 6200 256Mb
Self-built PC - C2Q Q8300 2.5Ghz / 4GB RAM / Samsung 830 256GB SSD / Radeon 7850 OC 1GB / W7 x64
and a beautiful HP LP2475w 24" H-IPS monitor
#13
Posted 16 August 2006 - 02:12 AM
bobbob, on August 15th 2006, 03:54 AM, said:
Gary Patterson, on August 15th 2006, 04:00 AM, said:
http://developer.amd.../ATIMThread.pdf
http://www.anandtech...d...?i=2377&p=3
http://www.driverhea...es/dualcore512/
http://www.xbitlabs....1011083359.html
http://windowssdk.ms...y/ms681824.aspx
..and more.

















