CIV IV Comments/opinions/suggestions
Posted 10 July 2006 - 11:58 AM
First off, despite my initial trepidation, I'm really starting to like this game. I loved Civ3, but it got too easy to predict the enemy's moves -- or it arbitrarily cheated in harder game modes. Civ4 seems to be very well thought out, not only as a sim, but as a game.
The graphic/sound glitches are a pain -- they've been noted elsewhere, I won't repeat, short of saying that I've had all the problems I've read that others are having on my brand new MacBok Pro 17" 2.16GHz Intel Core Duo/2GB RAM/100GB-ATA@7200 rpm/SuperDrive 8x. I've almost gotten used to the glitches, even... a restart to the desktop will clear things up, but IT TAKES FOREVER to start this game!!!
So, (to the powers that be), suggestion #1: FEWER LOADING SCREENS! I mean, c'mon, i understand that alot of people worked on this game, but couldn't I have the option to "skip startup movies" rather than click my mouse six times to clear each one individually?
Suggestion #2: Bigger Buttons -- Maybe it's just the resolution I've played at so far (default, whatever that is), but a lot of the things I have to click on are REALLY tiny!
Suggestion #3: Let me Right-click. I know, I know, right-clicking is for moving units... but i absolutely HATE having to reach for the SHIFT key to access contextual menus... SO not what I'm used to.
Suggestion #4: Bring Back the Advisors -- I know, this is not gonna happen, but it be nice if you actually got some sort of "real" notification of events outside of your borders... like two other countries going to war, for example. Maybe those Itty-bitty text meassages on the upper left could be user-set-able to pause or beep or pop up in a floating window; I'd hate to turn this into Europa Universalis (WAAAAY too many popups), but sometimes I'd liek the ability to know what's goning on.
Posted 10 July 2006 - 12:14 PM
That said, I'm definitely going to pick the game up and try to give it more of a chance to win me over. I just don't understand why the traditional 2D sprites approach had to be chucked for a full 3D interface.
• MacBook Pro 15" (2010): 2.53 GHz Core i5, 8 GB RAM, 128 GB SSD, Hi-Res (1680x1050) display, MacOS X 10.7.1
• PowerMac G5: dual 1.8 GHz, 4 GB RAM, Radeon 9600 PC & Mac Edition, Dell U2410 24" LCD, MacOS X 10.5.8
• PC: Core i7 960 3.6 GHz, Asus P6X58D mobo, 12 GB DDR3-2000MHz RAM, Radeon HD5970, Samsung 245BW 24" LCD, Win 7 64bit
Posted 10 July 2006 - 03:20 PM
I'm sure it was dimension-envy; how could anyone, in this day and age, release a AAA title that DIDN'T use 3d? Pure marketing b*ll.
The 3d is kinda nifty at times - being able to "see" wonders in their cities, even if it is an abstraction, is nice (I was never 100% committed to the "overlays" used in Civ3, though it _was_ more realistic). And as far as I can tell, the movement that shows up in the 3d tile improvements (like the windmills that spin, the itty-bitty mine car unloading) shows you which tiles are actually being used by a city... again, nice to know without exanding the city view, but is it worth the processing overhead?
I had to check the ReadMe to figure out how to rotate the view, then only did it once in either driection; it only rotates 45 degrees, and doesn't make pplaying any easier. Zooming out to the "planet" view is cute, but that's what I have the mini-map for.
I'll echo what someone else said on another thread - the game SCREAMS out for a "pause" button or function, if only to keep the heat from my MacBook from burning a hole thru the earth's crust while I take a break to pee.
Posted 10 July 2006 - 04:49 PM
I have found a use for this that I've learned to appreciate quickly - turn on the resource icons (cmd-r, also an icon in the bottom right area of the screen), then zoom all the way out so you can quickly see where resources are on the map. Very nice when you get a tech that enables a new resouce (iron, coal, aluminum, etc.), especially if you don't have it readily available in your current empire. Note that when you are zoomed out to the planet view, you have more control over what resources are marked with icons.
Also, for all of your suggestions, maybe with the exception of right-click, they are decisions made by the original developer, not Aspyr...so they can't/won't be changed in the Mac port by a patch. Just making sure you are aware of that.
MacBook Pro, 2.16GHz Core Duo, 2GB RAM, 15" Glossy Display
Posted 10 July 2006 - 06:12 PM
Posted 11 July 2006 - 01:02 PM
Stopped by the Options screen recently?
Where is Civilization4.ini?
Posted 11 July 2006 - 03:03 PM
It is IV, not 4. Slip-up on my part, sorry.
Posted 11 July 2006 - 06:32 PM
It is IV, not 4. Slip-up on my part, sorry.
Posted 11 July 2006 - 10:36 PM
Stopped by the Options screen recently?
Does it really get rid of the endless advertising or only disable the opening movie?
Posted 11 July 2006 - 10:53 PM
Suggestion #2: Don't bury so many options in the ini file. Particularly annoying ones like "Make me click four times through endless splash screens before the game starts up".
Suggestion #3: Some Mac-like qualities to the port - some passing acknowledgement that you are in fact playing on a Mac. For example, the command to open a saved game is not the Mac-standard cmd-O but the non-standard cmd-L. I have opend the options screen so many times trying to load a game. And seeing my hard drive called C: is, as even Brad acknowledged, an abomination.
Suggestion #4: Allow the processor to idle if you aren't using it. I mean, come on, 180% usage to display the opening menu? 180% usage to do nothing when it is idling in the background and hidden? 180% usage to flash 'press return to continue'? There's got to be something wrong here.
Posted 12 July 2006 - 02:26 AM
Yeah, it's pretty disappointing. I must have at least a couple of dozen Aspyr games and nothing like this has happened before...I figured the problem reports were from a few people with isolated issues, but that's not the case, alas. Well, OK, I'm also a bit disappointed by the continuing lack of properly functioning surround sound in Doom3, but that's at least understandable given the relatively few Mac gamers with a surround sound setup and Apple's unwillingness or inability to get OpenAL working right. But I don't really understand the Civilization IV issues given the sort of ports Aspyr has done until now.
Posted 12 July 2006 - 02:46 AM
Posted 12 July 2006 - 05:26 AM
Maybe they couldn't afford to keep working on it past the deadline? It may have been a financial situation where they had to get it out the door or else they'd lose money. Besides, I'd rather have the game now as is, and hope for a patch to come out in the near future than not have it at all. It's not like it is unplayable.
Posted 12 July 2006 - 02:18 PM
1. Kernel panics
Looks like these will happen with *any* version of 10.4.7, and mainly on Intel Macs with ATI cards (iMacs and MacBook Pros). This is actually a driver regression and happens with some other apps (World of Warcraft is also affected) and we're working with Apple on a solution. In the meantime, as some of you have discovered, there are two categories of solutions. One is to downgrade to 10.4.6. The other is to turn off multisampling or run Civ4 in a window.
2. Bad performance
We've isolated a major performance problem that affects some, but not all, Macs. If you are seeing very high CPU usage on dual-CPU Macs (like 180%) or it's super-choppy on single-CPU Macs, then you are encountering this specific bug. We've got a fix in testing for this now.
3. Sound problems
We've been able to reproduce these here with great consistency. As some of you may have noticed, downgrading to a different version of OSX is not necessarily a solution for this, so we don't have a short-term fix. However, our sound programmer has been working on a fix for this one.
I'm really sorry about all this. It's been an unusually rough launch for us, but we hope to have a patch out very soon that addresses 2 of these 3 issues (the kernel panics being the exception).
Posted 12 July 2006 - 03:27 PM
Posted 12 July 2006 - 04:31 PM
You know, that's where the Civilization games really were at odds with reality. Everybody in America knows that our capital (Washington D.C.) is the most corrupt city in our country
Posted 12 July 2006 - 04:32 PM
Posted 12 July 2006 - 11:47 PM
Posted 15 July 2006 - 03:37 AM
Another thing I also like a lot is the quick info I receive by merely moving the cursor over a city, terrain, or stacks of units. Not having to spend a lot of time in the city management screen is definitely a plus, although the transition from and to it is fairly quick and painless.
The border system I still have to get used to a bit, but so far it seems like it works fairly well.
I'm still trying to figure out what much good religion does besides giving me the slight culture bonus - which is seemingly the same for all of the religions. It certainly didn't seem to affect my diplomatic relations much, but maybe that's due to me playing on the easier difficulties while I'm still trying to figure out the mechanics of this new version of Civ.
So far, though, I've been enjoying it, especially now that I have some sound with the beta patch.
Posted 15 July 2006 - 04:00 AM
I don't know, Vernon, CA, is pretty bad too. At least Washington has two parties no one likes!