Doom 3 Discussion.
Posted 24 March 2006 - 07:18 PM
Posted 25 March 2006 - 02:48 AM
well, if you're on v1.3 of d3 (with ppc) then you should be ok.. If u are using this and still having troubles then Gyppi over at AppleCrypt, i'm sure he'll be happy to help you out. (but not for v1.3A of course). Cheers
Posted 25 March 2006 - 04:37 PM
Posted 25 March 2006 - 04:41 PM
Have u tried other mods? There's a ton out there..
Posted 27 March 2006 - 11:17 AM
I made inquiries about 1.3A with the GTX author... according to him, 1.3A was a Mac specific one and if he had an updated SDK he would look to fix any issues he came across.
Posted 27 March 2006 - 11:26 AM
I hate to keep saying this, but you've gotta remember that you're the only one who's experiencing this issue. I saw performance increases across the entire spectrum of resolutions.
Posted 27 March 2006 - 12:38 PM
On this card, I do see some differences. At 1024 x 768, 1.3 yielded 47.3, 1.3A ran 53.7. At 1280 x 768, 1.3 yielded 43.7, 1208 x 1024 ran 43.3. I did have some user processes running so these are comparative not absolute numbers. Those processes generally equate to 2-3 fps at best.
Now "improved my framerate no end" is quite subjective. And "I saw performance increases across the entire spectrum of resolutions" is also pretty meaningless without quantifying it (surprising from someone who took me to task for not explicitly saying a performance figure was "frames per second" aand who chided me for only quoting the screen width). I've seen plenty of claims that 2 and 3 frames per second boosts are a goal worth hours of tweaking; just to put it in perspective, my opinion is that 5 fps is interesting, 10 is significant.
Posted 27 March 2006 - 02:23 PM
Something else to remember is that the timedemos are average figures, so raising your old average 2-3 fps over a long timedemo requires some significant increases in framerate over a long enough time to effect the change.