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Freespace 2 is Freeware!


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#21 The iMac Man

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Posted 20 January 2006 - 03:04 PM

Releasing the source code is not the same as making the game freeware.
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#22 the Battle Cat

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Posted 20 January 2006 - 03:10 PM

Bungie released the source code to Marathon 2 long before they released Marathon 2 as freeware.
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#23 Syzygy

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Posted 20 January 2006 - 05:05 PM

Let's review, shall we? :D

EULA'd program, closed-source code: Source code is inaccessible.  Program is protected by terms of use and purchasing a license restricts you to those terms of use (typically disallowing redistribution or reverse engineering).

EULA'd program, open-source code: Source code is accessible but its viewing/usage may be protected by a terms of use.  Program probably can be redistributed but there are restrictions to how.

Freeware program, open-source code: Program can be freely redistributed, but there might be restrictions on how the source code can be used or viewed.

Public domain/Commons program and source code: No entity claims ownership over the source nor the program, both have no restrictions regarding their use and modification.

Also, do note that this only applies to the source code and its compiled product!  The program's artistic media (sounds, artwork, music, story, etc.) may be protected under other copyrights, licenses, and terms of use.

Finally, note that there is shaky (at best) legal ground for the concept of "abandonware."  As yet no court has set precedent regarding the legality of "abandonware" status.  Copyrights, patents, and licenses governing a program's code, media, and concepts may individually expire over time (some after a very long time), but generally as long as someone or some entity is around to fight for their proper ownership rights of some part of the program, they are just in doing so.
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#24 Eric5h5

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Posted 20 January 2006 - 05:38 PM

View PostThe iMac Man, on January 20th 2006, 04:04 PM, said:

Releasing the source code is not the same as making the game freeware.

Like what id does with Doom etc.  You can get a zillion variations of free Doom engines anywhere, but all the artwork, sounds etc. are still copyrighted, so you still have to buy the game. (Unless you just wanna play the shareware levels.)

--Eric

#25 the Battle Cat

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Posted 20 January 2006 - 07:31 PM

View PostSyzygy, on January 20th 2006, 03:05 PM, said:

Finally, note that there is shaky (at best) legal ground for the concept of "abandonware."  As yet no court has set precedent regarding the legality of "abandonware" status.  Copyrights, patents, and licenses governing a program's code, media, and concepts may individually expire over time (some after a very long time), but generally as long as someone or some entity is around to fight for their proper ownership rights of some part of the program, they are just in doing so.
But also note, gentle readers, that this is not an endorsement of abandonware and that IMG Forum moderators will remove on sight any abandonware links found in these forums.
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#26 Tesseract

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Posted 22 January 2006 - 03:06 AM

There is no such thing as "abandonware", legally speaking. But there probably should be. Copyright applies for the full term whether the copyright holder continues to make the work available or not. This is clearly contrary to the intent of copyright, which is designed to increase the number of creative works available to the public by providing an incentive to create them, in the form of a limited monopoly on copying, performing and distributing them.

I would like to see a "use it or lose it" clause in the law, where if for a certain amount of time a copy of a work cannot be legally obtained for a reasonable price, the copyright holder must either make it available again or release it to the public domain.

But for now, downloading "abandonware" is illegal in most places and you would do well to remember it.

#27 Dark_Archon

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Posted 22 January 2006 - 12:58 PM

I like how the copyright on books works. If an author isn't alive to renew a copyright when it expires, a book becomes public domain. I'm aware that that wouldn't work for computer games, but it is a neat idea.
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#28 the Battle Cat

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Posted 22 January 2006 - 03:44 PM

My wife is a the director of a library and she says that it has nothing to do with whether or not the author is alive.  The copyright expires after a certain amount of time.
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#29 Dark_Archon

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Posted 22 January 2006 - 04:25 PM

View Postthe Battle Cat, on January 22nd 2006, 04:44 PM, said:

My wife is a the director of a library and she says that it has nothing to do with whether or not the author is alive.  The copyright expires after a certain amount of time.

But if the author is alive, can't they renew it?
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#30 the Battle Cat

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Posted 22 January 2006 - 07:27 PM

View PostDark_Archon, on January 22nd 2006, 02:25 PM, said:

But if the author is alive, can't they renew it?
Yes.  The author while living, or his estate after he dies, can extend the copyright.
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#31 Lindley

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Posted 03 March 2006 - 09:57 AM

Aside from the legality debate----

Has anyone figured out how to activate all the nifty new features of FS_Open, light glowmaps, etc? It doesn't seem to be working for me. The OSX readme says to put command-line options in  $(HOME)/Library/FS2_Open/data/cmdline_fso.cfg , and I did, but no joy.

#32 Huntn

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Posted 07 March 2006 - 05:52 PM

Why would Version Tracker list this (the link in the original post) as freeware? Could the link just be the source code download?  Apparently yes! :P

From the readme:

FS2_Open version 3.6.7 for OS X

System Requirements:

Minimum:
* Mac OS X 10.2.8 or later
* PowerPC G4 867 MHz or faster
* 512 MB of memory
* ATI Radeon 7500 or NVIDIA GeForce2 with 32 MB Video RAM
* Original game data files + a minimum of 60 MB of disk space
* OpenAL 1.0 framework installed

Recommended:
* Max OS X 10.4 or later
* PowerPC G4 1.2 GHz or faster
* 1 GB of memory
* Video card with 64 MB of RAM, 128 MB for all effects enabled
* Original game data files + a minimum of 260 MB of disk space

Multiplayer:
* Over LAN, only TCP/IP is supported
* Over Internet, requires 56 Kbps modem or faster connection


Installation:

Installation assumes that you already have the game data installed somewhere on you hard drive.  Simply
drag FS2_Open and FS2_Open-debug into the location where you have installed the game data.  Double
click on FS2_Open to run the normal build of the game or FS2_Open-debug for the debug version.  For
adjusting the default video settings please see "Release Notes" below.

In the future an installer will be made available to do a full install from the original Windows CD-ROMs.


Release Notes:

You will need the original Freespace 2 data files to play this version.  You may be able to find these files
elsewhere but that is not a topic that will be discussed here.

-Hunt'n

Edited by Huntn, 07 March 2006 - 10:26 PM.