Huntn, on April 3rd 2006, 08:17 PM, said:
Thanks for the info!
For those interested in ES$-
Oblivion has an interesting concept- dungeons that level with you. This means you can play any dungeon at any time and be competitive. Not only that but the rewards scale up too. Good idea or not? My first thought was it was not so good, but then I started thinking this is really not much different than dungeons with set levels. But this system offers you much greater flexibility and it makes all of the dungeons viable at any time during the game. How can that be bad? Hmm. I've not had enough experience with the game yet, but I wonder if you can ever get in over your head? That is an aspect that I would still like to have. Don't know if Oblivion has it.
I assume you can't form parties. That will be sorely missed imo.
To be fair, ES3: Morrowind had the same feature.
The other thing to remember is that all the Elder Scrolls games have a difficulty level slider that you can adjust on the fly if you feel any particular scenario is too tough.
Can you ever get in over your head? Yes and no. If you feel overmatched there are other ways to clear a given scenario be it using magic, invisibility, or simply running by as many threats as possible...that's the beauty of the open-ended nature of the game.
No party formation, but NPC guards will join in the fray to help out every now and then be it on the main quest or the misc quests.
Also, ES4 is Xbox Live aware. Downloadable Horse armor is one feature that's in the works, and I imagine new items (or maybe even completely new quests) could be offered.
Eric5h5, on April 3rd 2006, 09:07 PM, said:
Not. Now I don't care if Oblivion is ever ported...personally I really don't like RPGs that do stuff like that, and Oblivion is definitely not the first. It's not at all "realistic" (quotes used because levels and dungeons and stuff aren't exactly realistic to begin with, I know), and it removes one of the key incentives for progressing IMO. Seems like lazy game design too, although understandable for a huge game, where trying to balance everything properly without resorting to "cheats" like this would take a long time. I'd say, if you want all the dungeons to be available at all times, then just do away with levels entirely and come up with something different. I suppose I understand the appeal for some people, but I like building up so I can defeat a tough area that was previously inaccessible. I also find it satisfying to go back to an earlier area and smack monsters around that used to give me trouble when my character was young and wimpy. Can't do any of that with "leveling-with-you" nonsense....
Well that's true in some aspects, but you ARE building up your character throughout the game which helps to give you some advantages over leveled enemies. For example, if you work your marksman skill up to the expert level, then you gain the ability to zoom in on targets. If you boost your blade skills to a certain level, you gain a power move to even the odds a bit. And in the case of a magic user, your spells become deadlier and more efficient in later levels allowing you to even the odds with even the most hardcore enemy regardless if they use magic or not.
The other thing to remember is that NOT ALL enemies are level based...in some dungeons you'll face goblin variants with maybe a few leveled enemies towards the end.