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Mark Rein Interview


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#1 IMG News

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Posted 22 February 2006 - 10:30 AM

Computer and Video Games recently interviewed Epic Games' VP Mark Rein regarding the current state of the industry.

This interview touches on topics such as Unreal Tournament 2007, Gears of War, the Playstation 3 and XBOX 360 and the Unreal Engine 4.

Here is an excerpt from the interview:

You mentioned those two key titles there. How's work going on them?

Mark Rein: Very well. Both games are a lot of fun. The beautiful thing with Unreal Tournament is the way we build it, it's gameplay first; by bringing up levels in a very unfinished state we're able to run around and navigate them and put in all the gameplay elements, then see how much fun they are before we go to the detailed step of decorating them and making everything beautiful. We have quite a few levels up and playable now. We're prototyping the new game types, we have some great new vehicles, we have some cool new weapons - that's how UT goes and it's going well. Come see us at E3 [winks].
Read the full four page interview using the link below.
Return to Full Article - InsideMacGames News


#2 Hobeaux

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Posted 22 February 2006 - 11:12 AM

seems my previous post vanished into the ether.

[Edit - Apparently it did.  It wasn't me and it isn't in the trash cache.  Perhaps you didn't click the right button. - tBC]

It's been speculated that the Editor is coming to the Mac platform with Unreal Tournament 2007, but I haven't heard anything definitive. Now that Mac is switching to Intel, does that complicate things for the Mac version or make it easier to bring over? Would it be Universal, PPC- or Intel-only I wonder?
turning the real into the ideal

#3 themacmark

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Posted 22 February 2006 - 12:55 PM

View PostHobeaux, on February 22nd 2006, 06:12 PM, said:

seems my previous post vanished into the ether.

It's been speculated that the Editor is coming to the Mac platform with Unreal Tournament 2007, but I haven't heard anything definitive. Now that Mac is switching to Intel, does that complicate things for the Mac version or make it easier to bring over? Would it be Universal, PPC- or Intel-only I wonder?

ryan gordon has talked about the engine in his blog and about the trouble with it's DirectXness in porting it.

#4 Eric5h5

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Posted 22 February 2006 - 06:58 PM

Interesting comment in there about multi-threading...Blender rendering speeds went up a good 50% on my dual G5 when the engine went multi-threaded, so I might expect something similar for this Unreal engine.  Which means that performance should be reasonable on dual G5 systems.

--Eric