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Massive Nexuiz 1.5 Update Released


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#1 IMG News

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Posted 14 February 2006 - 10:24 AM

Nexuiz, the freeware first-person shooter, has received a large update to mark version 1.5 of the project. The release includes new game modes, engine speed optimizations, and new maps.

The team says this release is an attempt to correct any of people's initial bad experiences by providing speed improvements and a singleplayer mode. Here's a full breakdown of the new features:

- Many new gamemodes, new maps, new characters
- "Instant Action" button in menu
- Advanced Bot AI
- Redo of all the character skins (pant/shirt color like Quake1)
- Completely new menu
- Majority of sound effects redone
- Smoother netcode
- Engine optimizations
To download version 1.5 or get more information, head over to the Nexuiz site.
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#2 Janichsan

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Posted 14 February 2006 - 10:53 AM

The question remains if this update makes Nexuiz any more playable on a Mac. Earlier versions were far too slow.

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#3 alldaveallen

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Posted 14 February 2006 - 12:12 PM

View PostJanichsan, on February 14th 2006, 08:53 AM, said:

The question remains if this update makes Nexuiz any more playable on a Mac. Earlier versions were far too slow.

I downloaded this and I can't seem to even make it run, much less run slow...any suggestions?

#4 Riko

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Posted 15 February 2006 - 01:30 AM

Got it working without any trouble, but it runs fairly choppy on my dual G4 1 GHz.
Very nice though for a free shooter.

#5 Xavier

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Posted 15 February 2006 - 01:33 PM

Yeah, I also have a Dual G4 1ghz and it runs pretty choppy.
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#6 Eric5h5

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Posted 16 February 2006 - 01:53 AM

I played with this for a bit months ago, and could manage (with my X800) to get the framerate down into the 20s by maxing out all of the graphics options, but backing off on a couple settings got me fps in the 60s or so I believe...surely that's playable?  I'm not really a multiplayer FPS kind of guy anyway, but it seemed mostly like Quake all over again (yes I know it's based on Quake source code), so I wasn't terribly interested, but I thought it looked good for what it was.

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