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Colin McRae Racing Mac


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#441 silicongurnu

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Posted 24 April 2009 - 06:13 AM

Hi,

Thanks to all for the replies :) I just wanted to report back that I finally got the co driver voice muted. Apparently I wasn't saving the sound settings right. Anyway, I can drive in peace now :P I didn't buy this game when it first came out coz my Mac at the time couldn't handle it. On an intel mac with all settings maxed out, the play is incredibly smooth and the tracks & cars are absolutely spectacular :D

thx again :)

#442 maccer

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Posted 28 April 2009 - 08:30 AM

View Postsilicongurnu, on April 24th 2009, 02:13 PM, said:

Thanks to all for the replies :) I just wanted to report back that I finally got the co driver voice muted.

I don't understand. Why would you want to mute the co-driver? Have you learnt all the tracks by heart already?

I do the other way around: I set the co-driver volume to 100% and make the engine and music quieter so that I can hear what the lad is saying :-)

Eddeduck: how's it going with that Colin patch? :-)

#443 edddeduck

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Posted 28 April 2009 - 09:32 AM

View Postmaccer, on April 28th 2009, 07:30 AM, said:

I don't understand. Why would you want to mute the co-driver? Have you learnt all the tracks by heart already?

I do the other way around: I set the co-driver volume to 100% and make the engine and music quieter so that I can hear what the lad is saying :-)

Eddeduck: how's it going with that Colin patch? :-)

Slow we have a few other patches that we need to ship first not to mention a few time critical projects but we have started on it :) It its a month or so away though I would guess.

Edwin

#444 silicongurnu

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Posted 14 May 2009 - 11:45 PM

hi again,

I upgraded to a 24 in Philips @1920 X 1200 resolution. CMR looks awesome on this screen, but the only problem is that the cars look flattened in chase view (3rd person).

My previous 17 inch screen was 1280 X 1024 res and the cars looked normal. Is there any method to fix this?

thanks.


@maccer, sorry I haven't been back to this thread in a while, playing CMR :) anyway there's nothing like going for a nice quiet drive in the rain :)

#445 edddeduck

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Posted 15 May 2009 - 06:16 AM

View Postsilicongurnu, on May 14th 2009, 10:45 PM, said:

hi again,

I upgraded to a 24 in Philips @1920 X 1200 resolution. CMR looks awesome on this screen, but the only problem is that the cars look flattened in chase view (3rd person).

My previous 17 inch screen was 1280 X 1024 res and the cars looked normal. Is there any method to fix this?

thanks.
@maccer, sorry I haven't been back to this thread in a while, playing CMR :) anyway there's nothing like going for a nice quiet drive in the rain :)

By flattened do you mean stretched? i.e. they look slightly fatter and dumpy?

Edwin

#446 the Battle Cat

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Posted 15 May 2009 - 07:48 AM

Just the 40 year old married games.
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#447 silicongurnu

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Posted 15 May 2009 - 09:45 AM

View Postedddeduck, on May 15th 2009, 06:16 AM, said:

By flattened do you mean stretched? i.e. they look slightly fatter and dumpy?

Edwin

Hi, yes exactly. Cars look plump/overweight (lol) on this 16:10 widescreen.

#448 edddeduck

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Posted 19 May 2009 - 06:26 AM

View Postsilicongurnu, on May 15th 2009, 08:45 AM, said:

Hi, yes exactly. Cars look plump/overweight (lol) on this 16:10 widescreen.

That is down to the resolution you are running. The wide screen support does some stretching of the cars on the Mac and if you select a widescreen resolution it can stretch the cars to fit. Hence they get fatter. I think it was an engine limitation on why we had to stretch but it was a long time ago now.

Edwin

#449 Kalki

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Posted 10 June 2009 - 12:06 PM

Is the Vsync option in Colin Mcrae Rally Mac working on your machines ? I have bad tearings effect :(

#450 maccer

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Posted 28 June 2009 - 02:48 AM

View Postedddeduck, on April 28th 2009, 05:32 PM, said:

Slow we have a few other patches that we need to ship first not to mention a few time critical projects but we have started on it :) It its a month or so away though I would guess.

Edwin

Now you've got two months - any progress?

#451 carodiavolo

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Posted 07 January 2010 - 05:36 AM

View Postmattw, on July 7th 2008, 04:18 PM, said:

I have sent this to Feral support but anyone who has the same wheel may be able to help?

I just swopped my old Logitech Formula Force GP wheel for a Formula force Ex. I am having the issue described in your support pages where I cannot exit some of the in game menus. It appear that button 2 is allocated as the escape key so I have avoided using that. Unfortunately none of the buttons appear to be mapped to the return key so I get stuck in the select transmission screen. Button 1 and the "D" pad are not recognised at all by the game.

I'm in the same situation, switched from a Thrustmaster Ferrari GT to a Logitech Formula Force EX(RX?)....
The button n°1 is not recognized by CMR and i cannot enter in most of menu of the game... has someone solved this bug ?

#452 edddeduck

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Posted 08 January 2010 - 07:30 AM

View Postcarodiavolo, on January 7th 2010, 04:36 AM, said:

I'm in the same situation, switched from a Thrustmaster Ferrari GT to a Logitech Formula Force EX(RX?)....
The button n°1 is not recognized by CMR and i cannot enter in most of menu of the game... has someone solved this bug ?

To answer the questions :)

Yes it is a bug due to Logitech changing how the insides of the wheels work but keeping the outside the same.

Yes we think we can fix it in a patch.

No the patch is not yet out as we have been really busy getting other games sorted hopefully once Rome (and a few other unannounced games) get approval we will have some room in the QA labs to get this and a few other small issues fixed for all of you.

Edwin

#453 carodiavolo

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Posted 09 January 2010 - 03:31 PM

View Postedddeduck, on January 8th 2010, 07:30 AM, said:

To answer the questions :)

Yes it is a bug due to Logitech changing how the insides of the wheels work but keeping the outside the same.

Yes we think we can fix it in a patch.

No the patch is not yet out as we have been really busy getting other games sorted hopefully once Rome (and a few other unannounced games) get approval we will have some room in the QA labs to get this and a few other small issues fixed for all of you.

Edwin

I can't wait !!! :))))

Many thanks for your kind support....

#454 carodiavolo

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Posted 27 January 2010 - 06:15 AM

View Postedddeduck, on January 8th 2010, 07:30 AM, said:

Yes it is a bug due to Logitech changing how the insides of the wheels work but keeping the outside the same.

btw i've tested the Logitech FF EX wheel in CMR2005 for windows and seems neither there is working so good, instead it works good in Toca race 3 both mac and pc...

#455 The Animaster

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Posted 31 January 2010 - 11:49 AM

View Postcarodiavolo, on January 27th 2010, 07:15 PM, said:

btw i've tested the Logitech FF EX wheel in CMR2005 for windows and seems neither there is working so good, instead it works good in Toca race 3 both mac and pc...

Is 900º wheel turning supported in the mac version then? Coz I can't seem to get it to work with the demo. Wait... didn't I already have this question answered??? Grr... It's been so long I forget.

TOCA3 keeps staring me in the face whenever I visit my local Apple Center. I'm like "I KNOW you're not as fun as CMR... but damn you're sexy" then reality kicks in: a.) I don't have an Intel mac. My wife does. b.) It's a track racing game... not as forgiving as rally racing where you can really drift in corners. and c.) Feral has yet to patch CMR, so why should I get this game? If there's anything needing to be patched, how long will I have to wait?

Seriously, CMR has remained my #1-played game despite getting many more after it. I got Fable for Christ's sake, and STILL I play CMR more! It's just the instant action and the exhilaration at the G25 wheel -- the very wheel which I am awaiting support for.

Maccer mentioned more linear steering. Is this the case? I got so used to the "delayed" steering that well -- I can pretty much play with it. I always thought it was due to my car sliding around all the time... as it IS rally racing afterall. But yeah.... can't help but think that all this time I've been learning to drive with a slippery car.

Updates. Seriously. I paid money for CMR, why has development been thrown in the basement while new game releases get updates? I mean I know the answer, but c'mon... this is CMR... I'll be playing this thing till the day my iMac dies. You guys need to make all your customers happy, not just the new guys. Else when we 'old' dudes get new machines, BootCamping PC games is going to be an ever-so-attractive alternative.

That, or a PS3 (or PS4) which has full support for the G25.
Early 2011 Macbook Pro 15"@1680x1050 matte option 1GB Radeon 6750M 16GB RAM

#456 JaguarGod

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Posted 31 January 2010 - 08:28 PM

View PostThe Animaster, on January 31st 2010, 12:49 PM, said:

...TOCA3 keeps staring me in the face whenever I visit my local Apple Center. I'm like "I KNOW you're not as fun as CMR... but damn you're sexy" then reality kicks in: a.) I don't have an Intel mac. My wife does. b.) It's a track racing game... not as forgiving as rally racing where you can really drift in corners. and c.) Feral has yet to patch CMR, so why should I get this game? If there's anything needing to be patched, how long will I have to wait?...
Just to reply to the TOCA 3 thought, it really is good on the Mac. The steering is much better than CMR in my opinion and it runs very well. Everything on high on my Mac Pro. The rally racing in TOCA is OK, but not as good as CMR. But the rest of the racing is pretty good for the mac.

As far as a CMR update, it would be very nice indeed. :nods:

#457 edddeduck

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Posted 01 February 2010 - 03:37 AM

View PostThe Animaster, on January 31st 2010, 10:49 AM, said:

c.) Feral has yet to patch CMR, so why should I get this game? If there's anything needing to be patched, how long will I have to wait?

Seriously, CMR has remained my #1-played game despite getting many more after it. I got Fable for Christ's sake, and STILL I play CMR more! It's just the instant action and the exhilaration at the G25 wheel -- the very wheel which I am awaiting support for.

The G25 was not supported by the original game so adding in features that are not in the PC game is not easy, likewise fixing issues with steering wheels that do not match the HID spec making them having to be special cased which takes time. Microsoft Sidewinder Wheel is one we have been asked about a few times for example as it is none standard and was not supported on the PC MAc support is tricky.

View PostThe Animaster, on January 31st 2010, 10:49 AM, said:

Updates. Seriously. I paid money for CMR, why has development been thrown in the basement while new game releases get updates? I mean I know the answer, but c'mon... this is CMR... I'll be playing this thing till the day my iMac dies. You guys need to make all your customers happy, not just the new guys. Else when we 'old' dudes get new machines, BootCamping PC games is going to be an ever-so-attractive alternative.

That, or a PS3 (or PS4) which has full support for the G25.

To explain, the only major issues related to CMR are related to 900 wheel support and an issue with a Logitech wheel that changed spec after the game was released. If you look at our record if something is wrong and the game does not work we patch the game as soon as possible. I know when it is your 900 degree wheel it is more annoying that the game is not patched, but adding a brand new feature into a game which does not support it at all due to it's age is a lot more work than a "patch" to fix a bug. One is a bug fix the other is new features.

We have investigated if we can retro-fit support for 900 degree wheels easily without having to change anything major in the game, however as most of the Colin users don't have any stability or playability issues I hope you can understand getting other games released and patching ones which have more major issues has been the priority. However a clean up patch of Colin has been planned to update it to our new support systems and when it is in progress we will see if we can enable 900 wheel support along with other small requests over the years.

Edwin

#458 carodiavolo

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Posted 01 February 2010 - 06:28 AM

BTW can I rely on the Formula Force FX bug-fix for CMR ? (I'm not putting pressure...)

It isn't 900° and the biggest problem is the button "1" issue...


TOCA is a good game but i'm missing CMR a lot... hopin....

Another issue in Fromula Force FX is the axis separation for pedals...
In Thrustmaster there was an "hardware" setting to gain the Y and Z axis for brake and throttle.
The only way to obtain axix separation in Formula Force seems to be by using the Windows wingman panel, so i'm seeing not easy to have separate axis on Mac....

#459 edddeduck

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Posted 01 February 2010 - 06:53 AM

View Postcarodiavolo, on February 1st 2010, 05:28 AM, said:

BTW can I rely on the Formula Force FX bug-fix for CMR ? (I'm not putting pressure...)

Oh yes that one will be fixed.

View Postcarodiavolo, on February 1st 2010, 05:28 AM, said:

Another issue in Fromula Force FX is the axis separation for pedals...
In Thrustmaster there was an "hardware" setting to gain the Y and Z axis for brake and throttle.
The only way to obtain axix separation in Formula Force seems to be by using the Windows wingman panel, so i'm seeing not easy to have separate axis on Mac....

I don't think it is possible to have separate axis on most logitech pedals (on the Mac) as they usually use the same axis (positive for acceleration and negative for braking) and I don't know what type of emulation or support the PC drivers add for separate axes. This means you cannot ride the brakes while using the throttle on Mac racing games with these pedals. I will have a look but I am 90% sure we will not be able to add in support for a feature that is not available on the Mac.

Some pedals do support separate axis and if they do we should also do so in the game. Will try and ping you when we are testing the patch so you can try it out.

Edwin

#460 carodiavolo

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Posted 01 February 2010 - 07:45 AM

To add something to think about i would share my experience with separate axis wit CMR and Thrustmaster....

To scroll down in the car settings or to scroll down in the repairing menu after a race is necessary do deactivate the separate pedals, so in that way the brake pedal works correctly as scroll down command. When you have made all your settings/repairings you can return to use separate axis with a combination of keys on the wheel.

My english is not so good, I hope to have explained sufficently....