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Wil Wright's SPORE


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#1 Sternum

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Posted 06 March 2006 - 11:48 AM

Will Wright shows off SPORE at the Game Developers' Conference.

The video quality is poor, but... wow. This is the greatest game ever made.

#2 Ranger_Joe

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Posted 06 March 2006 - 12:54 PM

It has been a long time since a game has excited me with it's concept.  Spore looks like it could be the next Sims / Black & White.

#3 alldaveallen

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Posted 06 March 2006 - 02:57 PM

View PostRanger_Joe, on March 6th 2006, 10:54 AM, said:

It has been a long time since a game has excited me with it's concept.  Spore looks like it could be the next Sims / Black & White.

If they don't port this to the Mac I will give up gaming forever.

#4 teflon

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Posted 06 March 2006 - 06:12 PM

its been a long time since this game was first shown off, but its still absolutely immense. Just the scale of the game, and because of the scale, also the variety in gameplay... its huge!

id really love to see this on the mac (after its out on pc of course, early 2007 isnt it?), and seeing as aspyr are good friends with EA...
Polytetrafluoroethylene to my friends.

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#5 Siriusfox

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Posted 06 March 2006 - 06:17 PM

Maxis has a fair track record of having big games come to Mac. Look at the Sims, and Sim city. But there record of publishing the Mac version themselves is down. I'm hoping we can get Aspyr in there before the game is out to start with the Mac version as a simultaneous release.

This game is AWSOME! 3 days ago a friend sent me this link. I downloaded it in "Windows/Mac" only to find it was Dvix. (stupid Google). Then I downloaded the iPod format only to find that VLC plays Dvix. But the iPod video format scaled was better quality than the Dvix, so I guess it was Ok.

This game is going to kick @$$ though!
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#6 Huntn

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Posted 07 March 2006 - 05:01 PM

View PostSiriusfox, on March 6th 2006, 06:17 PM, said:

Maxis has a fair track record of having big games come to Mac.

This is a very interesting premise. I'd like to see what the end game looks like. Keep your fingers crossed they don't adopt some $%#!!ing technology that hinders a Mac port.

-Hunt'n

#7 Kanamit

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Posted 07 March 2006 - 05:48 PM

View PostHuntn, on March 7th 2006, 03:01 PM, said:

This is a very interesting premise. I'd like to see what the end game looks like. Keep your fingers crossed they don't adopt some $%#!!ing technology that hinders a Mac port.

-Hunt'n

Well, its not multiplayer (in the traditional sense anyway), so gamespy won't be an issue, and if it was using havok I think we would've heard about it already. I'd say its almost a guaranteed port, I'm not sure if there's a game from Will Wright that hasn't been ported.

#8 the Battle Cat

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Posted 07 March 2006 - 07:33 PM

View PostKanamit, on March 7th 2006, 03:48 PM, said:

Well, its not multiplayer (in the traditional sense anyway), so gamespy won't be an issue, and if it was using havok I think we would've heard about it already. I'd say its almost a guaranteed port, I'm not sure if there's a game from Will Wright that hasn't been ported.
My only problem with it is the online aspect of it.  I'd hate to spend months perfecting the worlds most perfect world just to have a group of malicious space invaders gang up and nuke it down to bedrock.  And trust me, that is going to happen because where ever you have people having fun online, you have another group of people doing their best to spoil it for them.  I guess I'm just too dispirited about online play.  

The game looks amazing, and seems like it will be very rewarding to play.  That was a fabulous demonstration of it.  Not sure I want to buy into a monthly fee though. I hope it comes to the Mac regardless of my concerns because I'm sure it will be a hit.
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#9 Sternum

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Posted 07 March 2006 - 07:45 PM

View Postthe Battle Cat, on March 7th 2006, 08:33 PM, said:

My only problem with it is the online aspect of it.  I'd hate to spend months perfecting the worlds most perfect world just to have a group of malicious space invaders gang up and nuke it down to bedrock.  And trust me, that is going to happen because where ever you have people having fun online, you have another group of people doing their best to spoil it for them.  I guess I'm just too dispirited about online play.  

As far as I can tell, the online aspect isn't interactive. It's like SimCity 4 or the Sims -- you can download other players' cities/households and drop them into the same region. Their creations will interact with your creations, but there won't be outside players messing with your game. The evil space invaders will only show up and hassle you if you put them there or if they evolve from another species.

#10 Kanamit

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Posted 07 March 2006 - 09:44 PM

View PostSternum, on March 7th 2006, 05:45 PM, said:

As far as I can tell, the online aspect isn't interactive. It's like SimCity 4 or the Sims -- you can download other players' cities/households and drop them into the same region. Their creations will interact with your creations, but there won't be outside players messing with your game. The evil space invaders will only show up and hassle you if you put them there or if they evolve from another species.

No, spore will import other player's creatures automatically to balance the ecosystem every evolution stage (or if the internet isn't available, premade species on the disc), so you won't have to put them there. I personally love this idea, every game you'll have different species to compete with, each adapted to counter your creations. But, I don't think they will be able to destroy your species, and I highly doubt there will be a monthly fee.

#11 ViralDoctor

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Posted 07 March 2006 - 10:30 PM

I think one of the greatest aspects of the Maxis games is their ability to be expanded with 3rd-party content, it adds so much replay value.


So, if we, the player, is the creator of the species, are we playing some sort of "god"? ;)

#12 Siriusfox

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Posted 07 March 2006 - 11:01 PM

In a sense. You control the evolution of the creatures. Then you control the city. And lastly you get this UFO, that allows you to eventually do almost anything.

I see it as your role digresses, but your power increases.
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#13 Morrigan

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Posted 08 March 2006 - 09:03 AM

i'm gonna need another drool cup

#14 Huntn

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Posted 08 March 2006 - 10:00 AM

View PostViralDoctor, on March 7th 2006, 10:30 PM, said:

So, if we, the player, is the creator of the species, are we playing some sort of "god"? ;)

It depends on how you define god and the role of god in creating and developing life. :D If evolution is random or designed, whatever your capacity, the player is placed in a position of making choices to guide evolutionary development. The game appears to start as a simulation and move towards real time strategy.

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#15 the Battle Cat

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Posted 08 March 2006 - 10:55 AM

View PostKanamit, on March 7th 2006, 07:44 PM, said:

View PostSternum, on March 7th 2006, 05:45 PM, said:

As far as I can tell, the online aspect isn't interactive. It's like SimCity 4 or the Sims -- you can download other players' cities/households and drop them into the same region. Their creations will interact with your creations, but there won't be outside players messing with your game. The evil space invaders will only show up and hassle you if you put them there or if they evolve from another species.
No, spore will import other player's creatures automatically to balance the ecosystem every evolution stage (or if the internet isn't available, premade species on the disc), so you won't have to put them there. I personally love this idea, every game you'll have different species to compete with, each adapted to counter your creations. But, I don't think they will be able to destroy your species, and I highly doubt there will be a monthly fee.
I'm feeling a LOT better about this game.  Thanks for the clarification folks.  Looks like all of 2007 is going to become "The Lost Weekend" for me.
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#16 Mister Mumbles

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Posted 08 March 2006 - 11:30 AM

Finally got around to watching that video. :sabber:

The only question is: What are its system requirements going to look like? :blink: Can't be that small.
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#17 DaveyJJ

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Posted 08 March 2006 - 06:51 PM

Pass the drool cup, please. Right now!

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#18 AdamantTurtle

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Posted 13 March 2006 - 04:46 PM

remember simcity4 and that huge mulitlplayer indirect interaction thing where you help contribute to a kind of interactive world. and remember how that was never compatable with mac's. I think the multiplayer content database is a awesome idea but it would realy stink if we where cut off from that and I have a hunch that the same thing will happen with spore as in Simcity4

#19 Mystery Jet

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Posted 15 March 2006 - 11:06 AM

View PostAdamantTurtle, on March 13th 2006, 10:46 PM, said:

remember simcity4 and that huge mulitlplayer indirect interaction thing where you help contribute to a kind of interactive world. and remember how that was never compatable with mac's. I think the multiplayer content database is a awesome idea but it would realy stink if we where cut off from that and I have a hunch that the same thing will happen with spore as in Simcity4

I doubt that will happen so don't worry. This aspect of the game is the main idea behind it, and not just an extra thing so it will probably just as good on the mac as on PC! :D

#20 Thain Esh Kelch

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Posted 15 March 2006 - 01:23 PM

It looks awesome, but how is the gameplay gonna be? Moving a bacteria around eating macromolecules doesnt seem as fun, even though it has gorgeous graphics.. It has great potential, but untill we hear some news (Its been a year) I think we should keep the drool-cup in the closet. ;)
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