HEXUS: How does composing for games differ from other media and classical composition?
Jesper: It’s hard to explain but there is a huge difference. It’s mostly with the “feel” of the music that it differs. Film music has to work right away and express the scene the first time you see the film. With in-game music, I try to create deeper and more complex music that people will understand better the more they hear it. When I write a score it feels more like writing an album rather than writing a score. Most game scores often have anywhere from 20 – 50 themes, whereas a movie repeats a small handful of themes throughout the film. A game is just so much bigger than a film, since it can take 20 – 100 hours to complete a game. So a 2 hour film score with 5 themes is not going to work for a game.
Click on the link below to read the interview and to learn more information.Jesper: It’s hard to explain but there is a huge difference. It’s mostly with the “feel” of the music that it differs. Film music has to work right away and express the scene the first time you see the film. With in-game music, I try to create deeper and more complex music that people will understand better the more they hear it. When I write a score it feels more like writing an album rather than writing a score. Most game scores often have anywhere from 20 – 50 themes, whereas a movie repeats a small handful of themes throughout the film. A game is just so much bigger than a film, since it can take 20 – 100 hours to complete a game. So a 2 hour film score with 5 themes is not going to work for a game.
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