New Windows MMO/RPGs Coming Down the Pike
Posted 13 January 2007 - 11:47 AM
Pirates of the Burning Sea- beta accounts offered by MMORPG.com.
MMORPG.com Readers Choice Awards 2006.
Most anticipated MMORPG: Warhammer Online.
Favorite Game 2006: Eve Online.
Saga of Ryzom- Unlimited Free starter area.
Posted 19 March 2007 - 09:33 PM
The PC : 3.0ghz Intel Core2Duo E8400, Asus P5N-D nForce SLI Motherboard, BFG GeForce8800 GT OC 512MB, 4gigs ram
-Shiny, lets be bad guys ~Jane
-If anything happens to her, anything at all, I swear to you, I will get very choked up, honestly there could be tears ~ Mal
Posted 14 April 2007 - 09:07 PM
I liked that he addressed what he perceived as problems with the current MMOs end game- endless raiding and demanding guilds, and also mentioned the static nature of MMOs. These are 2 of my biggest critiques for this genre.
Posted 01 May 2007 - 05:59 PM
Quote of the day: Our MMO lives are spent in daily monotony: we spend hours killing the same monsters in the same dungeons, weeks of adventuring profits are saved for a coveted new sword or breastplate. Guilds allow us companionship, teamwork, and a human element of excitement that would otherwise be missing in our games.
Posted 11 May 2007 - 05:22 PM
Thanks for the heads up!
Sword of the New World Developer Journal- interesting reading. This game will feature the simotaneous control of up to 3 characters at once. Have an instantaneous party?
Posted 20 May 2007 - 07:09 AM
Two Worlds- Estimated release June 2007.
5/07- A Look at Two Worlds.
5/07- Excerpt from the July07 PCGamer- Perhaps one of the most interesting things about TW is that both single-player and multiplayer (which plays just like a single-player campaign, but with more people) are persistent- in other words, everything you do has an impact on the world, even when you're playing online. It then goes to describe a case where a player using alchemy creates a potion and names it. This potion will have the name attached to it so when another person happens upon the same potion, he will get a message that he created "so and so's brew".
I'm excited because I'm looking for new coop play opportunities outside of a MMO.- Hunt'n.
Posted 20 May 2007 - 01:23 PM
The Chronicles of Spellborn. Release Date: TBA. Taking Beta Applications.
From Blurb describing the CoS Skill & Combat System.
What we are doing with the combat system in TCoS is to increase the effect of tactical choices made by the player during combat. Furthermore we think that too many games use a combat system that is too dependent on damage outcome using formulas and percentages that sort of take away player control, and can take away the joy of victory. For instance this can be especially true of a combatant who wins due to a lucky streak of critical hits, or by using a weapon which does random bonus damage.
One of the things that has drastically changed in our game (in relation to most other MMOGs) is the targeting system. We have removed auto attack combat where you would target an opponent and click the attack button once and wait utill the opponent is defeated. Instead you hit where you swing by actually keeping your opponent manually targeted using a targeting 'reticule' or 'crosshair'. So if you win a battle it means your choices and reactions made the difference, not dice rolls and statistics.
Posted 29 May 2007 - 08:48 PM
Posted 30 May 2007 - 06:51 AM
The graphical styles of both games seems similar to me although The Witcher modeling looks a little better.
Posted 30 May 2007 - 11:52 AM
Two Worlds character models and graphic style looks like something that a developer fixed up in 1 month, The Witcher's art design overall looks like the game development team took great care of. The overall graphics of that game are somewhat dated but the art design makes up for.
Posted 14 July 2007 - 06:57 AM
Dungeon Runner Dev Journal.
Posted 20 August 2007 - 09:48 PM
Outstanding trailer on your link! I'm going to giggle like a school girl if this game runs on my P4. For games like WoW I prefer text chat. But when I played Planetside, voice comms was the only way to go. I imagine it will be the same for TR. I just noticed the Recc Requirements list Vista but not DX10. Hmm, I thought Vista committed you to DX10? This is probably a typo. Or can you run Vista with a dual DX9 and 10 install I wonder.
Tabula Rasa System Requriements:
MINIMUM SYSTEM REQUIREMENTS
# Microsoft Windows XP
# 2.5GHz Intel Pentium 4 or equivalent
# 512 MB RAM
# 5GB available HDD space
# ATI Radeon 9600 or NVIDIA GeForce FX 5700 series video card with 128 MB of VRAM
# 16 bit sound card
# Broadband internet connection
# Keyboard and mouse
# DirectX 9.0c
RECOMMENDED SYSTEM REQUIREMENTS
# Microsoft Windows Vista/XP
# 3.5 GHz Intel Pentium 4 or equivalent
# 2GB RAM
# 5 GB available HDD space
# ATI Radeon x1800 or NVIDIA GeForce 7800 series video card
# 16-bit sound card
# Broadband internet connection
# Keyboard and mouse
Posted 09 September 2007 - 08:54 PM
She's a real babe in that trailer. Outstanding environments too.
So that is the question: Tabula Rasa, Conan, or Warhammer? I can only do one at a time. The last two I beta tested I gave up on them rather quickly- Sword of the New World and LOTRO.
Posted 06 November 2007 - 10:44 PM
Anyone spurged? If so reports requested.
Posted 08 November 2007 - 03:21 PM
I've gotten to level 7, but I have more-or-less stopped playing. It played fine on a MBP 2.4 GHz. Graphics reminded me of LotRO. Trying to be photo realistic, but looking pretty artificial. I didn't get pulled into it, but I'm going to try to give it more time.
Posted 16 December 2007 - 08:05 AM