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CIV IV Comments/opinions/suggestions


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#41 Eric5h5

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Posted 31 July 2006 - 03:10 AM

Gah!  It's worse!  I didn't stick around to see if there are more sounds, because the audio now goes on and off randomly with a really annoying "POP!".  Sigh...dual 2.5 G5, 10.4.3 here.

--Eric

#42 Matt Diamond

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Posted 31 July 2006 - 04:46 AM

View PostEric5h5, on July 31st 2006, 05:10 AM, said:

10.4.3 here.

Worth upgrading to 10.4.7, surely?
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#43 Eric5h5

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Posted 31 July 2006 - 09:05 AM

View PostMatt Diamond, on July 31st 2006, 06:46 AM, said:

Worth upgrading to 10.4.7, surely?

No, 10.4.7 seems like it broke too much stuff.  I'll at least get 10.4.6 and try it on another partition though.  I'm just not one of those people who feels the need to upgrade every time I see a higher version number...I have a nice stable system and I don't want to risk anything right now.

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#44 Matt Diamond

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Posted 31 July 2006 - 09:56 AM

View PostEric5h5, on July 31st 2006, 11:05 AM, said:

No, 10.4.7 seems like it broke too much stuff.  I'll at least get 10.4.6 and try it on another partition though.  I'm just not one of those people who feels the need to upgrade every time I see a higher version number...I have a nice stable system and I don't want to risk anything right now.

Fair enough. The impression I've been getting is that it was the Quicktime update that broke everything. I've been avoiding the last couple of Quicktime updates for that reason. But I don't claim to know the whole story.
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#45 NeverFade

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Posted 31 July 2006 - 12:34 PM

So, with the new update officially here, what are your stories with 10.4.7?

Much better, smoother?  All audio here finally?

#46 Brad Oliver

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Posted 31 July 2006 - 01:21 PM

View PostEric5h5, on July 31st 2006, 02:10 AM, said:

Gah!  It's worse!  I didn't stick around to see if there are more sounds, because the audio now goes on and off randomly with a really annoying "POP!".  Sigh...dual 2.5 G5, 10.4.3 here.

10.4.7 will fix this - it includes (and Civ4 is now using) the updated version of OpenAL it provides. For 10.4.6 and less, you may have audio problems still.
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#47 Dark_Archon

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Posted 31 July 2006 - 02:39 PM

How is performance now on machines that just meet the system requirements. Specifically Rev. A iMac G5's.
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#48 dojoboy

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Posted 31 July 2006 - 02:46 PM

View PostDark_Archon, on July 31st 2006, 04:39 PM, said:

How is performance now on machines that just meet the system requirements. Specifically Rev. A iMac G5's.

You'll get a wider set of experiences here.
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#49 Eric5h5

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Posted 31 July 2006 - 03:31 PM

View PostBrad Oliver, on July 31st 2006, 03:21 PM, said:

10.4.7 will fix this - it includes (and Civ4 is now using) the updated version of OpenAL it provides. For 10.4.6 and less, you may have audio problems still.

Aha, that's worth knowing, thanks!  Although it's that same updated version of OpenAL that broke a few other games apparently.  Well, I suppose I'm going to have to upgrade eventually...I'm thinking I'll wait until 10.4.8 and see if things have gotten a little more sorted out by then.

--Eric

#50 Brad Oliver

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Posted 31 July 2006 - 04:35 PM

View PostEric5h5, on July 31st 2006, 02:31 PM, said:

Aha, that's worth knowing, thanks!  Although it's that same updated version of OpenAL that broke a few other games apparently.

What other games were broken by this?
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#51 dojoboy

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Posted 31 July 2006 - 04:45 PM

View PostBrad Oliver, on July 31st 2006, 06:35 PM, said:

What other games were broken by this?

I believe X2: The Threat.  I don't believe it refers to Aspyr games.
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#52 jtonn

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Posted 01 August 2006 - 08:30 PM

Brad,

Much, much better for the Rev A patch. Kudos! My MacBook Pro doesn't feel like it's going to melt. The sounds are pretty much all there based upon my past experience with the PC version.

A new annoying bug is a very frequent:

Exception:  EXC_BAD_ACCESS (0x0001)
Codes:      KERN_PROTECTION_FAILURE (0x0002) at 0x00000200

The console dump has been shipped to Apple via Crash Reporter.

Running 10.4.7, patch Rev A on a MBP w/ 2GB RAM.

We're getting very close! Thanks for your efforts.

#53 Tesseract

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Posted 01 August 2006 - 09:18 PM

View Postjtonn, on August 2nd 2006, 12:30 PM, said:

The console dump has been shipped to Apple via Crash Reporter.
Email it to Aspyr too. AFAIK Apple doesn't allow third party developers to access submissions from its crash reporter. You can find your crash logs in ~/Library/Logs/CrashReporter/.

#54 Matt Diamond

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Posted 02 August 2006 - 07:49 AM

View Postdojoboy, on July 31st 2006, 06:45 PM, said:

I believe X2: The Threat.

X2 works for me. I've played it once or twice since switching to 10.4.7 but no problems noted. (I am not running the latest version of Quicktime though. I'm one or two patches behind.)

Your mileage may vary.

I remember a post from Freeverse that claimed some of their own games might have broken, but I haven't heard anything since then. And I think Pangea may also have reported a possible problem.

It would sure be nice to get a handle on the widespread rumors and anecdotes about 10.4.7 and/or Quicktime.
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#55 Eric5h5

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Posted 02 August 2006 - 02:35 PM

OK, seems most of the issues were actually Quicktime 7 related or are being patched.  (Like Freespace 2...to quote mtr, "Supposedly 10.4.7 provides full OpenAL 1.1 support, but it blatantly violates the 1.1 spec in at least two areas (what causes the hang, and what causes the no-sound issue)").

--Eric

#56 placy

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Posted 08 August 2006 - 12:41 PM

View PostEric5h5, on August 2nd 2006, 08:35 PM, said:

OK, seems most of the issues were actually Quicktime 7 related or are being patched.  (Like Freespace 2...to quote mtr, "Supposedly 10.4.7 provides full OpenAL 1.1 support, but it blatantly violates the 1.1 spec in at least two areas (what causes the hang, and what causes the no-sound issue)").

--Eric

Does Apple provide fixes for their "auto-update" patches or do they just expect you to download the
combo-update and install that?

#57 Beamup

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Posted 08 August 2006 - 03:50 PM

They expect you to manually download and install.  One of the stupidest things they've ever done, really.
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#58 Chris FOM

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Posted 25 August 2006 - 10:57 PM

Does anyone know how this game runs on a standard MacBook (not Pro?) Is the integrated Intel chipset adequate, or will the graphics slaughter my system?

#59 Kanamit

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Posted 26 August 2006 - 12:17 PM

View PostChris FOM, on August 25th 2006, 09:57 PM, said:

Does anyone know how this game runs on a standard MacBook (not Pro?) Is the integrated Intel chipset adequate, or will the graphics slaughter my system?
It almost certainly will slaughter your system. Intel graphics can't handle many current gen games.

#60 Goontoe

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Posted 17 October 2006 - 02:59 PM

Does anyone know if in multi-player mode I can play using the Mac version against someone playing the PC version?