From the review:
But perhaps I'm being a bit harsh. CoD 2 isn't as bad as I'm making it seem. It's certainly as good as most WWII based first-person shooters out there, which makes it better than most first-person shooters of any theme. No bio-mutant zombie Nazis to kill here, just plain old Nazis, and plenty of them. CoD 2 involves plenty of teamwork with some of the best AI soldiers I've ever had the privilege of fighting with.
In nearly every mission, after all, you're part of a squadron. Your fellow soldiers do they're jobs, and you do your job. Sometimes they'll bark orders at you and stay put until you accomplish your task. Other times, they'll handle the dirty work and it'll be up to you to keep them safe as they do. This makes for some excellent gameplay, and gives the game a multiplayer feel without forcing you to find anyone with whom to play. The trouble is, your fellow soldier are expendable. There are so many that you don't usually have to worry about keeping any of them alive. There's no story to offer an incentive, and few of them are so important to the mission that you hurt your chances if they die. It's often easier and more effective to just let your soldiers sacrifice themselves to help you on your way, which, of course, is counter to the whole theme of the game. Nearly every war movie I've ever seen has focused on the camaraderie between soldiers—the "band of brothers"—and this game dive bombs that whole theory. It's all about keeping yourself alive until the next level.
The full review can be found at the link below.In nearly every mission, after all, you're part of a squadron. Your fellow soldiers do they're jobs, and you do your job. Sometimes they'll bark orders at you and stay put until you accomplish your task. Other times, they'll handle the dirty work and it'll be up to you to keep them safe as they do. This makes for some excellent gameplay, and gives the game a multiplayer feel without forcing you to find anyone with whom to play. The trouble is, your fellow soldier are expendable. There are so many that you don't usually have to worry about keeping any of them alive. There's no story to offer an incentive, and few of them are so important to the mission that you hurt your chances if they die. It's often easier and more effective to just let your soldiers sacrifice themselves to help you on your way, which, of course, is counter to the whole theme of the game. Nearly every war movie I've ever seen has focused on the camaraderie between soldiers—the "band of brothers"—and this game dive bombs that whole theory. It's all about keeping yourself alive until the next level.
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