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MWSF Wrap-Up: Q&A with Feral Interactive


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#1 IMG News

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Posted 16 January 2006 - 10:28 AM

During our visit to San Francisco last week, we sat down with Feral Interactive president David Stephen, and chatted about his company’s progress and his thoughts on the recent MacWorld Expo announcements.

2006 should be a very big year for the veteran game publishers. Imperial Glory, Fable, and Colin McRae Rally 2005 are expected to ship in the first quarter of the year, while Lionhead Studio’s Black & White 2, first announced last October, is on track for a fall release. In addition to these games, Feral expects to release an unannounced blockbuster title early in the summer, as well as an additional 3 or 4 new titles in the second half of the year.

In terms of sales, Feral is moving to fill the void left by Mac game publishers who dropped out of the market in the past 18 months. And while the US remains the game publisher’s largest market, David is looking at distributing some of his company’s titles in the Japanese market – a huge undertaking considering the amount of localization, and the attention to detail and quality demanded by that market. And while Feral is enjoying seeing their products sharing shelf space in worldwide Apple Stores, David is also looking at strengthening their relationship with independent Apple retailers around the globe.

According to David, 2005 was a bit of a slow year for the game publishers. Last year saw delays in receiving the code and licenses for some PC projects currently in development. The year also saw the company establish a relationship with a new developer and porting house. Feral also took a step back to see how the Intel hardware situation would play out, which proved to be a wise move in hindsight - Feral’s technical support contractors, such as graphics chip makers ATI, were extremely busy with their own move to the Intel architecture.

In terms of supporting the new CPUs, all of Feral’s upcoming titles will be released with universal binaries. Feral’s technical support team will also take a look at all their current titles and release universal binary patches as necessary, based on game performance under the Rosetta emulation system. Given the type of games in Feral’s roster – games that aren’t necessarily on the bleeding edge of new technology like some of the other Mac game publishers - David’s expects that they will more than likely only need to patch two or three of their previously-released titles.

On the topic of the new machines, while David is excited about the new Intel machines coming down the pipe, the biggest news to him is the inclusion of the high end ATI Radeon X1600 graphics card included in all the new Intel Macintoshes, a feeling shared by most of the gaming developers we talked to at the Expo. David’s opinion is that, up until now, Apple has failed to deliver really high end graphics cards in their consumer machines. David feels that part of the reason the Macintosh gaming market has suffered has been the underpowered graphics chips that, up to now, have been included in most consumer Macs – for example, a lot of people only own Apple laptops, which, until now, were never equipped with cards powerful enough to play the most demanding games.

David is a little skeptical about claims that the new hardware inside Macintoshes will mean frame rates and game performance almost equal to PCs for a number of logistical reasons. For example, Apple relies on the motherboard’s CPU to handle audio processing, instead of passing the work onto dedicated sound cards found in most PCs. While David believes Mac gamers will see big improvements in game performance over existing computer models, don’t expect to see parity in frame rates unless developers can find a way to handle issues like audio processing without contributing too much to a title’s overhead.

David doesn’t expect that the dual boot issue will turn out as big a deal as it has been portrayed since the new Intel machines were announced. David expects that Apple is going to make it extremely hard for the average user to turn their newly-purchased units into dual boot machines. And even if people go through the effort of dual booting, good luck trying to get technical support for a Windows program that you’re trying to run on a Macintosh computer.

The last topic we touched on was piracy, which is having a fairly small impact on Feral. The game publishers are taking an aggressive and multi-faceted approach to dealing with software piracy, including a dogged determination to shut down illegal filesharing websites through legal action as required. Feral has found that most web site operators and ISP are co-operative – the last thing the average bittorrent copyright abuser wants is the police showing up at his or her parent’s door. And while David expects that some forms of piracy will always be present to some degree, he and his colleagues are prepared to do what it takes to keep its impact minimal.

We’d like to thank Feral’s David, Edwin, and Mark for taking the time to speak with us on numerous occasions at the Expo.
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#2 MacProject

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Posted 16 January 2006 - 10:40 AM

Great article!
I wonder what that unexpected blockbuster title due in early summer could be?

#3 Mister Mumbles

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Posted 16 January 2006 - 11:48 AM

I wouldn't be surprised if it was a hint towards The Movies, referred to as a blockbuster and all... or maybe that's just my wishful thinking.
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#4 placy

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Posted 16 January 2006 - 12:35 PM

Hope they're working on a universal binary for Enemy Engaged too..

#5 Janichsan

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Posted 16 January 2006 - 01:08 PM

View PostPegasus, on January 16th 2006, 06:48 PM, said:

I wouldn't be surprised if it was a hint towards The Movies, referred to as a blockbuster and all... or maybe that's just my wishful thinking.
It will be "The Movies". Almost for sure.
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#6 KirinRiotCrash

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Posted 16 January 2006 - 03:05 PM

If my Spidey Senses are working properly, it would better be The Movies. If that's the case, I do wonder how Online exporting be dealt with? If I'm not mistaken, the PC version of The Movies exports them in Windows Media Format. Would Feral license the Flip4Mac technology from TeleStream to make WMV files or will TMO, all of a sudden, make a transition to using QuickTime and H.264? It would be neat if it was the latter.

#7 bobbob

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Posted 16 January 2006 - 05:08 PM

The X1600 isn't a high-end card. A 256 MB X1600 Pro is $130, and places like AnandTech recommend putting that toward a mid-range 6800 GS instead.

#8 Thain Esh Kelch

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Posted 16 January 2006 - 05:30 PM

its funny how all the MWSF devs thinks this is a superb graphics card, while every gamer calls it low end..
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And now, time for some Legend of Zelda.

#9 Space_Pirate_Killer

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Posted 16 January 2006 - 07:33 PM

View PostThain Esh Kelch, on January 16th 2006, 04:30 PM, said:

its funny how all the MWSF devs thinks this is a superb graphics card, while every gamer calls it low end..
The 128MB might be low end, but the 256MB one... :blink:
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#10 Eric5h5

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Posted 16 January 2006 - 10:07 PM

View PostSpace_Pirate_Killer, on January 16th 2006, 08:33 PM, said:

The 128MB might be low end, but the 256MB one... :blink:

...is still low-end.  Adding VRAM to a card doesn't make it faster.  Personally, I'd say it looks pretty mid-range (from the specs, not having used one), although it will be low-end fairly soon I'd guess.  But it's still better than anything else put in an iMac.

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#11 KirinRiotCrash

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Posted 17 January 2006 - 05:54 AM

I would have thought the X1300 is the lower end of the spectrum compared to the X1600 and X1800 ... X1600 can't be that low, can it?

#12 BenRoethig

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Posted 17 January 2006 - 07:36 AM

View PostIMG News, on January 16th 2006, 10:28 AM, said:

David is a little skeptical about claims that the new hardware inside Macintoshes will mean frame rates and game performance almost equal to PCs for a number of logistical reasons. For example, Apple relies on the motherboard’s CPU to handle audio processing, instead of passing the work onto dedicated sound cards found in most PCs. While David believes Mac gamers will see big improvements in game performance over existing computer models, don’t expect to see parity in frame rates unless developers can find a way to handle issues like audio processing without contributing too much to a title’s overhead.

Aren't the vast majority of PCs using software sound as well?  Still, support for dedicated soundcards would be greatly appreciated.

#13 Batcat

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Posted 17 January 2006 - 09:37 AM

Average PCs use onboard sound (usually in the Southbridge mobo chip), but reasonably hardcore gamers still tend to use dedicated soundcards- Creative recently released the best, perhaps last, such (the X-Fi, which ups the transistor count over the Audigy 2 from 4.6 million to 51.1 million, many used in the Sample Rate Conversion engine. Everything is also upsampled to 24-bit). The trend is definitely away from dedicated soundcards long-term, and multicore CPUs will speed that trend. Still, it will take awhile.

Creative's New X-Fi Audio Processor
preview

Creative Labs X-Fi: The Last PCI Sound Card?
review

#14 bobbob

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Posted 17 January 2006 - 06:15 PM

View PostKirinRiotCrash, on January 17th 2006, 05:54 AM, said:

I would have thought the X1300 is the lower end of the spectrum compared to the X1600 and X1800 ... X1600 can't be that low, can it?

The X1300 is pitiful. It's barely a step up from their latest integrated graphics chip. The X1600 isn't much of a move forward from the X600/X700, which was their previous mid-range chip, and it's now a low-mid budget solution. X1800 is the only actual advance in their lineup. Between the two are 6800s and 7800s as far as the eye can see.