Pat, on 08 September 2010 - 10:23 AM, said:
Thanks for the reply, I found 2 links in this thread to the input calibrator but neither are UB.
Please provide a link to the UB version.
As I tried to say in the last post
Quote
from user feedback we have been given on this issue I don't think input calibrator will fix this specific problem you have as it is in the game engine and is not down to wheel calibration data.
I am sure we could dig it out but as we have given it to people before and come to the conclusion it does not fix the deadzone issue it won't help your situation.
Pat, on 08 September 2010 - 10:23 AM, said:
Hopefully the dead spot will be zeroed when a wheel is found present, or an update will be given with the dead spot zeroed
This would be an extremely little change in the code and require no time but approval

Sadly it's not as easy as all that, first the code is quite a few years old so you have a few years of new OS and XCode versions to deal with, it is guaranteed not to compile first time. Secondly you need to work out how the deadspot happens it could be in many areas of the code debugging and tracking it down is more than just a few minutes, as it is not 100% on all machines and OS combinations it might be tricky to catch all cases. Finally once you have made any changes and a new application it needs to have a full QA cycle fixing one bug does not mean that others will not appear due to the new OS XCode etc... The game is also universal which if the patch is also PPC and Intel will double the amount of testing required.
We will be patching the game at some stage but I want to explain a little why this is not a quick fix we can get sorted on a single Friday afternoon
Pat, on 08 September 2010 - 10:23 AM, said:
I have the momo racing which is on the approved list for this game.
You mention some wheel have the dead spot, are there any wheels that don't?
If so which ones?
Forgot to mention: the feedback options are not present when my iShock II is connected (only with the wheel)
Yet my iShock II is on the list of supported controls also. (G4 mdd / OS X 1.5.8)
Thank you.
The iShock 2 is supported but the force feedback is provided with third party drivers if they are not correctly activating could be the cause of the problem there. The issue of wheels I don't know one that will work perfectly on all hardware and OS combinations as this issue is not a 100% issue across Mac hardware / OS.
Thanks,
Edwin